Published , by Sam Chandler
Published , by Sam Chandler
The Decision Point step of the Allegiance quest in Destiny 2 is the first major choice players have ever made. Depending on what side you choose will result in an entirely different point of view of a singular set of events. The decision will also affect how the Drifter treats you, as well as other characters in the story.
Whether you want to figure out what happens for both sides – Drifter and Vanguard – or whether you just need to get some answers, we’ve got the whole Decision Point quest line covered.
The first step of the Allegiance quest is the Decision Point. Go and speak with the Drifter and make your decision. You will have only two choices: stand with the Drifter or stand with the Vanguard. Deciding who to stand with, Vanguard or Drifter, is a tough choice, and your decision will affect how characters behave. Furthermore, depending on your choice, you will experience different quest lines, receive different rewards, and may be locked out of lore Triumphs.
Your decision is character-based, so you can choose the other side on another character.
Choosing to stand with the Drifter will begin the Honor Among Thieves quest.
Drifter tells you he regularly does business with the Spider. Spider is all too happy to supply Drifter’s scams with equipment and fresh fodder, and he has a fresh shipment waiting for pick up. “Ask him for ‘the jerky,’” Drifter tells you, winking.
You’ve discovered the spider has a whole array of illegal goods for sale to those who know what to ask for. Among those is “the jerky” that Drifter asked you to pick up.
Check out our guide on how to get Glimmer fast if you don't have enough to buy the Jerky. The Jerky is an item that reads “Coordinates to Golden Age salvage collected by the Fallen on Titan. Essential to the Drifter’s new Gambit.”
The Jerky is dialled into a Fallen transponder somewhere on Titan. You’ll need to pick up the good in person to complete your errand for Drifter.
Kill thieves to recover repair tools. Defeat the supply thieves, return to the cache, and hold out against the Fallen.
Drifter’s concerned that his old enemy, Shin Malphur, is roaming the EDZ. As a pre-emptive show of strength, he wants you to get into the Crucible and make it a bad day to be a Gunslinger.
“Okay, You bought us some time, but we gotta pick up the pace. Work on an accelerated timeline. Listen. I need you to get as many Motes as you can. Route ‘em straight to me. I’ll explain everything later.” – The Drifter
“Good. Good. We got Motes – those’ll keep the defenses runnin’ for a while. But, we’re gonna need fuel and we’re gonna need food. Lots of food.” – The Drifter
For the Farm to Table portion, use the Inverted Spire and Arms Dealer Strikes. Both of these bosses don’t have lengthy immune phases and can be killed immediately.
“All right. We got everything we need, kid. Uh… If you wanna bring it all up to the Derelict, I… maybe… left a message for you up there.” – The Drifter
Follow the right-hand catwalk around into the rear of the Derelict where a shipping container lies open. Inside on the table is a recording, interact with it and listen to what Drifter has to say.
“You heard it? You heard the tape? Ah, damn. Damn! I didn’t expect you to just go and DO it. Listen, kid, I got the jitters about this. Come see me before you go lookin’ for the rest of those stupid tapes.” – The Drifter
Drifter has left a series of personal message for you in the EDZ. Naturally, he won’t tell you where you can find them…
Search the EDZ for tapes Drifter left you. One tape can be found near computer consoles in each of the following patrol areas and Lost Sectors: Trosland, Skydock IV, Flooded Chasm, Soujourner’s Camp, Excavation Site XII, Winding Cove, and Scavenger’s Den.
Check out our Hidden Messages locations guide for a thorough walkthrough of where to find each tape.
After hearing everything Drifter has to say, you feel compelled to visit him.
The Drifter slips you a package on the sly, giving you a nod of acknowledgement. He’s grateful that you have his back.
Choosing to stand with the Vanguard will begin The Investigation quest.
You’ve chosen to steer clear of the Drifter. You should probably tell your new friend Aunor…
Go to the hangar and turn right. Walk past Cayde-6’s old hangout spot and look for a little side area with a computer. This is the terminal that will be used a few times during this Allegiance quest.
Aunor is one of the Hidden, a coveted group of Guardians who gather sensitive intelligence. You’ve heard rumors that they’re embedded on just about every active Vanguard front, including the Tower. With your message in hand, you begin to look around, hoping to find one of them. Maybe they can get your message to Aunor.
The hidden agent is a human standing around in the hangar.
Aunor wants you to bug Drifter’s new haunt in the Annex. She believes that eavesdropping on Drifter remotely will yield valuable intel on his next move.
The three bugs can be planted in the room where Drifter stands. It appears as if all three can be planted in the same spot. However, there is a spot to the left and right of the Mote bank where the bugs can be placed.
“That’s one to check off our bucket list,” Ghost remarks dryly. “Let’s see if the feed’s working.”
Return to the Tower Hangar terminal you used to author a message to Aunor. Activate the terminal to monitor the bugs you just planted.
You picked up a lead while you were spying on the Drifter’s conversations. He’s sending someone to pick up an important shipment from Spider. Maybe you can get there first…
Spider is willing to stop trading with the Drifter… for the right price. He’s asking for quite a lot of Glimmer. You’re not happy about the arrangement, nor do you trust Spider, but after a quick consultation with Ghost, you both agree it’s likely worth it. Spider does keep his word, after all.
Spider told you Drifter might be planning something on Titan. Anor agrees. It’s worth taking a look around. Without any sense of where to start, you set a course for the Riger.
Keep spying on the Drifter for Aunor by playing his games. Drifter knows your true motivations, but he also needs Motes.
Aunor says that the Drifter has been flooding the Crucible with his followers. She’s worried that Drifter’s fake-Dredgens will collide with genuine Dredgens, and someone might get legitimately killed. But your reputation precedes you. If you’re there as a lifeguard, people will likely behave.
Ghost tells you that the bugs planted around the Drifter’s shop in the Annex have flagged a possible lead to investigate, but they’ll require on-site decryption.
You’ve extracted a number of keywords from your surveillance transcript that suggest, perhaps, the Drifter has planted explosives somewhere – but the Drifter’s Gambit takes place throughout the solar system. They could be anywhere. You resolve to head up to the Derelict to begin your investigation. Maybe there’s a clue there somewhere.
After loading into the Derelict, turn right and follow the path along to a shipping container. Inside the container is a terminal on the desk.
After investigating the Drifter’s Haul, you discovered he has hidden message around the EDZ for his protégé. One of those tapes could contain the final pieces of evidence that you and Aunor need to prove for once and for all that the Drifter is up to no good.
Search the EDZ for Drifter’s tapes. One tape can be found near computer console in each of the following patrol areas and Lost Sectors: Trostland, Skydock IV, Flooded Chasm, Soujourner’s Camp, Excavation Site XII, Winding Cove, and Scavenger’s Den.
Check out our Survival Guide tape locations guide for a thorough walkthrough of where to find each tape.
You are a Guardian of the Last City. You live by your principles: loyalty, honor, justice. It chafes at you that you’ve heard messages the Drifter intended for someone else. You send him a message to let him know – and further, that you intend to visit him in person.
With a knowing look, Ikora hands you a package. “Aunor asked me to give this to you,” she says, smiling.
Completing the Decision Point quest in Destiny 2 will likely leave you looking for more answers. For those that sided with the Vanguard, some more lore gives insight into the Drifter and Vanguard, and those that sided with Drifter have a new ally. This likely isn’t the end of the Allegiance quest, so we’ll keep you updated if more steps become available. For now, check out the Destiny 2 complete strategy guide for more thorough quest walkthroughs.