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Epic 'Defrauded' Developers with Unreal Engine, Says Silicon Knights

Aug 18, 2008 5:50pm CST tags: Too Human, Silicon Knights, Legal, Epic Games, Unreal Engine
Silicon Knights president and founder Denis Dyack commented on the legal struggle between the Too Human (360) and Unreal Engine purveyors Epic Games, expressing optimism that "justice will be done" in the ongoing court battle.

"The trial is proceeding," Dyack told Develop. "We feel really good about our claims, and we're hopeful that justice will be done. We all feel really strongly that they have defrauded us, and a major portion of the industry."

The dispute centers around Silicon Knights' claim that Epic held off on delivering promised features in its Unreal Engine 3 middleware in order to focus on... Read more

Dyack: Too Human Could 'Change the World' for Developer's Hometown

Aug 18, 2008 3:10pm CST tags: Too Human, Silicon Knights
Silicon Knights founder and president Denis Dyack believes that the success of the studio's upcoming Xbox 360 action-RPG Too Human could have a profound effect on Niagara, Ontario, where the studio is based.

"If Too Human does what we expect it will [in the marketplace], then it can change the world for St. Catharines and Niagara," Dyack told the St. Catharines Standard.

Strong marketplace performance of Too Human would likely prompt further expansion at the studio, as well as help the city of Niagara grow a tech-oriented... Read more

Ontario Government Invests in Silicon Knights, Digital Extremes for Unannounced Prototype Titles

Feb 13, 2008 3:00pm CST tags: Sega, Silicon Knights, Industry News: PC & Console, Government
Silicon Knights received $500,000 in funding from the Canadian government to develop a prototype game, reports Yahoo.

The funding comes by way of the Ontario Media Development Corporation, an agency of the Ontario Ministry of Culture that works to stimulate economic development opportunities for the province's cultural media industries. The ODMC also announced its intention to invest in fellow Ontario-based developer Digital Extremes, which produced the first Xbox entry in Epic's Unreal Championship series.

The prototype game is said to be an action-based psychological thriller, tentatively scheduled for completion in 2010 for all next-gen systems, but no further details were mentioned. The prototype may be the next game in the Too Human... Read more

Silicon Knights to Expand Operations; Too Human Rumored for Release in May

Jan 30, 2008 2:18pm CST tags: Too Human, Rockstar, Silicon Knights, Rumor
Silicon Knights is looking to expand their Niagara, Ontario offices as part of a newly announced plan to jump-start the ailing, formerly industrial economy of the region, according to the Welland Tribune.

The studio is planning to add 80 new employees to its current workforce of 165. The boost is part of a plan called nGen, meant to establish a "new-media incubator" to reinvigorate the Niagara economy and retain skilled citizens from leaving the region for more lucrative opportunities elsewhere.

Silicon Knights' Too Human (X360) is scheduled for release on May 6 according to this week's GameStop newsletter, ending an infamously lengthy development period reaching as far back as the PlayStation era. The new release date sets Too Human just one week after Rockstar North's Grand Theft Auto IV (PS3, X360).

Subpoenas Served to Multiple Unreal Engine 3 Licensees Over Contracts; Epic Responds

Shacknews has learned that multiple Unreal Engine 3 licensees have been served with subpoenas in an effort to obtain their confidential engine contracts for use as evidence in Silicon Knights' coming court battle with Epic Games.

The two companies became embroiled in a legal feud after Silicon Knights filed suit against Epic last July. As part of its lawsuit--the allegations of which include Fraud, Negligent Misrepresentation, and Breach of Contract--Silicon Knights demanded all profits from the Epic-developed blockbuster shooter Gears of War in the form of awarded damages.

The subpoenas mark the first time that developers other than Epic have been entangled in the dispute. Companies that have licensed Epic's Unreal Engine 3, and are potentially now involved in the suit, include Electronic Arts, 2K Games, Ubisoft, and the United States Army, among many others.

"I'm leaving the litigation to the lawyers but, if this is the case, I'd like to apologize to any of our licensees who Silicon Knights have inconvenienced," remarked Epic VP Rein when contacted today by Shacknews. "We know that, like us, they just... Read more

Epic's Motion to Dismiss SK Lawsuit Denied

Nov 01, 2007 11:11am CST tags: Lawsuit, Silicon Knights, Epic Games, Industry News: PC & Console, Unreal Engine 3
The motion filed by Epic Games in attempt to dismiss Silicon Knight's lawsuit against the company has been denied, reports GameDaily BIZ. Barring an out-of-court settlement between the two companies, the case will now process to trial, though no date has been set.

