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David Jaffe Wants a Single Console Future

Jan 11, 2008 11:16am CST tags: Denis Dyack, David Jaffe, John Romero, Hardware (PC and console)
David JaffeOutspoken God of War and Twisted Metal creator David Jaffe (pictured left) is the latest industry figure to show support of a single console model for the gaming industry.

"We have [an industry standard] with DVD, we had it with VHS," argues Jaffe. "Sure, you miss out on a cool feature here, a neat feature there. But we’ve gotten used to this in so many other hardware products and—in doing so—reaped the many more benefits of a single system."

In a direct response to a counterpoint issued by Game|Life, Jaffe concedes his belief that "80% of the game innovation I care about comes via design, not tech."

Jaffe's suggestion that the industry move towards a single console hardware scheme settles him among other proponents of the model, including Denis Dyack and John Romero. Advocates of the model argue that a movement towards a single console would ease development and resolve fragmentation of the current console market.

Silicon Knights, Epic Continue Legal Sparring

Sep 14, 2007 3:07pm CST tags: Denis Dyack, Silicon Knights, Epic Games, Industry News: PC & Console, Unreal Engine 3, Legal
Silicon Knights has responded to Epic Games' rebuttal and motion to dismiss the Canadian developer's lawsuit regarding its grievances with the Unreal Engine 3 during the development of Too Human (X360).

Filed by Silicon Knights on September 7, the 29-page document specifically addresses Epic's attempt to get the case thrown out and its claims that the company has nothing to gain if it delivers lacking technology to licensees.

"For Epic to attempt to dispute the merit of those allegations [of the original suit] under the auspices of a motion to dismiss is improper," it reads, according to Next-Gen.biz. "Therefore, Epic’s Motion to dismiss should be denied in its entirety, Epic should be ordered to answer the Complaint, and this case should proceed to discovery and trial.

"The profits Epic assured for itself by having Gears of War as the marquee title for the Xbox 360 dwarf any gain Epic would receive from Silicon Knights purchasing a subsequent licenses for the Engine," it continues. Silicon Knights has accused Epic of holding back Unreal Engine 3 optimizations ... Read more

Dyack: Too Human in 2008, Playable Demo Soon

Aug 20, 2007 1:11pm CST tags: Too Human, Denis Dyack, Silicon Knights, Epic Games, Demo
After news broke that developer Silicon Knights was serving licensor Epic Games with a lawsuit over its Unreal Engine 3, the state of Silicon's third-person action title Too Human (X360) was called into question. Now Silicon Knights founder Denis Dyack appears to have posted on the fan site TooHuman.net, claiming that development of the game is under control.

"It is always darkest before the dawn. Too Human will be out in 2008. A firm date with tons of new info is coming soon," reads the brief post. "This will be followed up with a playable demo. The demo will speak for itself."

Considering the recent legal battle, and the long history of Too Human's development, some fans aren't holding their breath. The game... Read more

Epic Strikes Back Against Silicon Knights (Updated)

Aug 09, 2007 5:06pm CST tags: Denis Dyack, Silicon Knights, Industry News: PC & Console, Unreal Engine 3
Update: Legal documents issued by Epic's attorneys at the firm of Hunton & Williams amount to a bristling rebuttal of Silicon Knights' original motion.

"Silicon Knights wants to take Epic's Licensed Technology, pay nothing for it, and use it any way it pleases," the counter-motion reads. "Having exploited Epic's intellectual property to its advantage, Silicon Knights now seeks to renege on its payment obligations under the License Agreement. It is Silicon Knights, not Epic, that has engaged in deceit, infringement of Epic's intellectual property rights, breach of contract, and unfair business practices."

