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Interplay Plans Sequels to Earthworm Jim, MDK

Apr 09, 2008 10:45am CST tags: Interplay, MDK, Earthworm Jim
Publisher Interplay has announced in its yearly earnings report that it is perusing development of sequels to some of its best-selling franchises, in addition to an MMO based on the Fallout series.

The company named Earthworm Jim, Dark Alliance, Descent, and MDK as properties that it will leverage for sequel development. According to Interplay, it has recently begun the process of hiring developers, with the goal of restarting in-house development.

Interplay recorded net income of $5.86 million last year, mainly due to the $5.75 million sale of the Fallout IP to Fallout 3 developer Bethesda.

The publisher also noted that it is still looking to secure funding for its Fallout MMO project. As part of its deal with Bethesda, Interplay must raise $30 million in funding and begin work on the MMO by April 2010.

Shiny Collected by Foundation 9

Oct 02, 2006 3:53pm CST tags: Atari, Industry News: PC & Console, Earthworm Jim
Independent development group Foundation 9 Entertainment announced today that it has purchased veteran studio Shiny Entertainment from prior owner Atari. Shiny was founded by well known industry figure David Perry in 1993 and developed the Earthworm Jim franchise as well as MDK and the two recent The Matrix game adaptations. Foundation 9 has become the world's largest independent game developer, with its collection of worldwide studios including Backbone, The Collective, Digital Eclipse, and several others. The Collective, responsible for games such as Marc Ecko's Getting Up and Wrath Unleashed, will be colocating with Shiny next year. Shiny's current staff and identity will be kept intact, while Atari will retain the company's game assets and IP.

Founder Perry left Shiny earlier this year after Atari announced its intention to sell the studio to an as yet undetermined party. His originally stated goal was to help find an appropriate buyer, though as recently as last month he stated that he no longer plans to return to the company. "Shiny was a chapter in my career that has now closed," said Perry in a Gamasutra interview.

"The studio has tremendous talent and experience working with big Hollywood franchises and will be working with us on a major, as-yet-undisclosed day and date release. The Shiny team will only add to our capabilities and technology base," said Foundation 9 chairman and CEO Jon Goldman. No details were given in regards to the game in question beyond the indication that it is a movie adaptation of some kind.

Shack Preview: Earthworm Jim

  Aug 22, 2006 1:53pm CST tags: Atari, Earthworm Jim
There aren't too many people around who aren't familiar with Earthworm Jim, the once popular platforming franchise that saw some very mediocre installments the past few years. For an upcoming PSP remake of the game, Atari finally put development back where it belongs: at Shiny Entertainment. At a recent Atari press event, Chris had the opportunity to go hands-on with the game.
Earthworm Jim for PSP keeps the classic Earthworm Jim shooting and jumping (and head-whipping) gameplay intact, but updates the graphics to a very attractive "2.5D" style featuring 3D polygonal foreground objects and two layers of 2D and 3D background elements in parallax scrolling. All of the gameplay itself is thankfully kept in a sidescrolling 2D perspective. From a visual perspective, the bizarre Earthworm Jim aesthetic comes through intact, even after losing the meticulously animated sprites of the original games and replacing them with 3D models. One thing the original games did better than the majority of their contemporaries was character animation; anyone who played the games back in their day can no doubt attest to how fantastic they looked in motion. Those classic animations are all present and accounted for--the stoic feet-planted rapid-fire blaster shot, the head grappling hook, the aforementioned head whip, and so on.

Late Night Consoling

I can't say I'm particularly looking forward to this "Consumables" business. In general, I think Live is great so far, particularly Live Arcade. I'm all for reasonable downloadable content and transactions for Live Arcade games, but I really can't see any tangible benefit to gamers from the practice of selling in-game items that are available from day one of the game's availability. It's one thing to have a feature that has the potential for misuse but can also be used really well. In this case, I really don't see how paying for things that are already built into the shipping game would be a good path to go down at all.
  • Microsoft to Introduce Repurchasable "Consumables"

    [xbox360]

    During its Gamefest event, which had its second and final day today, Microsoft's Marketplace business manager Rohan Oommen gave a presentation entitled "Xbox Live Marketplace: Future of Digital Distribution." The presentation outlined a number of statistics pointing to the success of Xbox Live Marketplace, including that 75% of Xbox Live users have downloaded content at an average of over 20 items each, making for a total of over 40 million downloads so far. Xbox Live Arcade has been successful as well, with 65% of Live users downloading content with a demo-to-full version conversion rate of 22%. By contrast, conversion rates for PC casual gaming are more in the line of 1%. Interestingly, Microsoft has found that gamers seem to respond fairly well to a variety of Live Arcade price points; games priced at 800 points ($10) and 1200 points ($15) end up making more revenue than those priced at 400 points ($5). As far as extra in-game content, according to Oommen's presentation slides, "Gamers are hungry for Game Add-on content... [it's] not coming fast enough." This segment too appears to be fairly price insensitive, as there is a "core audience for each game that downloads all add-on content for that game."