"Epic had asked for the entire case to be dismissed. Judge Dever denied this request, which is not unusual," explained Epic VP Mark Rein. "Often these requests are denied. It is important to note that this was not a decision on the merits of Silicon Knights' claims. We are confident that the evidence will show Silicon Knights breached its license with Epic Games and violated our copyrights and trade secrets."

Dever's decision comes after Silicon Knights filed a rebuttal against Epic's motion to dismiss. "Epic’'s Motion to dismiss should be denied in its entirety, Epic should be ordered to answer the Complaint, and this case should proceed to discovery and trial," it read.

Charges filed against Epic in the lawsuit, which centers around Silicon Knights' experience with Epic's Unreal Engine 3 while developing Too Human (X360), include Fraud, Negligent Misrepresentation, and Breach of Contract. Epic maintains that all of the issues Silicon Knights encountered while using its technology are covered under the Unreal Engine 3 License Agreement.

Silicon Knights, Epic Continue Legal Sparring

Sep 14, 2007 3:07pm CST tags: Denis Dyack, Silicon Knights, Epic Games, Industry News: PC & Console, Unreal Engine 3, Legal
Silicon Knights has responded to Epic Games' rebuttal and motion to dismiss the Canadian developer's lawsuit regarding its grievances with the Unreal Engine 3 during the development of Too Human (X360).

Filed by Silicon Knights on September 7, the 29-page document specifically addresses Epic's attempt to get the case thrown out and its claims that the company has nothing to gain if it delivers lacking technology to licensees.

"For Epic to attempt to dispute the merit of those allegations [of the original suit] under the auspices of a motion to dismiss is improper," it reads, according to Next-Gen.biz. "Therefore, Epic’s Motion to dismiss should be denied in its entirety, Epic should be ordered to answer the Complaint, and this case should proceed to discovery and trial.

"The profits Epic assured for itself by having Gears of War as the marquee title for the Xbox 360 dwarf any gain Epic would receive from Silicon Knights purchasing a subsequent licenses for the Engine," it continues. Silicon Knights has accused Epic of holding back Unreal Engine 3 optimizations ... Read more

Mark Rein Interview

Aug 23, 2007 10:21am CST tags: Mark Rein, Silicon Knights, Epic Games, Games: PC & Console, Unreal Engine 3, Interview
There's an interview with Mark Rein on Eurogamer, chatting with the Epic Games VP at the Leipzig Games Convention. Topics include Gears of War, id Software's new technology, Unreal Engine 3 and the Silicon Knights complaint.

Dyack: Too Human in 2008, Playable Demo Soon

Aug 20, 2007 1:11pm CST tags: Too Human, Denis Dyack, Silicon Knights, Epic Games, Demo
After news broke that developer Silicon Knights was serving licensor Epic Games with a lawsuit over its Unreal Engine 3, the state of Silicon's third-person action title Too Human (X360) was called into question. Now Silicon Knights founder Denis Dyack appears to have posted on the fan site TooHuman.net, claiming that development of the game is under control.

"It is always darkest before the dawn. Too Human will be out in 2008. A firm date with tons of new info is coming soon," reads the brief post. "This will be followed up with a playable demo. The demo will speak for itself."

Considering the recent legal battle, and the long history of Too Human's development, some fans aren't holding their breath. The game... Read more

Epic Strikes Back Against Silicon Knights (Updated)

Aug 09, 2007 5:06pm CST tags: Denis Dyack, Silicon Knights, Industry News: PC & Console, Unreal Engine 3
Update: Legal documents issued by Epic's attorneys at the firm of Hunton & Williams amount to a bristling rebuttal of Silicon Knights' original motion.

"Silicon Knights wants to take Epic's Licensed Technology, pay nothing for it, and use it any way it pleases," the counter-motion reads. "Having exploited Epic's intellectual property to its advantage, Silicon Knights now seeks to renege on its payment obligations under the License Agreement. It is Silicon Knights, not Epic, that has engaged in deceit, infringement of Epic's intellectual property rights, breach of contract, and unfair business practices."

Responding directly to the point that Epic had neglected its licensees in favor of working on its own Unreal Engine 3-powered title Gears of War (PC, X360), the document reads, "By employing its synergistic model... Read more

ShackCast Episode 2: Silicon Knights vs. Epic

  Jul 25, 2007 6:13pm CST tags: Shackcast, BioWare, Silicon Knights, Epic Games, Atlus, Podcast, Unreal Engine 3
In our second ShackCast, we discuss Silicon Knights' recent lawsuit against Epic Games regarding Unreal Engine 3, and provide even more behind-the-scenes details on the situation from developer sources.