Responding directly to the point that Epic had neglected its licensees in favor of working on its own Unreal Engine 3-powered title Gears of War (PC, X360), the document reads, "By employing its synergistic model... Read more

Silicon Knights Serves Epic Games With Lawsuit, Claims Unreal Engine 3 Negligence (Updated)

Jul 19, 2007 6:00pm CST tags: Lawsuit, Denis Dyack, Silicon Knights, Epic Games, Too Human, Unreal Engine 3
(Updated/reorganized) Silicon Knights, developer of upcoming Microsoft-published Xbox 360 action game Too Human, has sued Epic Games due to grievances with Epic's handling of its widely-licensed Unreal Engine 3. News of the suit came from Epic Games, which notified the press of the legal action. Silicon Knights issued a press release, and the full lawsuit was made available by San Francisco-based law firm Krieg, Keller, Sloan, Reilley & Roman LLP. Microsoft has claimed a lack of involvement in the suit.

The thrust of the complaint seems centered around E3 2006, where Too Human was demonstrated and subsequently criticized for, as the lawsuit describes, "technical problems and generally unpolished appearance." Silicon claims that Epic withheld a "very useable version" of the Xbox 360 engine for its own purposes, only delivering a fully functional version of the software in November of that year--roughly eight months past the original March 2006 deadline.

Silicon seeks several concessions from their licensor, including a negation of the original licensing agreement, the unrestricted legal right to alter the engine, and, most significantly, forfiture of all profits gained through sales of Epic's Gears of War to Silicon Knights in the form of awarded damages.

Reads the lengthy lawsuit: "The damage to Silicon Knights... Read more

Shack Interview: Denis Dyack

May 29, 2007 12:38am CST tags: Denis Dyack, Silicon Knights, Industry News: PC & Console, Interview
Being a big fan of the studio for quite some time, I was quite excited to recently speak with Silicon Knights' Denis Dyack about a number of industry topics. Denis and I spoke at length about the future of the industry, games as a credible art form, Eternal Darkness, and whether or not video game previews are really serving their intended purpose.
Denis Dyack

Shacknews: In a recent interview, you said that you believed gamers do not want long games. Do you think that episodic content and its eventual spin-offs are the format that video games will be released on in the future?

Denis Dyack: I would categorize episodic content as a similar medium to television--it has its place. There are films, and then there are shows like Heroes on T.V. I think episodic fills that gap, and I think there's room for both, actually. When we created Legacy of Kain, it was upward of 60 hours to complete. No one's got time like that any more. I'm thinking that, just in general, with higher production values, I'd rather be done with a game after ten to fifteen hours, and have a tremendous experience, than have a sixty hour experience that ends up as just so-so. Not including replays, not including online and all that stuff. For example, Halo 3--if it takes between ten and fifteen hours to complete [the] single-player [campaign], I'm a happy guy.

I think episodic content is its own sort of derivative. It's just a smaller type of game.

Read more...

Dyack: Gamers Don't Want Long Games

May 03, 2007 1:04pm CST tags: Denis Dyack, Valve, Silicon Knights, Industry News: PC & Console
Denis Dyack)While discussing the upcoming Xbox 360 action RPG Too Human and its two planned sequels, Silicon Knights president Denis Dyack explained that gamers do not want long games. Thus, the decision to produce three separate Too Human releases was not made from a strict business perspective, but one with gamers in mind.

"Legacy of Kain [PlayStation, 1996] had about sixty hours of play, but games have changed," said Dyack in an interview with GamesIndustry.biz. "People don't want that any more. I don't care how good the game is I don't want to play something that's one hundred hours long. As much as I love World of Warcraft I pulled myself out of it."... Read more

Silicon Knights Pres. Hopes For One Console Future

Apr 06, 2007 9:41am CST tags: Denis Dyack, Silicon Knights, Industry News: PC & Console
Denis DyackSpeaking on the future of the video game industry with GameDaily BIZ, Silicon Knights president Denis Dyack revealed his aspirations for one standardized gaming platform. Much like a DVD or CD player, this theoretical hardware could be produced and sold by any number of manufacturers so long as it met the specifications laid out for the medium. Such a device, he claims, would ease game development and resolve the fragmentation of the current console market.

"Honestly, we'd rather spend time making the games than worrying about the hardware," Dyack said. "And if everyone had the same hardware and when you made a game you knew you got 100% penetration because anyone who plays this game had to buy this hardware platform just like a DVD or whatever standard media format's going to be. I think that would ultimately be much better for gamers."

