Destiny 2 update 1.29 features Super improvements and new pinnacle weapons
Published , by Sam Chandler
Destiny 2 has entered the Season of the Forge, and with it comes a new update and patch notes. Update 1.29 on PlayStation 4 and update 2.1.0 on PC and Xbox One features a slew of improvements to several class Supers, Exotic weapon and armor tweaks, and sees Mayhem return as a 6v6 rotating playlist.
With this update Bungie is also adding a few new weapons labelled “pinnacle weapons”. These weapons are rewards for completing long-form quests and act as a means of providing Luna’s Howl-level weapons to activities outside of competitive Destiny. Players can now visit each vendor from a major activity (Zavala, Shaxx, and Drifter) and acquire these quests. They are long, but the guns are worth the effort.
One of the most noteworthy changes in the latest update is to the Trench Barrel perk on the IKELOS shotgun. Players will know this shotgun as the current meta for doing just about anything, as it can dish out a lot of DPS thanks to the aforementioned perk. Unfortunately, this perk has been hit with the nerf hammer where instead of lasting for a certain amount of time now only lasts for three shots before it must be refreshed. What affect this has on overall DPS is yet to be seen.
Though not listed in the patch notes, the Season of the Forge brings with it the Black Armory for those who have purchased the Annual Pass. The Black Armory will introduce a new raid to the end-game, which we will be covering as part of our ever-expanding Destiny 2 complete strategy guide.
You can read the Destiny 2 1.29 and 2.1.0 patch notes below.
Destiny 2 update 1.29 and 2.1.0
Sandbox
Supers
Chaos Reach
Fixed an issue in which having multiple Chaos Reach beams active at one time caused their visual effects to merge together
Fixed an issue to allow Chaos Reach beams to penetrate friendly Banner Shields
Fixed an issue in which Chaos Reach did not damage Taken Blights
Note: Changes to Chaos Reach Cancellation will come with Destiny 2 Update 2.1.1, scheduled for 12/4/2018
Nova Warp
Fixed an issue in which Nova Warp would sometimes fail to detonate on release.
Sentinel
Fixed an issue in which Sentinel Shields and Banner Shields would lose energy when guarding near friendly detonations (most notably Thundercrash)
Spectral Blades
Retuned the Spectral Blades Super to increase the reliability of melee attacks in PvP and to bolster the effectiveness of Super’s stealth capabilities
More information here: This Week at Bungie – 11/08/2018
Burning Maul
Decreased camera shake and screen flash on hit in an attempt to alleviate feelings of motion sickness when using the Burning Maul Super
Thundercrash
Adjusted camera during flight sequence in an attempt to alleviate feelings of motion sickness when using Thundercrash Super
Exotic Armor
Fixed an issue in which Ophidian Aspect was not increasing the melee range on various Warlock charged melees (Igniting Touch, Ball Lightning, Entropic Pull, Devour, and Atomic Breach)
Fixed an issue in which buffs granted by Lunafaction Boots would last for only 15 seconds inside Well of Radiance rather than the entire duration
Fixed an issue on Ursa Furiosa so that Super gain from guarding is more consistent between PvE and PvP
Weapons
Warden’s Law
Replaced perks on Warden's Law that did not function properly with the weapon's archetype
Triple Tap replaced with Feeding Frenzy
Fourth Time's the Charm replaced with Zen Moment
Warden's Law now has bullet contrails
Updated the intrinsic perk text on Warden's Law to distinguish it from Aggressive Burst Sidearms
High-Impact Scout Rifles
High-Impact Scout Rifle damage increased by 1.87%
Dev commentary: Previously it was possible to, at VERY high resilience levels, survive three headshots from a high impact scout rifle. This change will ensure that players at any resilience level will be defeated by three headshots.