We also discuss this week's Metal Gear Solid 4 (PS3) gameplay video, Chris Faylor gives some impressions of Atlus's Shin Megami Tensei: Persona 3 (PS2) and Mistwalker's Lost Odyssey (X360). We've got discussion of the roleplaying game genre as well as video game trailers and marketing in games such as Irrational's BioShock (PC, X360) and BioWare's Mass Effect (X360). Finally, we mention some of the games out this week and next, accompanied by our opinions of several of them.

Play now, download, access it through iTunes (should update momentarily), subscribe to the RSS feed, or check out the full breakdown. ... Read more

Feature: Developers on Unreal Engine 3 Lawsuit

  Jul 23, 2007 3:20pm CST tags: Lawsuit, Silicon Knights, Epic Games, Industry News: PC & Console, Unreal Engine 3
In the wake of last week's explosive news regarding Too Human developer Silicon Knights' lawsuit against Epic Games, Shacknews spoke to several developers with Unreal Engine experience, asking them to weigh in on the lawsuit and on licensing the Unreal Engine 3 in general. Do Silicon Knights' claims of negligence hold water? How do other devs feel about the engine? Read on and find out.
"It is true that Epic was very late in delivering key features to UE3 during the development of Gears of War," he said. "They had promised one of the most important feature of UE3, the multi-threaded renderer, many many months before it was finally delivered. Since the key to having fast performances on the Xbox 360 is multi-threading, it made the engine somewhat subpar if you wanted to run your game with good graphics on a console."
Read the rest...

Silicon Knights Serves Epic Games With Lawsuit, Claims Unreal Engine 3 Negligence (Updated)

Jul 19, 2007 6:00pm CST tags: Lawsuit, Denis Dyack, Silicon Knights, Epic Games, Too Human, Unreal Engine 3
(Updated/reorganized) Silicon Knights, developer of upcoming Microsoft-published Xbox 360 action game Too Human, has sued Epic Games due to grievances with Epic's handling of its widely-licensed Unreal Engine 3. News of the suit came from Epic Games, which notified the press of the legal action. Silicon Knights issued a press release, and the full lawsuit was made available by San Francisco-based law firm Krieg, Keller, Sloan, Reilley & Roman LLP. Microsoft has claimed a lack of involvement in the suit.

The thrust of the complaint seems centered around E3 2006, where Too Human was demonstrated and subsequently criticized for, as the lawsuit describes, "technical problems and generally unpolished appearance." Silicon claims that Epic withheld a "very useable version" of the Xbox 360 engine for its own purposes, only delivering a fully functional version of the software in November of that year--roughly eight months past the original March 2006 deadline.

Silicon seeks several concessions from their licensor, including a negation of the original licensing agreement, the unrestricted legal right to alter the engine, and, most significantly, forfiture of all profits gained through sales of Epic's Gears of War to Silicon Knights in the form of awarded damages.

Reads the lengthy lawsuit: "The damage to Silicon Knights... Read more

E3 07: Microsoft Media

Jul 11, 2007 12:42pm CST tags: Bungie, BioWare, Silicon Knights, Epic Games, Games: PC & Console, Trailer, Screenshots, E3, E3 07, Microsoft
As part of their press conference, Microsoft released a slew of new media from their upcoming Xbox 360 and PC games. Additionally, we have Gears of War PC and Mass Effect footage with more following soon.
... Read more

Shack Interview: Denis Dyack

  May 29, 2007 12:38am CST tags: Denis Dyack, Silicon Knights, Industry News: PC & Console, Interview
Being a big fan of the studio for quite some time, I was quite excited to recently speak with Silicon Knights' Denis Dyack about a number of industry topics. Denis and I spoke at length about the future of the industry, games as a credible art form, Eternal Darkness, and whether or not video game previews are really serving their intended purpose.
Denis Dyack

Shacknews: In a recent interview, you said that you believed gamers do not want long games. Do you think that episodic content and its eventual spin-offs are the format that video games will be released on in the future?

