Chatty AMA: Adam 'Jabby' Brennecke, executive producer & lead programmer on Pillars of Eternity II

Published , by David Craddock

Beneath a Starless Sky: Pillars of Eternity and the Infinity Engine Era of RPGs is my latest Long Read at Shacknews. I spent eight months writing it and over 40 hours interviewing developers from Black Isle Studios, BioWare, and Obsidian. Adam Brennecke was one of those developers.

Adam joined Obsidian in 2004, before the release of the studio's first game, Star Wars: Knights of the Old Republic II - The Sith Lords. He's contributed to nearly every title since, from Neverwinter Nights 2 through 2015's Pillars of Eternity and this year's well-received sequel, Pillars of Eternity II: Deadfire.

Adam will join us at 7pm Eastern / 4pm Pacific for our inaugural Chatty AMA. Duck into the comments and ask him anything about his career at Obsidian, game development, the Pillars franchise, how long he's been with Shack, and where he goes for his daily dose of political news. (Hint: If you're a Chatty member, you probably go there, too.)

On a personal note, I'm thrilled to have Adam join us today. It's safe to say I couldn't have written Beneath a Starless Sky without him. I approached Obsidian last summer about writing a Long Read on Pillars of Eternity II once it was finished. Mikey Dowling, the studio's PR manager, was enthusiastic, and so was Brennecke, the executive produdcer, lead programmer, and co-creator of the Pillars of Eternity franchise. His support and enthusiasm combined with Mikey's willingness to subvert the usual PR protocol of severely limiting a journalist's access to developers got this ball rolling.

While Adam answers your questions, start reading Beneath a Starless Sky, or check out the inaugural entries in Shacknews' two brand-new video series: 24 'Til Launch - Pillars of Eternity II: Deadfire, and Long Table: Pillars of Eternity II and RPG Design at Obsidian Entertainment