Silicon Knights has developed games on a variety of hardware platforms, including Cyber Empires on PC and Amiga, Blood Omen: Legacy of Kain on PlayStation, and Eternal Darkness, which began production on Nintendo 64 but was later shifted to GameCube. Currently, the company is working on the upcoming Xbox 360 action RPG Too Human and with Sega on an unannounced project set across multiple platforms. Though recent rumors suggest Too Human, the first in a planned trilogy, might not release until 2008, Dyack described the game as "much, much further along than what people think."

As for the previously mentioned Eternal Darkness sequel, "it's going to take the right time and the right things to come together to make that happen," he noted.

Late Night Consoling

I can't say I'm particularly looking forward to this "Consumables" business. In general, I think Live is great so far, particularly Live Arcade. I'm all for reasonable downloadable content and transactions for Live Arcade games, but I really can't see any tangible benefit to gamers from the practice of selling in-game items that are available from day one of the game's availability. It's one thing to have a feature that has the potential for misuse but can also be used really well. In this case, I really don't see how paying for things that are already built into the shipping game would be a good path to go down at all.
  • Microsoft to Introduce Repurchasable "Consumables"

    [xbox360]

    During its Gamefest event, which had its second and final day today, Microsoft's Marketplace business manager Rohan Oommen gave a presentation entitled "Xbox Live Marketplace: Future of Digital Distribution." The presentation outlined a number of statistics pointing to the success of Xbox Live Marketplace, including that 75% of Xbox Live users have downloaded content at an average of over 20 items each, making for a total of over 40 million downloads so far. Xbox Live Arcade has been successful as well, with 65% of Live users downloading content with a demo-to-full version conversion rate of 22%. By contrast, conversion rates for PC casual gaming are more in the line of 1%. Interestingly, Microsoft has found that gamers seem to respond fairly well to a variety of Live Arcade price points; games priced at 800 points ($10) and 1200 points ($15) end up making more revenue than those priced at 400 points ($5). As far as extra in-game content, according to Oommen's presentation slides, "Gamers are hungry for Game Add-on content... [it's] not coming fast enough." This segment too appears to be fairly price insensitive, as there is a "core audience for each game that downloads all add-on content for that game."

    One new initiative revealed in the presentation is "Consumables." Consumables are repurchasable in-game assets delivered via Xbox Live Marketplace. They may consist, for example, of in-game currency or better equipment for the player's character. The technology behind Consumables will be added to the fall version of the Xbox 360 SDK. According to 1UP, Microsoft also hopes to make this technology directly integrated within gameplay, meaning players would be able to spend real world money on in game items without even leaving the game in question and visiting the Xbox Live Marketplace.

  • Xbox 360 to get HD-DVD for $200?

    [xbox360]

    HardOCP claims to have gotten a look at Microsoft's Xbox 360 roadmap, consisting of a few interesting bits of rumor. According to the site, the announced external HD-DVD drive for Xbox 360 will retail for around $200 and, as previously revealed, will not make use of HDMI. Other news outlets have also cited $200 as a likely launch price for the device. This is in line with reports coming from retailers earlier this year, indicating that Microsoft plans to make the combined price of an Xbox 360 and HD-DVD drive no more expensive than that of the higher-end PS3 model.

  • Silicon Knights Still Too Pleased with UE3

    [xbox360]

    Despite the earlier lack of comment on the part of Too Human (X360) developer Silicon Knights or publisher Microsoft regarding rumors that the upcoming action game is no longer running on Epic's Unreal Engine 3, Silicon Knights president Denis Dyack has now addressed the matter directly. Dyack denied the allegations in a statement the company has delivered to the press:

    "Although we do not usually comment on speculation, rumors of Silicon Knights completely scrapping the Unreal Engine 3 on Too Human and massive delays for the Too Human product release are false. Too Human is progressing very well and we expect that gamers will be extremely excited with Too Human when we next show it."

    Too Human is slated for release in the first half of 2007.