Denis Dyack: I would categorize episodic content as a similar medium to television--it has its place. There are films, and then there are shows like Heroes on T.V. I think episodic fills that gap, and I think there's room for both, actually. When we created Legacy of Kain, it was upward of 60 hours to complete. No one's got time like that any more. I'm thinking that, just in general, with higher production values, I'd rather be done with a game after ten to fifteen hours, and have a tremendous experience, than have a sixty hour experience that ends up as just so-so. Not including replays, not including online and all that stuff. For example, Halo 3--if it takes between ten and fifteen hours to complete [the] single-player [campaign], I'm a happy guy.

I think episodic content is its own sort of derivative. It's just a smaller type of game.

Read more...

Dyack: Gamers Don't Want Long Games

May 03, 2007 1:04pm CST tags: Denis Dyack, Valve, Silicon Knights, Industry News: PC & Console
Denis Dyack)While discussing the upcoming Xbox 360 action RPG Too Human and its two planned sequels, Silicon Knights president Denis Dyack explained that gamers do not want long games. Thus, the decision to produce three separate Too Human releases was not made from a strict business perspective, but one with gamers in mind.

"Legacy of Kain [PlayStation, 1996] had about sixty hours of play, but games have changed," said Dyack in an interview with GamesIndustry.biz. "People don't want that any more. I don't care how good the game is I don't want to play something that's one hundred hours long. As much as I love World of Warcraft I pulled myself out of it."... Read more

Silicon Knights Pres. Hopes For One Console Future

Apr 06, 2007 9:41am CST tags: Denis Dyack, Silicon Knights, Industry News: PC & Console
Denis DyackSpeaking on the future of the video game industry with GameDaily BIZ, Silicon Knights president Denis Dyack revealed his aspirations for one standardized gaming platform. Much like a DVD or CD player, this theoretical hardware could be produced and sold by any number of manufacturers so long as it met the specifications laid out for the medium. Such a device, he claims, would ease game development and resolve the fragmentation of the current console market.

"Honestly, we'd rather spend time making the games than worrying about the hardware," Dyack said. "And if everyone had the same hardware and when you made a game you knew you got 100% penetration because anyone who plays this game had to buy this hardware platform just like a DVD or whatever standard media format's going to be. I think that would ultimately be much better for gamers."

Silicon Knights has developed games on a variety of hardware platforms, including Cyber Empires on PC and Amiga, Blood Omen: Legacy of Kain on PlayStation, and Eternal Darkness, which began production on Nintendo 64 but was later shifted to GameCube. Currently, the company is working on the upcoming Xbox 360 action RPG Too Human and with Sega on an unannounced project set across multiple platforms. Though recent rumors suggest Too Human, the first in a planned trilogy, might not release until 2008, Dyack described the game as "much, much further along than what people think."

As for the previously mentioned Eternal Darkness sequel, "it's going to take the right time and the right things to come together to make that happen," he noted.

Late Night Consoling

I can't say I'm particularly looking forward to this "Consumables" business. In general, I think Live is great so far, particularly Live Arcade. I'm all for reasonable downloadable content and transactions for Live Arcade games, but I really can't see any tangible benefit to gamers from the practice of selling in-game items that are available from day one of the game's availability. It's one thing to have a feature that has the potential for misuse but can also be used really well. In this case, I really don't see how paying for things that are already built into the shipping game would be a good path to go down at all.
  • Microsoft to Introduce Repurchasable "Consumables"

    [xbox360]

    During its Gamefest event, which had its second and final day today, Microsoft's Marketplace business manager Rohan Oommen gave a presentation entitled "Xbox Live Marketplace: Future of Digital Distribution." The presentation outlined a number of statistics pointing to the success of Xbox Live Marketplace, including that 75% of Xbox Live users have downloaded content at an average of over 20 items each, making for a total of over 40 million downloads so far. Xbox Live Arcade has been successful as well, with 65% of Live users downloading content with a demo-to-full version conversion rate of 22%. By contrast, conversion rates for PC casual gaming are more in the line of 1%. Interestingly, Microsoft has found that gamers seem to respond fairly well to a variety of Live Arcade price points; games priced at 800 points ($10) and 1200 points ($15) end up making more revenue than those priced at 400 points ($5). As far as extra in-game content, according to Oommen's presentation slides, "Gamers are hungry for Game Add-on content... [it's] not coming fast enough." This segment too appears to be fairly price insensitive, as there is a "core audience for each game that downloads all add-on content for that game."

    One new initiative revealed in the presentation is "Consumables." Consumables are repurchasable in-game assets delivered via Xbox Live Marketplace. They may consist, for example, of in-game currency or better equipment for the player's character. The technology behind Consumables will be added to the fall version of the Xbox 360 SDK. According to 1UP, Microsoft also hopes to make this technology directly integrated within gameplay, meaning players would be able to spend real world money on in game items without even leaving the game in question and visiting the Xbox Live Marketplace.

