Published , by Josh Hawkins
Published , by Josh Hawkins
Rage 2 has been an interesting game to follow, to say the least. The game’s announcement came out of nowhere when it was originally revealed, causing many to question why Bethesda would choose to revisit a series that had been so heavily criticized and disliked. This meant, though, that they had a chance to really wow everyone when the final product was released, even going so far as to bring in id Software to work on the game’s combat—it’s primary feature. While the combat is amazing, as you’d expect from id Software, the rest of the game falls flat in comparison, all around creating a mediocre experience that just isn’t worth the asking price.
Story can often be a very engaging point in video games—even in FPS games—and having a strong underlying plot can be the difference between a world that feels alive and one that feels like an empty husk of what it could be. Unfortunately, Rage 2’s story leaves a lot to be desired. If you’re looking for depth, then you’ve come to the wrong place. Rage 2 is the equivalent of a summer blockbuster, ripe with action but rife with bad dialogue, weird pacing, and more love for violence and explosions than narrative. That’s perfectly fine, though, so long as you aren’t expecting some kind of life changing look at humanity and how it changes after times of great catastrophe.
Many games have managed to pull off this kind of low-story system in the past, with the latest iteration of DOOM being one of them. Unfortunately, Rage 2 lacks the same tight, fast-paced setting that DOOM offered, and the overall lack of intriguing story makes the open-world a bit of a slog to wade through. The main campaign itself only took me about 10 hours to complete (that includes taking time to find all of the weapons and abilities), which meant that the next 15 or so hours that I put into the game was spent roaming around the world and just killing muties and other baddies as I came across them.
In Rage 2, players step into the shoes of Walker, the last of the Vineland Rangers, a group of elite fighters that have long worked to protect the good people of the wastelands from mutants and other baddies. At the start of the game The Authority, a nefarious group of people dedicated to "evolving humanity" by way of mutation emerges once again, wiping out all of the Rangers except for Walker. From here, it's a wild and bullet-riddled journey across the wastelands to make new friends, gather some items, and kill lots of baddies, all while slowly making your way closer to a final showdown with The Authority's commander, General Cross. It's a shallow story that's riddled with fetch quests and tons of useless exposition.
Granted, I never expected any kind of life changing story to be presented in Rage 2. But that doesn’t change the fact that it’s sad that the developers decided to take such a lazy approach to storytelling, especially considering their previous work in the industry. The game relies way too heavily on the combat, never really bothering to make the characters likeable or even all that interesting. Sure, there’s plenty of flair and weirdness in the game, but none of it really makes you want to get to know the characters or the environments better. While the combat is phenomenal, it isn’t nearly enough to hold the game’s head above the stormy waters of doubt that have surrounded it since Rage 2 was first revealed.
There’s no doubting that Rage 2 has the potential to be a beautiful game. Set within a series of contrasting biomes, the “wastelands” are an intriguing idea. Unfortunately, what’s cast as a beautiful post-post-apocalyptic world quickly becomes boring as you simply drive from point to point taking out baddies. There’s not really enough story within the world to make it that interesting, and the world feels wasted on the complete lack of investment made in the story.
Side quests amount to simply clearing out bandit dens, pit stops (which are basically like bandit dens but with fuel tanks that you need to destroy), and mutant pits. There’s no real story underneath it all, though many of the NPCs will hit you with sob stories about how they witnessed bandits or mutants killing everyone in that area when it was taken over. Nothing in Rage 2 provides any real incentive for players to care about the people of the world, or what happens to them, aside from the fact that somebody somewhere said we should.
Of course, this means that you’ll spend quite a bit of time in the game’s combat, which is by far Rage 2’s best feature. id Software has outdone themselves, as always, delivering a brutal and smooth combat system full of great weapons and abilities that you can’t help but love blasting baddies with. The guns feel great in Rage 2 as you make your way through the various enemy strongholds, blasting heads with the shotgun, or even going after the bigger mutants that The Authority has unleashed on the world. One of the best parts about Rage 2 is blending your abilities with the various weapons that you have at your disposal. Vortex gives you a great way to pull enemies together before they are expelled into the air. If you time this correctly, you can often hit enemies with a round from you Hyper-Cannon, or even your Firestorm Revolver, allowing you to deal even more damage to them as they are expelled upwards.
One of my personal favorite combinations to run was the Firestorm Revolver with the Shatter ability. You get in close with the revolver, hit them with Shatter to remove their armor, and then immediately pop them with a few rounds from the revolver. Then with a snap of your fingers, they're lit afire as they fly through the air away from you. You can also combine the Grav-Jump and Slam abilities, allowing you to jump up really high before you slam down into the ground, dealing even more damage to the enemies around you.
I really wanted to like Rage 2, and for a good bit of my time in the game I did. As I’ve stated several times throughout the review, the combat is amazing. It’s exactly what you’d expect from a game that includes work from id Software, and it easily rivals the brutal violence of the new DOOM games. Unfortunately, the most enjoyable aspect of the game is the only big shining positive, and it’s buried beneath a ton of garbage. The world is boring and dull, suffering from some of the same problems that the first game did when it released eight years ago. This time it’s just a bit more colorful.
The story is nothing to write home about, and honestly feels more like the kind of story you’d find in a linear action game, not a massive open-world title. Something just doesn’t fit with it, and it’s a shame that the developers didn’t take more time to explore the wasteland and really dive deep into it all to provide a good story that engrosses players. The fact that the main campaign only lasts 10 hours or so, tops, is outrageous, and the sheer promise of “explore an open world with great combat” just isn’t enough to justify the price tag that Bethesda has placed on Rage 2.
As much as I wanted Rage 2 to work, it just doesn’t deliver the best that it could from the two top-notch studios working on it. Right now, I can’t rightfully recommend picking it up at full price, as I just don’t feel there’s enough content here to warrant what they’re asking. The developers do have a lot of plans to continue creating content in the future, though, so maybe we’ll see a game worth returning to after a few months. For now, Rage 2 feels like the final shrill beep on the ECG before the flatline hits. The last flutter of life the series had to offer, squandered away.
This review is based on a digital PC copy of the game provided by the publisher. Rage 2 will release on Xbox One, PlayStation 4, and PC May 14.