  • PSP Revisits Planet Moon

    [psp]

    Sega today announced that one of its "vintage brands" will be returning, though the company stopped short of revealing just which brand. Planet Moon, the studio behind Infected (PSP) and Armed & Dangerous (Xbox, PC), will be returning to Sony's portable console to handle development on this title. "SEGA's vast library of properties allows for unlimited possibilities in revitalizing fan-favorites on the PSP," said Planet Moon co-founder and CEO Bob Stevenson. "Our passion for Sega's classic brands combined with our extensive background in crafting original games will help us create a compelling new chapter in this fan-favorite franchise." Sega did not give any indication as to the release period for the game.

    The publisher has two other recently announced retro revivals in the works as well. Totally Games, best known for the X-Wing and TIE Fighter franchises and more recently Secret Weapons Over Normandy (PS2, Xbox, PC), is working on a new version of an unrevealed Sega IP, and Secret Level (Final Fight: Streetwise) is heading up a new Golden Axe game for Xbox 360 and PS3.

Misc. Media/Previews

PS2

Game Informer goes hands on with Sony Online Entertainment's Untold Legends: Dark Kingdoms (PS3).

Xbox/X360

GameSpot previews the Xbox 360 version of EA Redwood Shores' The Godfather (X360, also PS2, Xbox, Wii, PSP, PC). IGN checks out From Software's Enchanted Arms (X360).

GameCube

Screenshots: Rayman Raving Rabbids (Wii, also PS2, Xbox, GCN, PS3, X360, NDS, PSP, GBA, PC).

Portable

GameSpy checks out Shiny Entertainment's Earthworm Jim (PSP).

Multi

GameSpot checks out Ganbarion's One Piece: Grand Adventure (PS2, GCN). IGN takes a look at Starbreeze's The Darkness (PS3, X360).

Screenshots: Tiger Woods PGA Tour 07 (PS3, X360, PS2, Xbox, also Wii, PSP, PC).

Console Game Of The Evening [Submit Yours!]

Lock 'n Chase for the Intellivision. "One of the few Pac-Man inspired games to be worth a damn. Trap the cops between locked doors and get the timing right to pull off the big heist." (submitted by Carnivac)

Late Night Consoling

Jul 07, 2006 10:00pm CST tags: Denis Dyack, Activision, Capcom, Sega, Ubisoft, Silicon Knights, Games: Console, Sony
Hey, it's Friday.
  • Throwback Picks Up Acclaim Games

    [ps2] [xbox] [gamecube]

    Newly formed Toronto-based publisher Throwback Entertainment today announced that it has acquired the rights to a number of titles formerly owned by Acclaim, after the publisher's assets were put up for auction. Throwback's stated plans for the games, most of which hail from the PS2/Xbox/GameCube era but some of which date back to Nintendo 64 and Dreamcast, are to extend their franchises to the next generation of consoles. "We are very pleased to have been afforded the opportunity to take these titles through the next generation, and onwards," said Throwback in a statement. The company's website highlights the following acquired titles:

    Z-Axis' Aggressive Inline (PS2, Xbox, GCN, GBA), Probe Entertainment's Extreme-G (N64) and Extreme-G 2 (N64, PC), Acclaim Studios Cheltenham's XGIII Extreme G Racing (PS2, GCN) and XGRA: Extreme-G Racing Association (PS2, Xbox, GCN), Bizarre Creations' Fur Fighters (DC, PC) and Fur Fighters: Viggo's Revenge (PS2), Acclaim Studios Manchester's Gladiator: Sword of Vengeance (PS2, Xbox, PC), Iguana Entertainment's Iggy's Reckin' Balls (N64), Acclaim Studios Salt Lake City's Legends of Wrestling (PS2, Xbox, GCN) and Legends of Wrestling II (PS2, Xbox, GCN) and Showdown: Legends of Wrestling (PS2, Xbox), Acclaim Studios Cheltenham's Summer Heat Beach Volleyball (PS2), Climax's SX Superstar (Xbox, GCN), and Acclaim Studios Austin's Vexx (PS2, Xbox, GCN).