  • Xbox 360 to get HD-DVD for $200?

    [xbox360]

    HardOCP claims to have gotten a look at Microsoft's Xbox 360 roadmap, consisting of a few interesting bits of rumor. According to the site, the announced external HD-DVD drive for Xbox 360 will retail for around $200 and, as previously revealed, will not make use of HDMI. Other news outlets have also cited $200 as a likely launch price for the device. This is in line with reports coming from retailers earlier this year, indicating that Microsoft plans to make the combined price of an Xbox 360 and HD-DVD drive no more expensive than that of the higher-end PS3 model.

  • Silicon Knights Still Too Pleased with UE3

    [xbox360]

    Despite the earlier lack of comment on the part of Too Human (X360) developer Silicon Knights or publisher Microsoft regarding rumors that the upcoming action game is no longer running on Epic's Unreal Engine 3, Silicon Knights president Denis Dyack has now addressed the matter directly. Dyack denied the allegations in a statement the company has delivered to the press:

    "Although we do not usually comment on speculation, rumors of Silicon Knights completely scrapping the Unreal Engine 3 on Too Human and massive delays for the Too Human product release are false. Too Human is progressing very well and we expect that gamers will be extremely excited with Too Human when we next show it."

    Too Human is slated for release in the first half of 2007.

  • PSP Revisits Planet Moon

    [psp]

    Sega today announced that one of its "vintage brands" will be returning, though the company stopped short of revealing just which brand. Planet Moon, the studio behind Infected (PSP) and Armed & Dangerous (Xbox, PC), will be returning to Sony's portable console to handle development on this title. "SEGA's vast library of properties allows for unlimited possibilities in revitalizing fan-favorites on the PSP," said Planet Moon co-founder and CEO Bob Stevenson. "Our passion for Sega's classic brands combined with our extensive background in crafting original games will help us create a compelling new chapter in this fan-favorite franchise." Sega did not give any indication as to the release period for the game.

    The publisher has two other recently announced retro revivals in the works as well. Totally Games, best known for the X-Wing and TIE Fighter franchises and more recently Secret Weapons Over Normandy (PS2, Xbox, PC), is working on a new version of an unrevealed Sega IP, and Secret Level (Final Fight: Streetwise) is heading up a new Golden Axe game for Xbox 360 and PS3.

Misc. Media/Previews

PS2

Game Informer goes hands on with Sony Online Entertainment's Untold Legends: Dark Kingdoms (PS3).

Xbox/X360

GameSpot previews the Xbox 360 version of EA Redwood Shores' The Godfather (X360, also PS2, Xbox, Wii, PSP, PC). IGN checks out From Software's Enchanted Arms (X360).

GameCube

Screenshots: Rayman Raving Rabbids (Wii, also PS2, Xbox, GCN, PS3, X360, NDS, PSP, GBA, PC).

Portable

GameSpy checks out Shiny Entertainment's Earthworm Jim (PSP).

Multi

GameSpot checks out Ganbarion's One Piece: Grand Adventure (PS2, GCN). IGN takes a look at Starbreeze's The Darkness (PS3, X360).

Screenshots: Tiger Woods PGA Tour 07 (PS3, X360, PS2, Xbox, also Wii, PSP, PC).

Console Game Of The Evening [Submit Yours!]

Lock 'n Chase for the Intellivision. "One of the few Pac-Man inspired games to be worth a damn. Trap the cops between locked doors and get the timing right to pull off the big heist." (submitted by Carnivac)

Late Night Consoling

Aug 14, 2006 10:00pm CST tags: Electronic Arts, Silicon Knights, Games: Console, Sony
I'm here at Microsoft Gamefest, as you may have noticed. Though I'm our Console Editor here at Shack, I grew up a PC gamer, so it's sort of saddened me to see what has been, in my own opinion at least, a general decline in the overall PC gaming scene since the golden best year ever of 1998. Ever since Microsoft first announced its intention to really start pushing PC gaming, I've been more optimistic, and some of the initiatives outlined today were very encouraging. Hopefully once Vista ships we'll start seeing this stuff pan out.
  • Microsoft to Revise Xbox 360 Controller?