Note: A fix that will return High-Impact Scout Rifles to 150 RPM is planned for Destiny 2 Update 2.1.1, scheduled for 12/4/2018
Shotguns
Rapid-Fire Frame on Shotguns now increases the reload of all Shotgun shells when empty instead of just the first shell
Trench Barrel
Trench Barrel perk now deactivates after three shots
Trench Barrel description updated to reflect new behavior and also fix an error where it called out increased accuracy instead of increase reload speed
Submachine Guns
Slightly increased range on Submachine Guns
Machine Guns
Slightly increased accuracy on Machine Guns
Exotic Weapons
Prometheus Lens
Prometheus Lens damage increased by 10%
Hard Light
Fixed an issue where Hard Light could overpenetrate an enemy Banner Shield"
Ace of Spades
Memento Mori reduced to five bullets, but can now be refreshed on reload without having to get rid of all the bonus damage bullets
General
Fixed mantle animation for the Queenbreaker
Fixed an issue where some particle effects were appearing in first-person view when using One Thousand Voices
Fixed an issue where Bows would sometimes become invisible when equipped
Polished the Blade Barrage animation for when the player is holding a Bow
Buffed out a missed spot on the Refer-a-Friend Borealis ornament
Fixed an issue that would delay the nocking of an arrow when the player picked up ammo while the Bow was both stowed and out of ammo
Fixed an issue where the Headseeker perk would no longer function after being activated numerous times without dying
Fixed an issue where the Ikelos Hand Cannon and Shotgun where displaying icons for Malfeasance and Chaperone in the obituary
Polished Grenade Launcher strafing animations to remove up and down reticle veering
Polished Grenade Launcher animations while jumping to prevent stocks from blocking the first-person camera
Polished Sniper Rifle and Machine Gun animations while jumping to prevent stocks from blocking the first-person camera
Fixed an animation issue that would occur when firing and walking with a Machine Gun
Polished Tractor Cannon's sprint animation to feel more natural
Fixed an issue where Swords dropped with mods intended for Rocket Launchers, and Rocket Launchers dropped with mods intended for Swords
Rapid Hit now displays a status effect buff on activation
Known issue: Sniper Rifle precision kills will stack the perk twice; this will be fixed in a later patch
Updated Oathkeeper's Exotic perk to remove text for Bow charge speed
Tireless Blade perk description updated to match actual behavior where ammo is returned on every other powered Sword kill
Fixed an issue where the Momentum Transfer perk was not functioning properly
Crucible
Modes
Mayhem will return as a 6v6 rotating playlist with scoring support for new Forsaken Supers
Lockdown and Showdown will return as rotating playlists and have been added to Private Matches
Scorched and Team Scorched have been added to Private Matches
New Shaxx lines, spread between Rumble, Lockdown, Showdown, and a few special medals
Single round modes (Clash, Control, etc.) now end with a "Match Complete" countdown similar to those displayed at round complete in round-based modes
Added new Crucible medals and associated Triumphs for Forsaken Supers, the Machine Gun weapon archetype, and the Lockdown game mode
Added two new gold-tier medals—happy hunting!
Fixed an issue where "The Cycle" medal was not being tracked properly
Iron Banner now awards unique Iron Banner-themed medals with unique audio cues
Iron Banner uses new unique Match Complete banners
Ranks
Valor and Glory are now subdivided into three sub-ranks similar to Gambit
Valor and Glory have NOT subdivided the Legend rank
Valor does NOT require players to win at Legend
Shaxx
Shaxx has a new rotation of items available for direct purchase.
Players must earn Valor to collect these items
A new set of Seasonal Items has been added to Shaxx's inventory
Previous seasons' exclusive items have been removed
A new pinnacle weapon quest has been added to Shaxx's inventory
To allow players to make progress on any character, each step features account-wide objectives
This quest requires two types of objectives to be completed: Reach a specific Rank and complete a specific Triumph; players can complete these objectives in any order
Previous pinnacle weapon quests continue to be available on Shaxx
Gambit
Ranks
Adjusted Infamy rank rewards to better match Valor and Glory. Subdivision rank ups will now always award Gambit Legendary gear
Bounties and Quests
Infamy Rank Point rewards from all Gambit bounties have been doubled
Many bounties have had their objectives retuned to take less time and be easier to complete
Added a new daily bounty for killing Primeval envoys, and slotted it into the daily rotation
Fixed an issue where the Malfeasance quest could be progressed in Crucible modes
NOTE: Once S5 begins and Infamy is reset, you must play one Gambit match before redeeming any bounties. Players who turn in these bounties after Season of the Forge begins, but before playing a Gambit match, will not correctly receive points to their Infamy rank from these bounties.