    Buried deeper in the company's site is a full list of acquired titles, which numbers a staggering 106. It includes such games as Re-Volt (PS1, N64, DC, PC), Alien Trilogy (SAT, PC), Ecco the Dolphin: Defender of the Future (PS2), the Sega Saturn version of Myst, the PlayStation version of Riven: The Sequel to Myst, Wizards & Warriors (NES), Wizards & Warriors III (NES), and the SNES version of Populous. In most of these cases, it is likely that Throwback holds the publishing rights only, and would not be able to develop further franchise as is the plan with the aforementioned highlighted games. Re-Volt is one exception, it being an Acclaim-developed game.

  • Eternal Darkness Sequel Coming...Eventually

    [gamecube]

    In the Too Human (X360) blog maintained by developer Silicon Knights, studio director Denis Dyack indicated that the company still plans to make a sequel to its 2002 GameCube title Eternal Darkness: Sanity's Requiem. "Although this may not be obvious to those outside of Silicon Knights, anyone inside the guild understands that there is really no other answer," wrote Dyack, referring to Eternal Darkness sequels. "When creating an original game we start by conceptualizing an entire universe."

    Presumably, further games would be developed for a Nintendo system, be it Wii or a successor, as Nintendo owns the rights to the Eternal Darkness property. However, it will likely be some time before that occurs; Silicon Knights is currently working on its long in development Too Human trilogy, the first game of which is slated to ship later this year.

  • Jeff Minter and Ubisoft's Guillemot on PS3

    [ps3]

    Llamasoft founder Jeff Minter, creator of many games but perhaps most notably Tempest 2000 (JAG, SAT, PC), has some less than flattering things to say about Sony in his latest column from UK publication Edge, calling the company "incredibly arrogant." He wrote, "They seem absolutely certain that even when they say it's going to be considerably more expensive than existing consoles, nevertheless us eager customers will rush out in droves to buy it because it's, hey, a new PlayStation." Minter may be referring in part to recent comments made by Sony Computer Entertainment Europe CEO David Reeves, who stated, "The first five million are going to buy [PlayStation 3], whatever it is, even [if] it didn't have games."

    Last week, speaking to financial news outlet Bloomberg, Ubisoft CEO Yves Guillemot also expressed concern about PlayStation 3's price tag. Though Guillemot expects the machine to sell out its initial launch quantities in 2006, he believes it may need a price drop to compete with Microsoft's already entrenched and lower priced Xbox 360. "The true question is 2007," he said. "In the battle with Microsoft, the company will be obliged to lower prices to get their machines installed."

  • Hurricane Help Through Headsets

    [xbox] [xbox360]

    In a rather unusual promotion, at least when it comes to video game peripherals, Plantronics is now pledging one dollar in Hurricane Katrina relief donations for each GameCom Halo 2 Edition Xbox headset sold through the company's web site. Even better, it's now going for $14.95 or $19.95, depending on whether you need the Communicator widget, a far cry from the original $49.95 and $59.95 asking prices--plus, it works with Xbox 360.

  • Sony Promotes Hirai, Reeves

    [ps2] [ps3] [psp]

    Sony this week announced that Sony Computer Entertainment America president and CEO Kaz Hirai and Sony Computer Entertainment Europe president and CEO David Reeves have been made executive vice presidents of Sony Computer Entertainment. In addition to their regional duties, the pair will now have more clout within the corporate structure of SCE.

  • Nintendo Goes to Korea

    [gamecube] [nintendo] [ds] [gba]

    Nintendo today opened a wholly owned Nintendo subsidiary in Seoul. The facility, operating on an initial investment of 25B won ($26M), will aid Nintendo's prescence in South Korea by way of game localization and sales support. While gaming is an enormous phenomenon in South Korea, it is almost exclusively PC-centric. Only recently has interest in consoles began to grow, as console publishers ëstablish themselves more strongly. Sony Computer Entertainment maintains offices in the country, and last month Activision opened a South Korean branch.

  • Misc. Q&As/Features

    Nintendo has launched the official site for its upcoming DS RPG based on The Legend of Zelda's Tingle; the title may approximate to Fresh Tingle's Rose Colored Rupee Land. The site is some kind of Flash-based graphic adventure. Somebody who reads Japanese, please explain what is going on.

    IGN has an overview of upcoming RPGs for the Xbox 360, from both Japanese and Western developers.