    [xbox360]

    In a presentation at today's Gamefest event in Seattle, Microsoft's product unit manager for hardware Robert S. Walker made some comments suggesting that the company may release a new optional "advanced" version of the Xbox 360 controller at some point in the future. The presentation was largely focused on Xbox 360 peripherals coming in the near future, such as the Xbox Live Vision camera and the Xbox 360 Wireless Racing Wheel, but at a certain point the topic shifted to the issue of fine control in genres such as first person shooters which are arguably less suited to traditional console controllers than to a mouse and keyboard. After confirming that, as previously stated, the company has no plans to allow in-game mouse and keyboard support on Xbox 360, Walker noted that Microsoft is looking at ways to modify the right analog stick on the controller to make it more conducive to the precise movements used in shooters and various other genres. This controller would not replace the original controller, and would merely be an option available to players looking for a more advanced control scheme.

    When asked for clarification by Shacknews, Walker reiterated that Microsoft does not yet have any concrete plans for the workings of such a device, nor is there any projected release period. Rather, it is something under consideration by Microsoft's hardware development teams as a long term possibility.

  • Unreal 3 Too Hard for Too Human?

    [xbox360]

    Silicon Knights' upcoming Too Human, the first title in a planned epic sci-fi trilogy incorporating themes and characters from Norse mythology, has undergone its share of delays over its ten year development system. Originally planned for PlayStation, the game was eventually moved to GameCube, and is now in development for Xbox 360.

    According to recent unconfirmed reports, the game may have hit another roadblock. The Advanced Media Network claims that Silicon Knights has been encountering problems with Epic's Unreal Engine 3 and plans to create its own internal engine to power the game. Such a move would undoubtedly push the game's release back even further; it was recently delayed to early 2007 from its prior holiday season 2006 release period.

    Despite other similar reports of developer difficulty with the tools, the Unreal Engine 3 remains by far the middleware of choice among next-gen developers when it comes to high end graphics rendering. In regards to these rumors, neither Silicon Knights nor publisher Microsoft Game Studios have offered any comment.

  • Hitman Screenplay a Hit?

    [ps2] [xbox] [xbox360] [gamecube]

    If you keep up with the vibrant and creative world of video game film adaptations, you may be familiar with the LatinoReview, which manages to post reviews of game-based film scripts on a surprisingly frequent basis and with a high degree of accuracy. The latest subject of reviewer El Mayimbe's criticism is the script to Hitman written by Skip Woods (Swordfish), who is also directing the film. El Mayimbe gives the script an "A" rating, calling it "very kick ass," "a masterpiece," and "overwhelmingly clever and intelligent," and stating that it is likely to be "the defining role of [star Vin Diesel's] career." For the curious, the review also contains various plot spoilers.

    For reference, LatinoReview gave an A- to Stuart Beattie's (Spy Hunter, Pirates of the Caribbean) Splinter Cell screenplay, and an A to Alex Garland's (28 Days Later) script for the Halo film, which is currently being rewritten by newcomer D.B. Weiss.

  • EA: "Consumers have proven that actually what they want is fun"

    [ds] [psp]

    When it released its most recent financial results, publisher Electronic Arts disclosed that it will be increasing the amount of funding it allocates to Nintendo DS and Wii development. Speaking to UK trade publication MCV, EA executive VP and COO of worldwide studios David Gardner elaborated on the company's position regarding the latest portable consoles from Nintendo and Sony.

    In the last year, EA has weighted its portable development significantly in favor of PSP, which comes as little surprise given the conduciveness of EA's multiplatform approach to the PSP's home console-like attitude to portable gaming. However, in the light of the increasingly strong performance of Nintendo DS, Gardner noted, that may not be the most ideal route. "I think we were excited by the technology, but the consumers have proven that actually what they want is fun," he said. "We must never forget that what we need to focus on is fun and so EA is putting more effort behind DS games--and creative ones that really take advantage of the hardware."

  • EA Replays on PSP

    [psp]

    Despite an apparent reallocation of funds, EA still has plenty of games in the works for PSP. If online retailers EBgames.com and GameStop.com (both owned by GameStop) are to be believed, the company is leveraging its several of its older properties for a PSP compilation called EA Replay. According to the product description, the game will support head to head multiplayer for applicable titles (presumably via local wireless) and will contain ports of 14 EA-owned titles. The provided list, with platforms added, is as follows:

    - Grey Matter's B.O.B. (SNES, GEN)
    - Electronic Arts' Budokan: The Martial Spirit (AMI, C64, GEN, PC)
    - Electronic Arts' Desert Strike: Return to the Gulf (AMI, SNES, GEN, GB, GG, Lynx, GBA, PC)
    - High Score's Jungle Strike: The Sequel to Desert Strike (AMI, CD32, SNES, GB, PC)
    - Electronic Arts' Haunting Starring Poulterguy (GEN)
    - Mutant Productions' Mutant League Football (GEN)
    - Probe Entertainment's Road Rash (AMI, GEN, GB, GG, GBC)
    - Electronic Arts' Road Rash II (GEN)
    - Electronic Arts' Road Rash 3: Tour de Force (GEN)
    - Bullfrog Productions' Syndicate (AMI, SNES, GEN, 3DO, JAG, PC)
    - Origin Systems' Ultima VII: The Black Gate (SNES, PC)
    - Electronic Arts' Virtual Pinball (GEN)
    - Origin Systems' Wing Commander (AMI, SNES, SCD, PC)
    - Origin Systems' Wing Commander: The Secret Missions (SNES, PC)

    (Thanks GameSpot)

Console Game Of The Evening [Submit Yours!]

Dig Dug for the NES. "As a kid I always thought the idea of inflating someone until they exploded as a little cruel and disturbing, but I still played the hell out of the game." (submitted by BrodieMan)

Late Night Consoling

Aug 03, 2006 10:10pm CST tags: Konami, Atari, Capcom, Blizzard, Tecmo, Sega, Ubisoft, Silicon Knights, XBLA, Games: Console, Sony, Monolith, Gauntlet
Well, Ubisoft is really coming out in full force for Wii. I'm starting to think that this system is our last hope for a sequel to Beyond Good & Evil (PS2, Xbox, GCN, PC, play it now), considering how much designer Michel Ancel loves the thing. Please, make it happen, Ubisoft. Any system you want. I'll buy a Gizmondo if I have to. Please.
  • Gears of War's Emergence Day Revealed; No Demo

    [xbox360]

    Microsoft today announced the final release date for Epic's upcoming Xbox 360 shooter Gears of War. Referred to in marketing materials as Emergence Day, November 12, 2006 will be when the game is officially available in stores, though comments made today by Epic employees suggest that retailers will be able to sell the title as soon as it is delivered to their stores. Somewhat oddly for a game release, the date falls on a Sunday. The game will hit the United Kingdom on November 17, the same day Sony plans to launch PlayStation 3 in North America and Europe.

    Gears of War will ship in two versions, a standard edition for $59.99 and a limited edition collector's edition for $69.99. The higher price tag on the limited edition pays for metal packaging as well as an official book of artwork entitled "Destroyed Beauty" and a DVD with documentary footage. The pricing scheme breaks the Xbox 360's tradition for Microsoft-published software, which has previously launched at a $49.99 price point for standard editions.

    Speaking on the possibility of a pre-release demo, Epic vice president Mark Rein soundly refuted any such speculation, noting that the time it takes to create a demo would needlessly delay the game. "Given a choice of the game this year or a demo this year and the game next year I'm sure every one of you would rather have the game this year because you're already planning to buy it," he said frankly, adding that the company has not decided whether to create a demo post-release. However, it seems like Epic's priority is on creating extra downloadable content for the game, which has already proven to be hugely popular with Xbox Live gamers. "I know we have some very cool plans (not 100% solid so too early to give any specifics) for additional downloadable so that might take a higher priority than creating a demo," he said.

  • Ubisoft Commits to Seven Wii Launch Titles

    [nintendo]

    Following comments made this week by Ubisoft's Laurent Detoc that Ubisoft has seven titles in development for Nintendo's upcoming Wii console, the publisher has issued a press release providing a somewhat surprising clarification to that remark. It seems that the company in fact plans to release seven titles at the system's launch alone, which solidifies the company's existing image as the strongest third party supporter of the console. Today's announcement claimed that there are "many more titlets currently in development" in addition to those planned for launch. The titles are:

    - Red Steel (exclusive, already announced): Yakuza-themed gun- and swordplay action title from Ubisoft Paris
    - Far Cry: This iteration of Far Cry will feature "a fresh storyline, new maps, characters and equipment," as well as being tailored to the Wii remote, according to an IGN interview
    - GT Pro Series: A newly announced racing franchise unique to Wii, featuring 80 licensed cars, tuning options, and drift physics. Apparently, this game will be packaged with some kind of custom peripheral.
    - Rayman Raving Rabbids (multiplatform, already announced): Ubisoft Montpellier's latest Rayman title is heading to all current- and next-gen consoles, though designer Michel Ancel seems to consider Wii the game's primary platform
    - Blazing Angels: Squadrons of WWII: Wii version of Ubisoft Romania's WWII flight combat sim
    - Monster 4x4 World Circuit: Wii version of Ubisoft's monster truck franchise
    - Open Season (multiplatform): Wii version of Ubisoft's animated film adaptation

    The French version of today's press release also stated that a Wii version of Prince of Persia will be released in March 2007, though the English-language release did not include that information. Prior rumors alleged that Ubisoft was preparing a compilation of the Prince of Persia: Sands of Time trilogy for Wii; this may be referring to that project.