    One new initiative revealed in the presentation is "Consumables." Consumables are repurchasable in-game assets delivered via Xbox Live Marketplace. They may consist, for example, of in-game currency or better equipment for the player's character. The technology behind Consumables will be added to the fall version of the Xbox 360 SDK. According to 1UP, Microsoft also hopes to make this technology directly integrated within gameplay, meaning players would be able to spend real world money on in game items without even leaving the game in question and visiting the Xbox Live Marketplace.

  • Xbox 360 to get HD-DVD for $200?

    [xbox360]

    HardOCP claims to have gotten a look at Microsoft's Xbox 360 roadmap, consisting of a few interesting bits of rumor. According to the site, the announced external HD-DVD drive for Xbox 360 will retail for around $200 and, as previously revealed, will not make use of HDMI. Other news outlets have also cited $200 as a likely launch price for the device. This is in line with reports coming from retailers earlier this year, indicating that Microsoft plans to make the combined price of an Xbox 360 and HD-DVD drive no more expensive than that of the higher-end PS3 model.

  • Silicon Knights Still Too Pleased with UE3

    [xbox360]

    Despite the earlier lack of comment on the part of Too Human (X360) developer Silicon Knights or publisher Microsoft regarding rumors that the upcoming action game is no longer running on Epic's Unreal Engine 3, Silicon Knights president Denis Dyack has now addressed the matter directly. Dyack denied the allegations in a statement the company has delivered to the press:

    "Although we do not usually comment on speculation, rumors of Silicon Knights completely scrapping the Unreal Engine 3 on Too Human and massive delays for the Too Human product release are false. Too Human is progressing very well and we expect that gamers will be extremely excited with Too Human when we next show it."

    Too Human is slated for release in the first half of 2007.

  • PSP Revisits Planet Moon

    [psp]

    Sega today announced that one of its "vintage brands" will be returning, though the company stopped short of revealing just which brand. Planet Moon, the studio behind Infected (PSP) and Armed & Dangerous (Xbox, PC), will be returning to Sony's portable console to handle development on this title. "SEGA's vast library of properties allows for unlimited possibilities in revitalizing fan-favorites on the PSP," said Planet Moon co-founder and CEO Bob Stevenson. "Our passion for Sega's classic brands combined with our extensive background in crafting original games will help us create a compelling new chapter in this fan-favorite franchise." Sega did not give any indication as to the release period for the game.

    The publisher has two other recently announced retro revivals in the works as well. Totally Games, best known for the X-Wing and TIE Fighter franchises and more recently Secret Weapons Over Normandy (PS2, Xbox, PC), is working on a new version of an unrevealed Sega IP, and Secret Level (Final Fight: Streetwise) is heading up a new Golden Axe game for Xbox 360 and PS3.

Misc. Media/Previews

PS2

Game Informer goes hands on with Sony Online Entertainment's Untold Legends: Dark Kingdoms (PS3).

Xbox/X360

GameSpot previews the Xbox 360 version of EA Redwood Shores' The Godfather (X360, also PS2, Xbox, Wii, PSP, PC). IGN checks out From Software's Enchanted Arms (X360).

GameCube

Screenshots: Rayman Raving Rabbids (Wii, also PS2, Xbox, GCN, PS3, X360, NDS, PSP, GBA, PC).

Portable

GameSpy checks out Shiny Entertainment's Earthworm Jim (PSP).

Multi

GameSpot checks out Ganbarion's One Piece: Grand Adventure (PS2, GCN). IGN takes a look at Starbreeze's The Darkness (PS3, X360).

Screenshots: Tiger Woods PGA Tour 07 (PS3, X360, PS2, Xbox, also Wii, PSP, PC).

Console Game Of The Evening [Submit Yours!]

Lock 'n Chase for the Intellivision. "One of the few Pac-Man inspired games to be worth a damn. Trap the cops between locked doors and get the timing right to pull off the big heist." (submitted by Carnivac)

Late Night Consoling

May 16, 2006 10:00pm CST tags: Will Wright, Atari, Sega, Games: Console, Earthworm Jim
The news is staying pretty slow. I guess publishers figured if they had anything worth announcing, they might as well do it at E3!
  • Spore Growing on Consoles

    [ps3] [xbox360] [nintendo]

    In a recent GameSpy interview, Will Wright claimed that his upcoming sim-everything game Spore (PC) is in development for not just PC, but "all platforms," though the PC version will be released first. Presumably, since the game is not expected until 2007, this means it will appear on the next generation platforms (which, by that time, we can finally refer to as "current generation platforms" or, even better, "platforms") PlayStation 3, Xbox 360, and Wii. However, given publisher EA's general multiplatform tendencies as well as the high expectations no doubt accompanying a new game by the maker of the phenominally successful The Sims, it may be in development for current generation systems as well.

    In related news, several months ago, a job listing surfaced, calling for a designer to supervise portable versions of Spore. This almost certainly refers to DS and PSP, as well as potentially GBA. Wright noted that the game is coming to cell phones in some form as well.