    1UP today wrapped up its week of coverage on Treyarch's Call of Duty 3 (PS3, X360, Wii), made up of interviews, features, and videos.

Misc. Media/Previews

XBOX/X360

Game Informer checks out the Xbox 360 version of EA Tiburon's NCAA Football (X360, also PS2, PSP, PC). 1UP takes a look at Capcom's Dead Rising (X360).

PORTABLE

GameSpot checks out the PSP version of EA Canada's Need for Speed Carbon (PSP, also PS2, Xbox, GCN, PS3, X360, PS3, Wii, NDS, GBA, PC). 1UP previews Inti Creates' Mega Man ZX (NDS).

MULTI

Movies: Rayman Raving Rabbids (PS2, Xbox, GCN, PS3, X360, Wii, PC).

Console Game Of The Evening [Submit Yours!]

Treasures of the Deep for the PSOne. "Despite the simple graphics, distance fog and a gentle sway really make you feel like you are swimming with the sealife. Very relaxing to just tool around, but I guess you do have to play the missions at some point, right?" (submitted by agsilva)

Late Night Consoling

Jun 01, 2006 10:15pm CST tags: Denis Dyack, Capcom, Square Enix, Silicon Knights, Xbox Live Marketplace, Games: Console, Sony
Once again, I'm running low on Console Games of the Evening, so if there are any classic titles you particularly love (or hate), get those in there, and check to make sure they haven't already been submitted. I'm trying to hold off on using any of the PS2/Xbox/GameCube submissions until all three next-gen consoles are out, so dig back into those legacy systems. Thanks!
  • Square Enix Likes Blu-ray

    [ps3]

    Several months ago, Square Enix executives made some ambiguous comments suggesting that main numbered entries in flagship series such as Final Fantasy or Dragon Quest might become multiplatform in the upcoming console generation. At least in the case of Final Fantasy, this possibility has been all but denied at this point. Both Final Fantasy XIII and one of its sister projects Final Fantasy Versus XIII are being developed solely for PlayStation 3. In a recent interview with Japanese publication Gaimaga translated by IGN, FFXIII director Motomu Toriyama and Final Fantasy Versus XIII producer Shinji Hashimoto explained the reasoning for the continued Sony exclusivity: one DVD, forms of which are being used in both Xbox 360 and Wii, are insufficient for the "type of visual expression" being produced in the game. In all likelihood, this has to do with the large amount of CGI movies that have been a part of Final Fantasy games ever since Final Fantasy VII (PS1), which take up even greater amounts of space in high definition. PlayStation 3 will be using the higher capacity Blu-ray Disc format for all of its games. Presumably, Square Enix considers single-disc convenience a crucial factor this time around; several previous series entries have shipped on multiple discs.

    In regards to the current status of the game, Toriyama stated that the engine is in a running state on PS3 hardware, and the scenario design for the game is about 80% complete. "Now is the time for the true start of FFXIII," he said.

  • Microsoft Doesn't Like Blu-ray, Doubtful of PS3 Online

    [ps3] [xbox360]

    In interviews with Eurogamer TV (part one, part two) this week, Xbox Europe head Chris Lewis and Xbox UK head Neil Thompson expressed strong words about Sony's Blu-ray strategy, and haziness regarding the details of PlayStation 3's online service. "I find it concerning for consumers that they're being forced into a purchase [of a Blu-ray drive]," said Thompson. "I don't think they need to make that decision for another two, three years maybe. Sony now have a very interesting business model I think they're going to find challenging." He pointed to Microsoft's strategy of an upcoming optional HD-DVD drive as more desirable, in that it offers consumers a choice of whether to invest in a high definition movie format. "If gamers over time choose to go to HD-DVD we're going to give them the choice to do that, but we're not going to force them to buy that day one,” he said.

    Lewis noted that the inclusion of Blu-ray in the machine contributed to its high price point, and stated that Microsoft feels no pressure to lower the price of its Xbox 360 in the near future, given that it is already priced competitively with Sony's machine. "We're confident that we are at the right price at the right time and will remain so," he said, "and nothing I've heard [from Sony] does anything other than frankly reinforce that view."