    Today's announcement brings the number of expected Wii launch titles near 30.

  • Blizzard Toning Down Console Development

    [ps2] [ps3] [xbox] [xbox360] [gamecube] [nintendo] [ds] [psp] [gba]

    Last night, Blizzard sent out a press release indicating that various "key members" of the Blizzard Console team, formerly known as Swingin' Ape, have been relocated to various other Blizzard projects on the PC. The only currently announced new project in the works for the company is the upcoming The Burning Crusade expansion for World of Warcraft, but this week a Blizzard job posting surfaced, suggesting that the company has a new realtime strategy game in the works.

    About a year ago, Blizzard's regular newsletter asked readers whether they would be interested in a Nintendo DS version of StarCraft, or a Nintendo DS or PSP version of Diablo. The company has not made any reference to these proposals since then.

    One perennial rumor, that Blizzard is preparing a console version of World of Warcraft, is dealt yet another blow by today's announcement, having already been repeatedly denied by Blizzard representatives.

  • Castlevania: Symphony of the Night Coming to XBLA?

    [xbox360]

    According to the latest issue of Electronic Gaming Monthly, Konami's classic PlayStation title Castlevania: Symphony of the Night will be ported to Xbox Live Arcade for Xbox 360. The game, commonly abbreviated SOTN, is revered among the Castlevania franchise for being the entry that inaugurated the series' Metroid-like nonlinear level design, which it has retained ever since.

    The news may suggest that Microsoft has relaxed its 50MB size restriction on Xbox Live Arcade games. Requests sent to Konami and Microsoft regarding this possibility as well as the accuracy of the initial report had not been returned as of press time.

  • Stranglehold Loses Grip on 2006

    [ps3] [xbox360]

    An update from Midway today revealed that the company's upcoming action title John Woo Presents Stranglehold (PS3, X360, PC) will be missing its 2006 release date and instead coming out some time in the first quarter of 2007. This update contradicts earlier reports from IGN that the game would be launching alongside Sony's upcoming PlayStation 3. No further details regarding the reason for the delay were revealed.

  • Atari Missing PS3 in 2006

    [ps3]

    In an interview with GamesIndustry.biz, Atari CEO Bruno Bonnell confirmed that Atari will not be publishing any titlets for PlayStation 3 in 2006, though 2007 will see some Atari output on Sony's upcoming machine. Oddly enough, Bonnell stated that the reason for the delayed showing has to do with a lack of information. "It's just that we're lacking information about the PS3 at this stage, because we have basically a rough release date and a high retail price point," he explained. "As far as the Wii and the Xbox 360 go, we'll be there for this season."

  • Misc. Q&As/Features

    Cubed3 speaks with Hirohide Sugiura of Monolith Soft about the company's Baten Kaitos series of RPGs and about developing for Wii.

    Silicon Knights' Ken McCulloch has updated the IGN-hosted blog on the company's upcoming Too Human (X360).

Misc. Media/Previews

PS2

GameSpot checks out Sega's Yakuza (PS2). IGN has a first look at Team Symphonia's Tales of the Abyss (PS2) and Tecmo's Tokobot Plus: Mystery of the Karakuri (PS2).

XBOX/X360

1UP has a preview of Capcom's Dead Rising (X360) (so does Gameworld).

Screenshots: Crackdown (X360).

Movies: Crackdown (X360) (Movie #1, Movie #2).

GCN/Wii

1UP takes a look at Intelligent Systems' WarioWare: Smooth Moves (Wii).

PORTABLE

GameSpot takes a look at Xpec's Bounty Hounds (PSP). GameSpy checks out Climax's ATV Offroad Fury Pro (PSP).

Console Game Of The Evening [Submit Yours!]

Gauntlet for the NES. "Yes, it was a shoddy port of an arcade classic. But when MC Chris makes a beat out of one of the themes, you know the game is gold." (submitted by volitionism)