  • New Earthworm Jim in Production

    [ds] [psp]

    Here's a bit of news that came out last week during the hustle and bustle of E3, that you may have missed (I did! Whoops.). Atari announced that it has acquired the "online and handheld rights" to the classic platforming character Earthworm Jim, originally developed by Shiny Entertainment in the mid-90s. The press release is quite vague about just which platforms are included in those rights, at some point implying next-generation home consoles and at other points not. Atari expects to develop several games in the franchise over the next five years. First up is a game for "next-generation handheld systems" (PSP? DS? N-Gage? Gizmondo?) being developed by Shiny.

  • Majesco Busts a Move, Says "Wii"

    [nintendo]

    After massive corporate restructuring, publisher Majesco stated that it will be shifting its focus to portable gaming, but it seems that it will be making a few exceptions. In an extremely short press release, Majesco announced that it will be releasing a Bust-A-Move (aka Puzzle Bobble) game for Wii in early 2007. The game is called Bust-A-Move Revolution, hanging onto the former codename of Nintendo's upcoming system. Bust-A-Move's gameplay, which hinges on precision aiming, seems well suited to the system's pointer-like controller.

    This upcoming game is described as the "first of several titles" from Majesco for Wii, though no others are named.

  • Dave Perry Consults

    Speaking of Shiny Entertainment, founder Dave Perry left the studio earlier this year in an attempt to drum up interest on the part of another publisher to buy Shiny from current owner Atari. In the meantime, it looks like's decided to start up a consulting firm. GameConsultants.COM, billed as providing "Executive Video Game Industry Advice," is apparently already talking with investment companies and hardware and software developers as to "how to position strategic projects for the US market."

  • Suda Names Wii Project

    [nintendo]

    In a recent interview, Grasshopper Manufacture head Goichi Suda revealed that his game for Wii, which had been previously mentioned but not revealed in any way, is currently going by the name Heroes. Rumors prior to E3 suggested that the game would be shown at E3 in trailer form, and it appears even Suda himself thought that was to be the case; in the interview, he admits he is not sure why the game was absent. A trailer should be forthcoming this summer.

    Suda and Grasshopper are best known for the unapologetically insane Killer7 (PS2, GCN) as well as the recent Samurai Champloo: Sidetracked (PS2) and the upcoming Contact (NDS).

  • Misc. Q&As/Features

    IGN chats with three developers on Metroid Prime 3: Corruption (Wii), director Mark Pacini, manager Kensuke Tanabe, and senior producer Bryan Walker.

    On the previews front, everybody is still finishing up assorted E3 coverage. If you're interested, check that out at Game Informer, GameSpot, Eurogamer, IGN, GameSpy, and surely others.

Console Game Of The Evening [Submit Yours!]

Panzer Dragoon Saga (Azel) for the Sega Saturn. "If you were one of the 30,000 some people who actually bought this game, you know what I'm going to say. Amazing story, fun RPG elements, and truly breathtaking art-style. My favorite game of all time." (submitted by shivawn)

Atari Announces Layoffs, Looks to Lighten Load

Feb 17, 2006 4:00pm CST tags: Atari, Industry News: PC & Console, Earthworm Jim
Following Atari's troubled financial situation announced last week, the company is looking to sell its development studios, presumably to focus on publishing. These days, Atari itself is essentially the North American label for French corporation Infogrames. The layoffs will apply to the North American operation. CNN/Money's Chris Morris reports on what Wedbush Morgan analyst Michael Pachter is saying about the decision, and the gist of it is that it's not a good one. If anything, Pachter says, the company should be keeping its North American development operations and trimming the marketing and publishing teams in France.
"I think [selling studios] is not the right move," said Michael Pachter, an analyst with Wedbush Morgan Securities. "The first thing the company should do is shut down everything in Europe. [Atari CEO] Bruno (Bonnell) is out to lunch. ... The guys in the U.S. make games. The guys in Europe just sell them."
...
Bonnell did not indicate whether Atari would be willing to sell the rights to some of its more popular games. The "Driver" franchise, for instance, still has a loyal following (despite a truly awful last installment of the game). It might be a moot question, though, as Atari would be unlikely to find any serious bidders.
"Nobody comes in to bid on that," said Pachter. "They wait for the body to stop twitching, then swoop down and pick the meat off the carcass."

If Atari does in fact hold on to franchises such as Driver, one wonders how easily they would be able to sell studios such as Reflections, which is responsible for the Driver series. Selling those franchises, though, diminishes what little leverage Atari has left at this point. While the Atari name still carries huge significance in gaming history and is well known among gamers and non-gamers alike, it simply does not have a current day reputation among people who buy games.

CEO Bruno Bonnell points out that Atari still has games in development at its various studios, and will not be selling those studios until current projects have seen completion. What exactly the company plans to do after it does sell those studios is anybody's guess at this point. It hasn't had the best track record managing studios; Shiny, the studio most famous for well-loved games such as Earthworm Jim and MDK, hasn't done so well with its The Matrix licensed games under Atari. The first two entries in Reflections' Driver series were well-received, but Driver 3 (aka Driv3r), developed after Atari acquired Reflections parent GT Interactive, received a legendary critical drubbing.

