Here are all of the playable stages for Super Smash Bros. Ultimate
Published , by Ozzie Mejia
Looking for an idea of which stages will be included in Super Smash Bros. Ultimate? Masahiro Sakurai addressed this topic during August 8's Smash Direct, revealing that this newest entry in the Super Smash Bros. series would contain the largest number of stages ever.
With 103 stages available, many of which are returning from previous Smash Bros. games, Shacknews has taken some time to organize them all in one handy place. With that said, here are all of the confirmed stages set to appear in Super Smash Bros. Ultimate.
Debuted in Super Smash Bros. (1999)
Dream Land (64) (from the Kirby series)
Hyrule Castle (from the Legend of Zelda series)
Kongo Jungle (from the Donkey Kong Country series)
Mushroom Kingdom (from the Super Mario Bros. series)
Peach's Castle (from the Super Mario Bros. series)
Saffron City (from Pokemon Red & Blue)
Super Happy Tree (formerly Yoshi's Island) (from Super Mario World 2: Yoshi's Island)
Battlefield
Final Destination
Debuted in Super Smash Bros. Melee (2001)
Big Blue (from F-Zero)
Brinstar (from the Metroid series)
Brinstar Depths (from the Metroid series)
Corneria (from Star Fox 64)
Fountain of Dreams (from the Kirby series)
Fourside (from Earthbound)
Great Bay (from The Legend of Zelda: Majora's Mask)
Green Greens (from the Kirby series)
Jungle Japes (from the Donkey Kong Country series)
Kongo Falls (from the Donkey Kong Country series)
Mushroom Kingdom II (from Super Mario Bros. 2)
Onett (from Earthbound)
Pokemon Stadium (from the Pokemon series)
Princess Peach's Castle (from Super Mario 64)
Rainbow Cruise (from Super Mario 64)
Temple (from The Legend of Zelda II: Link's Adventure)
Venom (from Star Fox 64)
Yoshi's Island (Melee) (from Super Mario World)
Yoshi's Story (from Yoshi's Story)
Debuted in Super Smash Bros. Brawl (2008)
75m (from Donkey Kong)
Bridge of Eldin (from The Legend of Zelda: Twilight Princess)
Castle Siege (from the Fire Emblem series)
Delfino Plaza (from Super Mario Sunshine)
Distant Planet (from the Pikmin series)
Figure-8 Circuit (formerly Mario Circuit (Brawl)) (from the Mario Kart series)
Flat Zone X (updated from Flat Zone & Flat Zone 2) (from the Game & Watch series)
Frigate Orpheon (from Metroid Prime)
Green Hill Zone (from Sonic the Hedgehog)
Halberd (from the Kirby series)
Hanenbow (from Electroplankton)
Luigi's Mansion (from Luigi's Mansion)
Lylat Cruise (from the Star Fox series)
Mario Bros. (from Mario Bros.)
Mushroomy Kingdom (from the Super Mario Bros. series)
New Pork City (from Mother 3)
Norfair (from the Metroid series)
Pirate Ship (from The Legend of Zelda: Wind Waker)
Pokemon Stadium 2 (from the Pokemon series)
Port Town Aero Drive (from F-Zero GX)
Shadow Moses Island (from the Metal Gear Solid series)
Smashville (from the Animal Crossing series)
Skyworld (from Kid Icarus)
Spear Pillar (from Pokemon Diamond & Pearl)
Summit (from Ice Climbers)
WarioWare, Inc. (from the WarioWare series)
Yoshi's Island (from Super Mario World 2: Yoshi's Island)
Debuted in Super Smash Bros. for Nintendo 3DS (2015)
3D Land (from Super Mario 3D Land)
Arena Ferox (from Fire Emblem Awakening)
Balloon Fight (from Balloon Fight)
Dream Land GB (from the Kirby series)
Find Mii (from Find Mii)
Gerudo Valley (from The Legend of Zelda: Ocarina of Time)
Golden Plains (from New Super Mario Bros. 2)
Living Room (from Nintendogs)
Magicant (from Mother and Earthbound)
Mute City SNES (from F-Zero)
Paper Mario (from the Paper Mario series)
Pictochat 2 (from Pictochat)
Prism Tower (from Pokemon X & Y)
Reset Bomb Forest (from Kid Icarus Uprising)
Spirit Tracks (from The Legend of Zelda: Spirit Tracks)
Tomodachi Life (from Tomodachi Life)
Tortimer Island (from Animal Crossing: New Leaf)
Unova Pokemon League (from Pokemon Black & White)
Debuted in Super Smash Bros. for Wii U (2015)
Big Battlefield
Boxing Ring (from Punch-Out!!)
Coliseum (from the Fire Emblem series)
Duck Hunt (from Duck Hunt)
Gamer (from Game & Wario)
Garden of Hope (from Pikmin 3)
Gaur Plain (from Xenoblade Chronicles)
The Great Cave Offensive (from the Kirby series)
Kalos Pokemon League (from Pokemon X & Y)
Mario Circuit (from the Mario Kart series)
Mario Galaxy (from Super Mario Galaxy)
Midgar (from Final Fantasy VII)
Mushroom Kingdom U (from New Super Mario Bros. U)
Pac-Land (from the Pac-Man series)
Palutena's Temple (from Kid Icarus Uprising)
Pilotwings (from Pilotwings)
Skyloft (from The Legend of Zelda: Skyward Sword)
Super Mario Maker (from Super Mario Maker)
Suzaku Castle (from Street Fighter II)
Town and City (from Animal Crossing: City Folk)
Umbra Clock Tower (from the Bayonetta series)
Wii Fit Studio (from Wii Fit)
Wily's Castle (from Mega Man)
Windy Hill Zone (from Sonic Lost World)
Wrecking Crew (from Wrecking Crew)
Wuhu Island (from Wii Sports)
Debuting in Super Smash Bros. Ultimate (2018)
Dracula's Castle (from the Castlevania series)
Great Plateau Tower (from The Legend of Zelda: Breath of the Wild)
Moray Towers (from the Splatoon series)
New Donk City Hall (from Super Mario Odyssey)
Stage Options
Those who have tried the Super Smash Bros. Ultimate demos have likely wondered why the stage selection comes first. That will now be standard going forward, as players first select the stage and then select the character they feel is best suited for that stage. Players can either select stages themselves, set them to be selected randomly, opt to only use either Omega or Battlefield stages, allow the losers to select the stage, or use an organized list.
There are multiple options for stages, which include selecting the original stage layout, the Final Destination-style Omega form, or the new Battlefield variant. All stages have an Omega and Battlefield variant. Those looking to play on the original stages without worrying about outside interference from the stage's various dangers can also switch stage hazards off.
Stage Morphing
One new feature for Super Smash Bros. Ultimate is the ability to switch back and forth between two stages during a single game. This is similar to the mechanic used in the Arena Ferox stage, where players will fight on a flat plain while the stage transitions. This option can be set to either occur at random intervals or every minute.
Players will then be asked to select any two stages. The platform layouts don't matter. Over the course of the game, the stage will change from one stage to the other until the game ends.
If any new stages are introduced for this game, Shacknews will make sure to update this list. Super Smash Bros. Ultimate is set to release on Nintendo Switch on December 7.