Sea of Thieves Patch 1.2.1 re-enables skeleton forts and fixes players-cannon interaction
Published , by Sam Chandler
Sea of Thieves has received its weekly update, and this week’s patch notes for version 1.2.1 fix a few issues that have been plaguing players for weeks. When fired out of a cannon, players will no longer be deafened by the shot nor will they be fired at odd angles – this should make ship-to-ship boarding far easier.
Another quality of life change is that the skeleton ship spawns have been shifted to ensure players who can only play during one time frame can experience all regions across the three week Cursed Sails campaign. This means that a player who can only play at 7pm at night will be able to fight skeleton ships in the Ancient Isles, Shores of Plenty, and The Wilds. This change will ensure all players have a shot at unlocking the Cursed Sails commendations.
Cursed Sails Battle Times - Players who can only play during fixed times will be able to battle for a different region each week. For example, if this week your fixed playtime only allows you to encounter The Battle for the Shores of Plenty, next week you will encounter The Great Battle of the Ancient Isles during the same fixed playtime. This change was made in response to community feedback.
Cursed Sails Battle Encounter Indicator - Battle music can now be heard from greater distances. Additionally, the flow when UI banners appear and music plays has been improved.
Cursed Sails Resources - Treasure items and Barrels of Plenty will now float for longer. This allows greater opportunity to find resources and treasures mid-battle.
Cursed Sails Battle Cooldown - The timer between battles has been extended to give players a chance to collect loot dropped by defeating the skeleton crews.
Cursed Sails Battle Despawn - The battle despawn timer has been increased, which will give sunk crews a greater chance to sail back and continue the battle they started.
Skeleton Ship VFX - Improvements have been made to VFX of water splashes when skeleton ships emerge.
Performance Improvements
Multiple server and client crash fixes. Further improvements and optimisations for all platforms are ongoing.
Fixed Issues
Skeleton Forts have been re-enabled.
Skeletons and animals now spawn as intended.
Players fired from cannons will no longer occasionally travel in unintended directions.
Firing yourself out of a cannon no longer causes muffled cannon audio to persist.
Ship Liveries that change the colour of the ship’s hull now correctly change the colour of the capstan.
Alliance join/leave/disband pop-ups now appear even when the player is in the Flag Box menu.
The Brigantine’s missing bell has now been found and added.
Players speaking to a Gold Hoarder NPC at an Outpost will no longer incorrectly receive "The Hungering Deep Begins" banners.
Known Issues
Items placed behind the barrels at the bow of the Brigantine cannot be picked back up.
Merchant Alliance crates on board a ship which sinks will not float to the surface and cannot be picked up.