Primeval Mechanics
Catch-up mechanics have been adjusted to ensure that the leading team retains more of an advantage
The trailing team will now receive a maximum of only one bonus stack of the Primeval Slayer buff (previously, they received up to three stacks depending on how far behind the trailing team was)
The time before the bonus stack kicks in has been increased to 32 seconds, up from 22 seconds
Primevals will hard ping less often, to reduce stunlock against highly coordinated teams
Matchmaking
Further addressing error codes that could occur during matchmaking, leading to potential quitter penalties
Clans
General
Last Wish raid bounties are now available to anyone who has access to the Last Wish raid.
Does not require Clan Rank 4
A new season of progression is available, with new perks to pursue
Fixed an issue where Weekly Raid Challenge Bounties were only available for 24 hours after reset
Items and Economy
General
Fixed an issue where the "Rainmaker" consumable didn’t provide showers of Glimmer from defeated enemies
Fixed an issue where Public Defender Ghost perk wasn't properly applying to public events on Mars, the Tangled Shore, or the Dreaming City
Fixed an issue where Nightfall unique rewards were not dropping at the rate intended for non-Forsaken owners
Fixed an issue where not picking up Prime Engrams could allow players to earn more than the Prime Attunement buff allows for, putting them in a deficit of further Prime Engrams for a time corresponding to the number of extra Prime Engrams received
Triumphs
Fixed an issue where the title of Triumph "Steadfast" was "Meet Sloane on the moon Titan" (you must still meet Sloane on the moon Titan)
Collections
Added missing Year 2 gunsmith weapons to Collections (not purchasable due to random rolls)
Fixed an issue where the BrayTech RWP Mk. II Scout Rifle was not counting towards Collections for some players
Unearned Season 4 gear is now hidden
PC
Controls
Added new "Take Screenshot" keybind (defaults to the "Print Screen" key)
Text Chat
Added new friend management commands
/addfriend
/removefriend
Added new fireteam management commands
/invite
/join
Note: The fireteam commands can target any player by providing the player's full BattleTag, allowing players to assemble fireteams without sending friend requests.
UI
General
Adjusted item tooltips to fix an issue where perks or other information was cut off on the Character Screen
Fixed an issue where the rank-up banner for Crucible and Gambit was not being appropriately displayed on 21:9 resolutions
Fixed an issue where players were unable to return to orbit while the Results Screen was up at the end of an activity
Localization
Traditional Chinese
Fixed an issue where some parts of the Traditional Chinese UI was not loading properly in-game
Misc
Performance
Improved activity and destination load times on consoles
Note: We are actively investigating load times for loading the player inventory screen, switching between UI tabs starting up the game, signing on, and selecting characters. See This Week at Bungie - 11/08/2018 for more details.
HDR
Fixed an issue where brightness was not adjusting properly for players
General
Fixed an issue with missing Transmat FX on Amanda's exchange
Fixed an issue with erroneous source strings on multiple Dawning and Crimson Days items
Fixed an issue that caused several shaders to be unavailable for bulk exchange at Rahool
Fixed an issue where some UI elements would not load properly if interacting with a vendor and launching into character inventory
Fixed an issue where the Fortunate Projection was causing visual effects issues in third person
Fixed an issue in which the IGR version of the "High and Mighty" bounty did not count wanted escapee kills
Fixed an issue in which the IGR version of the "I'm Not Sorry, I'm Lost" bounty required too many points for completion
Fixed an issue in which the IGR version of the "Through the Crucible" bounty required too few points for completion
Fixed an issue that caused high amounts of Baboon errors in the Tower