    In regards to Sony's online plans, the Microsoft executives were "flattered" by Sony's promises, which share many similarities to the successful Xbox Live service, but Lewis believes that Sony has not followed up with sufficient solid details on the service's workings or payment options. "It's good to see them catching up in that regard," he said. "I think the service is still hazy in my view in terms of how it's really going to work for the consumer--how the pricing's going to work still to me seems very unclear." (For reference, Sony has announced that its online gaming service will be offered free of charge, with purchasable content similar to that available via Xbox Live Marketplace.) Lewis also pointed to Xbox Live's strong integration with the Xbox and Xbox 360 as a crucial part of the system's success.

  • Painkiller: Hell Wars Delayed

    [xbox]

    People Can Fly's Painkiller: Hell Wars, an Xbox adaptation of the original PC shooter Painkiller, has seen several delays, pushing it back from its original release date of fall 2005. Today, publisher DreamCatcher Interactive announced that development time on the game has been extended to ensure that all of the features from the PC game are present. "DreamCatcher is committed to making Painkiller: Hell Wars a must-have title for the Xbox, and quite possibly the last great shooter on the Xbox platform," said global product marketing manager Byron Gaum. No new release date was given for the title, though the announcement claims it is "soon to be available."

  • PSP Updated

    [psp]

    Sony has released a minor software update for its PSP console, bringing the system from version 2.70 to version 2.71. There are two announced changes: adding support to save game demos to a Memory Stick, and correcting an error with the system's LocationFree Player. Currently, a demo of SCEJ's LocoRoco is available.

  • Misc. Q&As/Features

    1UP speaks with developers from Square Enix about Final Fantasy XII (PS2).

    Silicon Knights' Denis Dyack has a few things to say in defense of Too Human's (X360) showing at this year's E3.

Misc. Media/Previews

XBOX/X360

IGN checks out Capcom's Street Fighter II Hyper Fighting (X360).

Movies: Chromehounds (X360).

GCN/Wii

Screenshots: Super Smash Bros. Brawl (Wii).

Movies: The Legend of Zelda: Twilight Princess (Wii, GCN).

PORTABLE

Screenshots: Flipper Critters (NDS). Lunar Knights (NDS). HOT PXL (PSP).

Movies: Spectrobes (NDS).

MULTI

GameSpot goes hands on with Supersonic's Micro Machines V4 (PS2, Xbox, DS, PSP, PC) and takes an updated look at EA Tiburon's NCAA Football 07 (PS2, Xbox, X360, also PSP) (so does IGN).

Screenshots: King of Fighters: Neowave (PS2, Xbox).

Movies: NFL Head Coach (PS2, Xbox, PC).

Console Game Of The Evening [Submit Yours!]

Teenage Mutant Ninja Turtles: Fall of the Foot Clan for the Game Boy Color. "Along with Tetris, my first Gameboy game. To this day... a perfect old-school side-scroller: Graphics, Music, SFX, Animation, ALL AMAZING. Along with perfect gameplay, it's an old-school classic." (submitted by at0micGarden)

Late Night Consoling

May 03, 2006 10:00pm CST tags: Namco, Bungie, Denis Dyack, Vivendi, Sega, Ubisoft, Silicon Knights, Games: Console, Sony, Backbone Entertainment
I'm really starting to get excited about E3. This is a new thing for me. Usually I have cautious anticipation tinged with a sense of dread and impending migraines. It's always entertaining, but if you're there to actually get a lot of work done, it can be unbelievably draining. This year, though... I don't think I've ever looked forward to as many different things at an E3 before. With the exception of Xbox, which has essentially been dropped at this point, there are games I'm actively anticipating on every current platform.

Yesterday's official announcement of Assassin's Creed (PS3) from Ubisoft sort of caught me by surprise; I hadn't paid much attention to that title when it was in its pre-announcement phase, but the setting is fascinating and the game has a lot of potential. If the historial aspects aren't just glossed over and used as only the vaguest inspiration, which sadly seems to happen quite frequently in video games, consider me excited. As far as other titles on PS3, I'll have to wait and see. We really haven't heard too much about the system, but I'm sure games like Metal Gear Solid 4 will be amazing.