Late Night Consoling

Feb 09, 2006 10:30pm CST tags: David Jaffe, Atari, Capcom, Ubisoft, Games: Console, Sony, Earthworm Jim
Hey there.
  • Desired DS Details Divulged During D.I.C.E.

    [ds]

    Nintendo marketing VP Reggie Fils-Aime made several announcements at the D.I.C.E. Summit (Design, Innovate, Create, and Entertain) regarding the Nintendo DS portable console. First up is the new DS Download Service to be hosted in US gaming retailers such as GameStop, EB Games, and Game Crazy. The company is also in talks with non-specialty retailers such as Target and and Wal-Mart. Much like Nintendo's wireless download hubs at events such as E3, the service will allow DS owners to download game demos or other content directly onto their systems. The downloaded demo is stored in RAM and is removed when the system is turned off. Fortunately, the DS features a standby mode. I kept an Electroplankton demo in a DS for days at E3 simply by putting the machine into standby rather than turning it off.

    When the service launches, it will offer demos of Tetris DS, Brain Age, Mario Kart DS, Meteos, True Swing Golf, and Pokemon Trozei, and a video of Metroid Prime Hunters. The selection will rotate each quarter. Fils-Aime also indicated that, as in Japan, content download capability will eventually expand beyond the retail space.

    Further justifying Metroid Prime Hunters' incredibly long release delay, Nintendo also announced that the game will feature voice chat in the game's pre- and post-game lobby, though not during gameplay. The main uses for the chat feature seem to be deciding on game settings (a marked improvement from Mario Kart DS' blind setup) and "discussing" the prior battle. Though it was not specifically mentioned, the DS' double input/output headset port can presumably be used for voice chat. Perhaps the company will finally release a Nintendo-branded headset.

    The recently announced DS Lite was also mentioned, and its March 2 Japanese release date reiterated, but there is still no word of release dates for non-Japanese territories.

    Unsurprisingly, no Revolution news was announced. With the recent news that Nintendo president Satoru Iwata will be keynoting at GDC, it looks like we'll have to wait until then for more on the console.

    Press release

  • PS3 News at Taipei Game Show?

    [ps3]

    According to translated reports from Chinese-language publication The Commercial Times, Sony plans to make a big showing at the upcoming Taipei Game Show, which runs from February 16-20. The company's next-gen console will be featured at the event and apparently given a full 25% of the booth space. Given Sony's propensity to have enormous floor presence at these sorts of expos, that may be a large space indeed. It's certainly a far cry from the lip service Sony paid to the machine at the recent CES 2006 in Las Vegas.

    It's difficult to tell how much Sony is really planning to reveal, however. Taipei Game Show is certainly no E3 (nor is it a CES or a TGS--the Tokyo Game Show, that is) but the company did state late last year that it plans to reveal more about PS3 in another show prior to E3, which turned out not to be CES, contrary to the expectations of many. Sony may be using this show mainly to diffuse some of the hype from Xbox 360, which launches in Taiwan and several other territories next month. Unless Sony runs a private event, the other biggest thing between now and E3 is Game Developers Conference.

  • Atari Not Doing So Hot

    [ps2] [xbox] [xbox360] [gamecube] [ds] [psp] [gba]

    In keeping with the dropping profits from fellow publishers, Atari posted some disappointing financial results for its third fiscal quarter, coming up far short of expectations. The company saw a 36% drop in revenue from $156.4M to $100.8M year over year. In a market that has already been seeing some tough times lately, Atari released fewer titles than usual, impacting the bottom line even more. It was also announced that CFO Diane Baker resigned, effective immediately. "The uncertainties caused by these conditions raise substantial doubt about [Atari's] ability to continue as a going concern," the company stated. Atari plans to put a higher emphasis on software for Nintendo DS and Sony's PSP, given the enormous surge in market share seen by portable systems over the last year.

    Following the announcement, Atari shares dropped from a closing price of $0.88 to $8.63 in after-hours trading.

  • Capcom Doing Pretty Hot

    [ps2] [xbox] [xbox360] [gamecube] [ds] [psp] [gba]

    Unlike many of its publishing brethren, Capcom had a very positive third quarter this year, posting an astonishing 418% increase in net profits over the prior year, at 7.4B yen ($62M). While the company saw significant tax breaks this year, positively impacting its bottom line, it also saw a 13% increase in revenue. Capcom's acclaimed Resident Evil 4 (PS2, GCN) has sold 3 million copies, with titles such as Mega Man Battle Network 6 (GBA) and Monster Hunter PSP also contributing to the publisher's success. To be fair, Capcom also faces a strengthening Japanese economy whereas US publishers are currently dealing with a sluggish home console market.

  • Misc. Q&As/Features

    EA sends along a Q&A with world designer Steven Smith regarding the New Jersey section of The Godfather (PS2, Xbox, X360, PSP, PC).

    Gamasutra has coverage of the D.I.C.E. address from Nintendo's Reggie Fils-Aime and GameSpot has coverage of the talks by Fils-Aime as well as Sony's David Jaffe (God of War).

