Final Score: Anthem (PC, PS4, Xbox One)

Published , by Ozzie Mejia

The month of February has finally come to a close. However, there was one more big blockbuster to get out the door before the month ended. It was arguably the most anticipated game of the bunch. BioWare's Anthem released to much fanfare, but was it able to live up to all of the hype?

Spoiler alert: No.

But don't take my word for it. Let's revisit the Shacknews review and put it alongside reviews from across the gaming world. We also check in with platform-specific reviews and add in their thoughts. Take a look and determine for yourself whether the critics were too harsh with this one.

Shacknews 5/10: "My biggest takeaway from Anthem is that it's yet another heavily-hyped game with a lot of promise that has a good chance of being awesome in its second year. Anthem's teases for the future, including the one that comes after defeating The Monitor, do look enticing. But I'm not looking for Anthem to be its best game in Year 2 or 3. I'm looking for Anthem to be a good experience now. And like Destiny, like No Man's Sky, like Fallout 76, like The Elder Scrolls Online, Anthem could be a great game by next year. But that doesn't make it a good game now. Right now, Anthem is not good. And given what's come out of BioWare in the past and the kinds of lasting, impactful experiences that the gaming world knows BioWare is capable of delivering, that's truly sad."
-Ozzie Mejia

IGN 6.5/10: "I've played far too many games like Anthem, an online RPG that only makes good on its promise of meaningful multiplayer gameplay and progression after you've labored through its long-winded and repetitive story quests. These pitfalls don’t have to be synonymous with shared-world shooters, MMOs, or online ARPGs, but here we are again. Anthem's endgame is surprisingly fun since its already excellent combat is reinvigorated by interesting loot and challenging gameplay later on. Unfortunately, there simply isn't enough of this kind of content to make it worth the wait, and what's here is inconsistent in terms of polish, clarity, and balance. Anthem, as it stands now, is an adventure best saved for a later date."
-James Duggan

Giant Bomb 2/5: "Despite my litany of complaints, I did have some fun zooming around in some of Anthem's grander combat situations--when everything comes together and you're flying to and fro, coordinating your tactics with your friends (which, frankly, makes any game better), you can see how good an Anthem with all of these rough edges sanded down could be. And there are a few ideas here, like creating more combat and traversal mechanics around flight, that deserve more attention than they get in the game that's on shelves right now. But Anthem needs more than just new content. A lot of work needs to be done on a wide variety of the game's fundamental elements before it can join the ranks of other redeemed loot games like Diablo III, Destiny, and The Division. Whether EA will give BioWare the latitude to overhaul the parts of the game that need it--and whether it's even technically feasible for them to do that in the first place--are questions with uncertain answers."
-Brad Shoemaker

USGamer 2.5/5: "Anthem is a frustrating experience that leaves me lost at times. I generally can guess at the reason behind certain design choices, but with Anthem I'm left asking myself "Why is it like this?" in several areas. There's a core gameplay idea that's fun, but it's not enough to keep the experience alive in endgame and beyond. Anthem is a game that fights against itself. It's focused on loot, but lacking many of the loot acquisition mechanics we've come to expect from games of this type. It wants to sell us on flying and combat, but Grandmaster levels stop that dead. It offers a wide world to explore, but offers no reason to do so, and sections off so much of its content from that open world."
-Mike Williams

PC Gamer 55/100: "Working against its own strengths is a theme in Anthem. There are so many loose threads that I'm constantly asking myself "why?" Why is there an overly-detailed mission summary screen that tallies experience points after I've reached level 30 and no longer need those points? Why do I have hundreds of crafting materials that can only be used to create weak gear I'll never need again? Why are major details of Anthem's combat never explained? Why does a loot system even exist if almost everything below Masterwork is practically the same but with slightly higher numbers?"
-Steven Messner

Xbox Achievements 65/100: "The truth of the matter is that buried somewhere beneath the poor optimisation, the endless load screens and some downright ridiculous design decisions, there exists a good game. The game looks fantastic on the high-end consoles, the score and world-building is classic BioWare, as are the characters, and the combat is top notch. It's just a shame how much shit you have to wade through to experience all that. Does the game feel rushed? Absolutely! Can Anthem eventually be a great game? Damn straight, with some tweaks and some major work done on load times, it totally can. It just isn't right now, which is a real shame."
-Dan Webb

Push Square 5/10: "Anthem feels like a beta. Despite featuring a full story campaign, the game as a whole feels stunted and unfinished. It feels tired, incohesive, and troubled. We can only assume that something went horribly wrong during its development, because it has all the hallmarks of a project that was gutted before being reworked and badly stitched back together. It's not looking good for the once great BioWare."
-Robert Ramsey

BONUS VIDEO REVIEW: Angry Joe


Anthem is available now on PC, PlayStation 4, and Xbox One. If you do decide to pick it up, be sure to check out our full guide and walkthrough.