Published , by Sam Chandler
Published , by Sam Chandler
Crackdown 3 is here, and as players race into New Providence they’ll discover all sorts of skills and abilities as they dismantle TerraNova one leader at a time. These skills and abilities are quite close to what fans will remember from the original, though this time leveling them up quickly is going to be a bit easier.
Leveling in Crackdown 3 has been given a bit of a boost thanks to Agent stat bonuses. Each of the 21 playable Agents has two stat bonuses that increase the amount of experience points gained for using that ability.
As an example, Agent Jaxon has a 10% boost to the amount of strength XP received and a 5% boost to explosives. This means that when using melees or explosives to kill an enemy, the amount of XP received is increased by either 10 or 5%, respectively. By using these stat bonuses effectively, players can speed up how fast they level their skills in Crackdown 3. Some of these fast leveling tips require unlocking other Agents, so know where to find all Agent DNA so you don't miss out.
Out of all of these, agility and driving will likely take the longest to reach max level. Thankfully, Driving already levels up faster than the other stats, making it less of a grind than it was in the other titles. Agility is going to be time-consuming, as the only way to increase it is by collecting Agility orbs and Hidden orbs scattered around New Providence as well as by completing rooftop races.
Similarly, driving can be leveled by participating in the races and stunts found around the city. Keep an eye out for any purple rings floating in the air, as going through the while in a vehicle will net a small amount of XP.
Like the two games that came before it, Crackdown 3 includes five stats that players can level up: agility, firearms, strength, explosives, and driving. Each time one of these increases in level, it becomes more powerful and a new ability is unlocked.
Level | Skill name | Description |
Level 0 | Combat Roll | A quick, evasive maneuver that helps the Agent avoid damage while on the ground |
Level 1 | Boosters | A short propulsion burst that allows the Agent to double-jump while airborne |
Level 2 | Air Dash | A vectored thrust that enables the Agent to quickly change direction in the air and avoid incoming attacks |
Level 3 | Agency Launch Pad | An experimental piece of Agency tech that propels the agent high in the air and provides a tactical advantage over the enemy |
Level 4 | Double Dash | An enhanced form of Air Dash that lets the Agent change direction twice while airborne to avoid more frequent attacks |
Level 5 | Triple Jump | A maxed-out form of Boosters that gives the Agent an additional propulsion burst to reach new heights and leap greater distances |
Level 6 (MAX) | Escape Velocity | Boosters can now be kept active for a period of time |
Level | Skill name | Description |
Level 0 | Armed & Dangerous | A proficiency with weapons that allows the Agent to pick up and use any firearm. |
Level 1 | Deadeye | An advanced sub-targeting system that enables the Agent to inflict pinpoint damage on nearby enemies |
Level 2 | Ammo Pack | An upgrade to Agent’s inventory system that increases the capacity of firearms ammunition |
Level 3 | Vortex Cannon | A cutting-edge kinetic firearm that launches a blast of energy to hurt targets backward |
Level 4 | Agency Ammo Field | An advanced bit of Agency nano-tech that automatically replenishes ammunition for nearby Agents |
Level 5 | Graviton Tether | An energy-based Agency prototypes that electro-magnetically chains targets together |
Level 6 (MAX) | Damocles Rounds | All firearm ammunition regenerates and deals insane damage and impulse |
Level | Skill name | Description |
Level 0 | Grab | A magnetized glove system that lets the Agent pick up objects from a short distance |
Level 1 | Energy Grip | An upgrade to the Agent’s gloves that provides more power to pick up objects from a greater distance |
Level 2 | Ground Pound | An airborne attack that plunges the Agent downward onto enemies below and sends them flying |
Level 3 | Flying Fist | A super-charged melee attack that allows the Agent to speed-rush an enemy and deliver an overpowered punch |
Level 4 | Resilience | An upgrade to the Agent’s suit that improves resistance to effects of Fire, Cold, Electricity and Chimera |
Level 5 | Graviton Gloves | An enhanced form of Energy Grip that allows the Agent to pick up objects at event greater range with increased speed |
Level 6 (MAX) | Boomfist | All unarmed melee attacks detonate an explosion on contact |
Level | Skill name | Description |
Level 0 | Demolition | An aptitude with demolitions that allows the Agent to pick up and use explosive weapons and grenades |
Level 1 | Bag o'Tricks | An upgrade to the Agent’s grenade and gadget storage, increasing ammo capacity and improving recharge rate and/or effect duration |
Level 2 | Limpet Grenade | A powerful grenade type that sticks to targets and can be remote detonated |
Level 3 | Rocket Rack | An expansion pack for the Agent’s inventory system, raising storage capacity for explosive ammunition |
Level 4 | Big Bag o'Tricks | An additional upgrade to the Agent’s grenade and gadget storage, further increasing ammo capacity and improving recharge rate and/or effect duration |
Level 5 | Singularity Grenade | An exotic grenade type that generates a singularity event and draws in nearby matter before exploding |
Level 6 (MAX) | Apocalypse | Explosive ammunition and gadgets regenerate quickly and deal an insane amount of damage and knockback in a wide area |
Level | Skill name | Description |
Level 0 | Vehicle Requesition | A standard provision of law enforcement that authorizes the Agent to commandeer certain vehicles for official use |
Level 1 | Agency Lightning | The speed form of the Agency Vehicle, able to zip through traffic, rapidly switch lanes and sideswipe enemies |
Level 1 | Delivery on Demand | A global position system that summons the transforming Agency Vehicle to the Agent’s location |
Level 1 | Ejector Seat | An enhanced safety mechanism that allows the Agent to escape the Agency Vehicle without taking damage |
Level 2 | Agency Spider | The all-terrain form of the Agency Vehicle, capable of jumping and traversing vertical surfaces for a short period of time |
Level 3 | Self Destruct | A remote detonation feature for the Agency Vehicle allow the Agent to trigger detonation from afar |
Level 4 | Agency Minotaur | The combat form of the Agency Vehicle, equipped with reinforced armor and a roof-mounted turret |
Level 5 (MAX) | Mean Machine | An ultimate upgrade for the Agency Vehicle, maxing-out the primary abilities of the Lighting, Spider, and Minotaur forms |
Getting each of the skills to max level is going to take a bit of time, though there are ways to level quickly. As you play through the main story, keep switching up how you kill enemies to help even out the leveling experience. Don’t forget to take advantage of all the Agent stat bonuses for an extra little boost in XP. Check out the Shacknews Crackdown 3 guide hub for more coverage of Sumo Digital’s latest title.