    GameSpot has a designer diary for Reflections' Driver: Parallel Lines (PS2, Xbox, PSP).

Misc. Media/Previews

PS2

Movies: Drakengard 2 (PS2).

Xbox/X360

Eurogamer checks out Ubisoft's Far Cry Instincts Predator (X360) and Relic's The Outfit (X360) (so do IGN and Game Informer).

Portable

Screenshots: Western Lords (DS). Broken Circle (GBA). Osawari Tantei Ozawa Rina (DS).

Multi

GameSpot takes a final hands on with Criterion's Black (PS2, Xbox). IGN checks out FIFA Street 2 (PS2, Xbox, GCN, PSP, PC).

Screenshots: The Godfather (PS2, Xbox, X360, PSP, PC). NBA Ballers: Phenom (PS2, Xbox).

Console Game Of The Evening [Submit Yours!]

Skullmonkeys for the PS1. "Doug Tennapel, et al did it again, or did this come before The Neverhood? Either way the guys that brought you The Neverhood (and Earthworm Jim) spat this little sucker out too. Its all claymation, with a downright original score." (submitted by not work safe)

Late Night Consoling

Weekend time! Hooray! I hope nobody gets offended by that J Allard story. I'm just reporting the facts. Mainly.
  • Upcoming 360 Shortage?

    [xbox]

    Microsoft has been very vocal about its plan to supply plenty of Xbox 360 units when the machine is released in November, ensuring a lack of widespread shortages. However, the always-informative Chris Morris over at CNN/Money is reporting that the company may be running into problems generating enough supply. Multiple analyst firms have lowered their estimates of how many units the manufacturer will ship. The hope has been that Microsoft will get over two million consoles out worldwide in 2005, but American Technology Research's P. J. McNealy believes Microsoft will hit between 1.8 million and 2 million, while Banc of America's Gary Cooper expects only 1.4 million to 1.6 million. With Microsoft planning on a global launch, a shortage of supply would be even more detrimental, since the initial batch of consoles must be divided among the various territories. Many retailers are already taking advantage of the situation by requiring customers to purchase the 360 as part of a larger bundle.

    When questioned about manufacturing numbers in an X05 roundtable interview, Microsoft Chief XNA Architect J Allard responded, "We have a term for this. It's a very technical term. It's called a very hard problem. It's just hard. I can't comment on numbers at all. You can try all you want. I'm not going to give you any numbers partly because we're only in the beginnings of manufacturing and the rate that we're aiming for is very, very steep."

  • Allard Invents Revolution Controller, is "Wise"

    [xbox] [nintendo]

    Microsoft's ever-outspoken Chief XNA Architect J Allard has spoken his mind regarding Nintendo's Revolution controller, indicating that he himself thought of a similar concept four years ago, and determined that "there wasn't that much enthusiasm around it" from gamers and developers. He does not seem concerned with whether the actual execution of the idea has anything to do with its reception. Though he does think Nintendo will find uses for the controller in its first party games, he notes, "I don't think most Electronic Arts games are going to be played with that thing." Allard went on to incisively question "How am I going to watch a movie on Revolution [using its controller]?" Engineers at Nintendo were heard to exclaim, "Shit! That's the type of thing we didn't take into consideration!"

    He then claimed that customers want choice, which is why the dual pricing scheme for Xbox is a sound decision, though he asks, "Are there developers who are disappointed?" and answers, "Yeah, sure." He contrasts Microsoft's approach with Apple's non-upgradable iPod strategy. Allard explained that iPod Shuffle owners are "screwed" if they want an iPod Photo. The architect also reassured customers that "There isn't a game on 360 that you can't play without a hard drive," apparently forgetting about Final Fantasy XI and, presumably, any other upcoming MMOs. However, it seems he is technically correct in that the Xbox 360 version of Final Fantasy XI does not actually exist yet.

    In another interview, Allard admitted that "What we learned with Halo [2] is you don't ship a game before it's ready." He then hastily added, "Not that we shipped a game before it's ready, but because we were very wise to wait until November. I put in the capabilities that we wanted." Good save there, Allard, putting in those capabilities. I've always said he's a wise guy. Also, thanks to Bungie for actually making the game.

  • 360 Backwards Compatibility List Soon

    [xbox]

    Though there's not much news about it yet, Microsoft's Peter Moore revealed that gamers can expect a list of Xbox 360-compatible Xbox games in about two weeks. As previously stated, a certain number of "bestselling" Xbox games will have 360 compatibility code preloaded onto the 360's hard drive. Moore also reiterated that Microsoft will continue to release backwards compatibility patches for other games, "Until consumers show lack of interest--then we will move on."

    Moore stated that the backwards compatibility team is progressing well.

  • Schwarzenegger Signs Game Bill

    [ps2] [xbox] [gamecube]

    Today, California Governor Arnold Schwarzenegger signed into law a bill which will legally prohibit sales of particularly violent games to minors. The governor had not previously indicated whether he was in support of or against the bill. Today, he explained, "I am a big believer in those video games. I mean they're terrific, a lot of them are manufactured in California and they're doing a great job. We just want to make sure it doesn't go into the wrong hands or children under the age of 10 start playing those things because it does have an impact on our children." He did not address the issue of children between the ages of 11 and 17, though his signing of the bill would indicate he is against certain games going into their hands as well.

