Following the release of Jonathan Blow's independently developed, time-warping puzzle platformer
Braid, the developer has revealed that the Xbox Live Arcade certification requirements may have encumbered the title in its crucial polish phases.
"They removed some of the requirements for XBLA games, but there are still a lot of requirements," Blow told Gamasutra. "And I believe that, at least for a single-player game like my game, the vast majority of these requirements are unnecessary."
Blow continued, "I put in a tremendous amount of work meeting all these requirements, when I could have put that work into the actual game, and made it even a little more polished, little bit better."
The developer further noted that while the Xbox Live Arcade certification process is meant to ensure a standard of quality for games appearing on the platform, he believes that the amount of time and energy spent on passing certification has... Read more