    According to the bill, "exposing minors to depictions of violence in video games, including sexual and heinous violence, makes those minors more likely to experience feelings of aggression, to experience a reduction of activity in the frontal lobes of the brain, and to exhibit violent antisocial or aggressive behavior." The law will take effect January 1, 2006. The Entertainment Software Association plans to launch a lawsuit in opposition to the new law.

  • Nintendo Earnings Drop, Profits Hold

    [gamecube]

    Pointing to falling GameCube performance in North America, Nintendo announced a 6.9% sales drop in the first quarter over last year's results. The company also cited high research and development costs on its upcoming Revolution console as a contributor to slimmer profit margins. However, strong DS performance and the weak Yen have led Nintendo to keep its revenue forecast unchanged and raise its profit estimates substantially.

  • GameStop/EB: The Circle is Now Complete

    [ps2] [xbox] [gamecube]

    The two biggest gaming retail chains, GameStop and Electronics Boutique, have completed their long in the works merger after shareholders, as expected, approved the transaction. The deal will become set in stone this weekend, and the resulting company will keep the name GameStop Corp. The company is far and away the biggest presence in the used game market, but Best Buy, which is controlling a growing part of the overall gaming retail market, was recently determined to be moving into used game sales.

  • Misc. Q&As/Features

    Marek Bronstring of Idle Thumbs delivers his X05 game impressions, covering Ubisoft's Peter Jackson's Michel Ancel's King Kong (PS2, Xbox, GCN, X360, PC), Bethesda's The Elder Scrolls IV: Oblivion (X360, PC), Epic's Gears of War (X360), and Bioware's Mass Effect (X360).

    IGN has a developer interview on Creative Assembly's Spartan: Total Warrior (PS2, Xbox, GCN).

Misc. Media/Previews

PS2

Screenshots: WWE SmackDown! vs. RAW 2006 (PS2, also PSP).

Xbox

IGN looks at Neversoft's GUN (X360, also PS2, Xbox, GCN), Volition's Saint's Row (X360), Rare's Kameo: Elements of Power (X360), and Indie Built's Amped 3 (X360).

Screenshots: Tomb Raider Legend (X360, also PS2, Xbox, PC). Marble Blast Ultra (X360).

Movies: NBA 2K6 (X360, also PS2, Xbox).

GameCube

GameSpot checks out Konami's Dance Dance Revolution Mario Mix (GCN).

Portable

1UP previews Nintendo's Metroid Prime Pinball (DS) and the PSP version of Pandemic's Star Wars Battlefront II (PSP, also PS2, Xbox, PC). GameSpot also checks out Metroid Prime Pinball (DS).

Screenshots: The Sims 2 (DS, GBA, also PS2, Xbox, GCN, PSP, PC).

Multi

IGN previews EA Canada's SSX On Tour (PS2, Xbox, GCN), Taito's Taito Classics (PS2, Xbox), and Pandemic's Star Wars Battlefront II (PS2, Xbox, PC, PSP). 1UP checks out Midway's Blitz: The League (PS2, Xbox).

Movies: Tony Hawk's American Wasteland (PS2, Xbox, GCN, X360). True Crime: New York City (PS2, Xbox, GCN). America's Army: Rise of a Soldier (PS2, Xbox).

Console Game Of The Evening [Submit Yours!]

Earthworm Jim for the Sega Genesis. "Probably one of the most unlikely action heroes ever, Earthworm Jim was a great combination of humor and excellent gameplay." (submitted by Uncle Slappy)

Advent Rising Music Q&A

Feb 08, 2005 6:47am CST tags: Advent Rising, Earthworm Jim
New on Computer Games Magazine today is a Q&A with music composer Tommy Tallarico. His current gig is scoring the sci-fi action game Advent Rising. Tallarico also created music for Unreal 2, the Earthworm Jim games, Munch's Oddysee and many other games.

Late Night Consoling

Jul 12, 2004 10:00pm CST tags: Konami, Namco, Sega, Ubisoft, Games: Console, Sony, Earthworm Jim
Sony seemed to really spill the beans at their press conference today. The 16-person multiplayer mode of the PSP is pretty exciting; racing games where everyone is a driver, football games where each key position is controlled by a person, and games of deathmatch with everyone crammed into one room. It'd be like a portable LAN party. In any case, it clearly looks like next year's E3 will be the mother of all E3s. Each of the industry's players will be showing off their new hardware for the first time and the battle between the DS and PSP will officially begin. If there's ever a year to go, it'll be 2005.
PS2 PlayStation 3 to be Unveiled at E3 2005
The console war heats up with today's announcement by Sony that they'll pull back the curtains on their PlayStation 3 console at next year's Electronic Entertainment Expo (E3). "'There has been some talk that development is not going well, but we expect to have a playable version at E3. We are pushing ahead with that schedule in mind,' Kutaragi told a meeting of developers, suppliers and media."
PSP Sony Talks PSP
Sony Computer Entertainment revealed new information regarding their new portable system in a press conference today. A few of the technological revelations were that the PSP will support up to 16 players via wireless networking and there will be no need for a hub or any kind of gateway/link accessory. SCE also showed off a program called Talkman, which can interpret nine different languages as well as output voice. Finally, the PSP will connect to the PS2 via USB.

On top of those announcements, SCE announced that they have confirmed working relationships with 59 third-party publishers. Along with that, they named a few new titles in the works, such as portable versions of Konami's World Soccer Winning Eleven series and the popular Japanese baseball game, Powerful Pro Yakyuu. Also in the pipeline are iterations of Harvest Moon and Ghost in the Shell: Stand Alone Complex.
PS2 Xbox July 20th for ESPN NFL 2K5
The gaming football season starts early this year with the July 20th release of ESPN NFL 2K5. ESPN Videogames confirmed the date and that the title has gone gold. The $19.99 price tag was reconfirmed and they added, "But don't let the price fool you - ESPN NFL 2K5 will deliver the most responsive and intense football gameplay yet. Revolutionary game features, rich multi-player competition, seamless visuals, and true-ESPN presentation features create the ultimate virtual football experience in ESPN NFL 2K5."
GBA No More Classic NES Titles
In the latest issue of Famitsu Weekly Magazine, a popular Japanese gaming magazine, it is revealed that the release of new Famicom Mini series titles, known stateside as the Classic NES series, will stop after Volume 3 ships. No reason for the decision was given. Volume 3 ships in Japan in early August and the US has yet to hear of plans for Volume 2.
NDS Madden to launch with the Nintendo DS?
In a developer interview conducted by GameSpot, EA Tiburon developer Jeremy Strauser revealed that gamers should look forward to a Nintendo DS version of Madden NFL 2005 later this year. While absolutely nothing else was mentioned about the DS version, it appears this is first confirmation of such a project. Since the Nintendo DS is slated for a late release this year, Madden being a launch title isn't that far-fetched an idea and could greatly help sell the system.
PS2 Sony Showcases 2004 PlayStation Awards
An annual event for Sony, the company revealed their 2004 PlayStation Awards, giving eleven titles gold and platinum awards. The distinguished winners of the Platinum Award, which are titles that sell between one and two million units, were Dynasty Warriors, Winning Eleven Soccer 7, Dragon Quest 4, and Minna no Golf 4. Of the notable Gold Award winners, those selling between 500,000 and one million units, were Winner Eleven Soccer 7 International, Onimusha 3, and Grand Turismo 4: Prologue.
GBA Advance Guardian Heroes US-bound
Ubisoft revealed today that the sequel to the 1996 Saturn title Guardian Heroes, Advance Guardian Heroes, will indeed come to the United States later this year. Currently slated for a September release, the sequel will include "...three new characters imbued with elemental powers, and it continues the story from the original game." The game supports versus and co-op multiplayer and will retail for $29.99.
PS2 GCN
Xbox
Star Ocean/Baten Kaitos/Ninja Gaiden Content Dated
Two big-name RPGs received release dates today. First, Square-Enix revealed that Star Ocean: Till The End of Time will be leaving port August 31, hopefully in stores on September 1st. At the same time, Namco Hometek revealed that Baten Kaitos: Eternal Wings on the Lost Ocean will available sometime in November. Finally, IGN reports that the downloadable content for Ninja Gaiden, which is now currently called Hurricane Pack: Volume 1, will be available on Xbox Live on August 2nd.
PS2 Xbox
GCN
Misc. Q&As/Interviews
Eurogamer has a world exclusive interview with Dan Houser, creative VP on Grand Theft Auto: San Andreas. GameSpot has a video interview with developer Jeremy Strauser, among others, about their work on Madden NFL 2005. GameZone speaks with Time Hess, producer of the Xbox fighter Iron Phoenix.
  Misc. Media/Previews
PS2 1up has hands-on impressions of the radical Final Fantasy XII. Game Informer does it all in their preview of Ghosthunter.
Xbox IGN takes a first look at the newly announced Scaler and previews Ultra Bust-A-Move . GameSpot starts with a preview of Tom Clancy's Rainbow Six 3: Black Arrow and follows it up with screenshots of Fable.
PS2 Xbox
GCN
1up locks and loads with this preview of Battlefield: Modern Combat (PS2, Xbox). GameSpy tees off with their looks at Tiger Woods 2005 (PS2, Xbox, GCN) and NHL 2005 (PS2, Xbox, GCN). GameSpot slashes up screens for Samurai Warriors (PS2, Xbox). TeamXbox has a hands-on look at Terminator 3: The Redemption (PS2, Xbox, GCN).

Console Game of the Evening: Earthworm Jim for the Sega Genesis. "Probably the first (and last) good game made by Shiny. Who couldn't love the concept of a worm as a super hero?" (submitted by awnknee).

Kingpin Sequel Planned

Apr 14, 2004 6:06pm CST tags: KingPin, Earthworm Jim
Interplay, desperate for something that sells, today announced that a Kingpin sequel is in development according to this HomeLAN Fed story. You can find some screenshots from the 5 year old orginal game here and on FileShack we still have the demo. While it was mentioned that Kingpin 2 will be released on PC and Xbox, a developer or release date was not revealed. The company is also looking to revive the Descent & Earthworm Jim franchises.

Late Night Consoling

Jun 18, 2002 10:30pm CST tags: Earthworm Jim
Here it is...my latest (and hopefully final) LNC reformat tests (now with goofy console names!). Right now I'm a Belmont man. Please post your opinions on these, and I'll make my decision this week. Ten geek points to the first person to catch all four references (although they're not very hard). Console Game of the Evening: Metal Slug: 2nd Mission for the NeoGeo Pocket Color. This system never had a chance, which is a shame, because some really fun action games were released for the system, such as this retro-action title.

Shiny Entertainment Sold

Apr 25, 2002 12:04pm CST tags: Industry News: PC & Console, Earthworm Jim
Looks like Interplay found a buyer for Shiny Entertainment. This quick news brief on ZDNet reveals that Infogrames is buying Shiny Entertainment along with the rights to a Matrix game for $47million in cash and notes.

Interplay received a $5 million advance from Microsoft to produce a "Matrix" game for the company's Xbox console. Interplay has posted growing losses in the past year and received a delisting notice from the Nasdaq exchange a few months ago

Shiny has been responsible for such games as Messiah , MDK, Earthworm Jim , and Sacrifice

Shiny for Sale

Apr 15, 2002 9:24pm CST tags: Industry News: PC & Console, Earthworm Jim
Got a few million to spare? According to this story at GameSpot, Interplay is selling Shiny, the creators of such games as Earthworm Jim, Sacrifice, Messiah and MDK. This despite the fact that Shiny is currently developing an Xbox game based on The Matrix, which will feature new footage shot specifically for the game. This is of course due to Interplay's current financial woes, and assuming a buyer steps in, their current projects should be unaffected. My guess is that it'll be Microsoft, who already gave Interplay/Shiny a crapload of money to make The Matrix game initially an Xbox exclusive.

Late Night Consoling

Nov 07, 2001 10:30pm CST tags: Tecmo, Games: Console, Earthworm Jim
Hopefully the server move hasn't affected too many of you...it sounds like it's going smoothly enough, although I seem to be having some problems with my e-mail (although that's through a different UGO site, not the Shack).

Console Game of the Evening: Earthworm Jim for the Genesis and SNES. This is one of my favorite games of all-time, but the lack of any save function keeps me from playing it as often as I'd like. Still, it's dazzlingly original, and the graphics and animation are still top-notch despite its age.

GameBoy Advance GONE GOLD!

Jun 11, 2001 12:07pm CST tags: Konami, Namco, Game Boy Advance, Gone Gold, Earthworm Jim
Today is that golden day many gamers have been waiting for. The Nintendo GameBoy Advance system is official today and should be on retail shelves across most of North America. The system is launching with 15 games available now and should have about 60 titles before the end of the year. Here's the launch title list for ya:

Super Mario Advance - Castlevania: Circle of the Moon - Tony Hawk's Pro Skater 2 - F-Zero: Maximum Velocity - Pinobee: Wings of Adventure - ChuChu Rocket - GT Advance - Namco Museum - Earthworm Jim - Konami Krazy Racers - Ready 2 Rumble Boxing - Iridion 3D - Fire Pro Wrestling - Super Dodge Ball Advance - Rayman Advance - Pitfall - Army Men Advance

Here's a good FAQ including more games, previews, and information. It will be official in Europe on the 22nd of this month.

Tommy Tallarico Interview

Jun 06, 2001 12:32pm CST tags: Games: PC, Earthworm Jim, Interview
Gamespy Daily has conducted an interview with Tommy Tallarico. You might not've heard his name, but you have probably heard his sounds in games like Earthworm Jim, Jungle Book, Tony Hawk Pro Skater and Test Drive 5 among many others.

Perry on Matrix Game

Feb 07, 2001 10:05pm CST tags: Matrix, Earthworm Jim
PS2.IGN has a couple of quotes from David Perry of Shiny Entertainment. Dave mentions what kind of work relationship they have with the Wachowski brothers, and why this will go the way of Goldeneye instead of the way of really bad movie-based games. There is no real info on what kind of game this will be, but it will be strongly related to The Matrix 2.

This is going to be a big project. It's probably the most kick-ass project in the industry right now. I am personally excited to be working with these guys (Larry and Andy Wachowski) and I am truly impressed with their strong interest and passion in making a high-quality game. I'm working directly with them, I mean, we have complete and utter access to the making of the movie. We have total access to everything. You can go ahead and guess what you want as to what that entails, but this is not a little game. It's huge. I haven't been this titillated or involved in a game since Earthworm Jim, which was the last game I actually worked on. On The Matrix, I'm the lead designer on the project."