On Xbox 360, I'm curious to see how Silicon Knights' Too Human plays. I have to admit, I'm honestly skeptical of any video game developer's ability to live up to the complex sci-fi themes and storylines that are so often promised, and by the same token I'm not sure I'm on board with studio head Denis Dyack's proclamation that Too Human will change the world. All that said, it sounds like a lot of cool territory is being explored and I look forward to checking it out. There are also rumors that Halo 3--or, at least, the third Halo game, whatever it may be--will be present in some form, though almost certainly not playable. The Halo games are really the only games that have ever convinced me to play an FPS on a console (unless you count Metroid Prime as an FPS, which I don't really), so suffice to say I'm very interested to see what Bungie is cooking up. That said, I'd also love to see Bungie get away from Halo for a bit too. That studio has some fine heritage and range among its games, and there's a lot more potential there than just more Halo. Here's hoping.

With Revolution--I'm sorry, Wii--I just want to play anything, really. As with PS3, we've seen practically nothing in the way of concrete game information, but that controller is inherently exciting. I have to say, I absolutely expect a lot of initial non-Nintendo games on the system to not use the controller to its full potential, or in ideal ways. Weirdly enough, I'm really looking forward to that. Not everybody can relate to this I'm sure, but I love seeing developers try out crazy stuff even if it doesn't always result in the most objectively solid game--as a case in point, games like Grasshopper's Killer 7 (PS2, GCN) and Vivarium's Odama (GCN) are fun experiences for me even if they're a bit rough around the edges. Then sometimes we get stuff like Keita Takahashi's Katamari Damacy (PS2) from Namco, and it's the best of both worlds: inventiveness as well as a coherent experince. Back to my point, sorry about that. While I'm sure eventually somebody will figure out The Best Way to Control Platformers on Wii, and The Best Way to Control Third Person Shooters on Wii, just like how dual analog sticks have become a standard for console FPS games on other systems, I can't wait to see what kind of crazy methods developers come up with for various genres before they become standardized.

Anyway, in terms of specific games for Wii, I'm hoping Metroid Prime 3 from Retro is playable. Metroid Prime on GameCube really blew me away, so I can't wait to see what those talented guys do with the new controller. That said, I also sort of view Retro in a similar way as I do Bungie: a first party developer that has already created two acclaimed entries in well-known flagship series but who would do well to branch out. It would be great to see what else they're capable of. Fortunately, recent rumors suggest Retro will have another game at E3 as well, so here's hoping for that too! And for me personally, I don't know if there's any single game I want to see on Wii more than Pikmin 3. The first two Pikmin games on the Cube were easily some of my favorite games of the generation, and ever since Miyamoto said last year (before the controller unveiling) that Revolution would be a perfect system for Pikmin, I've been on pins and needles.

EDIT: Gadzooks, that intro was longer than I thought it was. Sorry guys!

  • Shadowrun at E3?

    [xbox360]

    For some time now, there have been persistent rumors that a Shadowrun first person shooter is in the works for Xbox 360. Those rumors came to a head today, as the internets noticed that the official website of FASA Studio (which developed the Shadowrun game on Genesis) is fronted by a splash screen containing four silhouettes that suspiciously resemble those of Shadowrun characters. This connection was reinforced when it was also noticed that shadowrun.com redirects to the same image. Not much more needs to be said here, really. A Shadowrun FPS has already been all but confirmed in recent months, so don't be surprised to see this RPG adaptation show up during Microsoft's pre-E3 press conference next week.

  • Ubisoft Reveals Rayman Raving Rabbids

    [ps2] [ps3] [xbox] [xbox360] [gamecube] [nintendo]

    Though the existence of a fourth game in designer Michel Ancel's Rayman series has been out in the open for some time now, few details have been available. Today, Ubisoft officially announced Rayman Raving Rabbids, which the publisher promises to be the series' "funniest and zaniest adventure ever." Raving Rabbids is set to ship this holiday season for current and next-generation consoles, but oddly enough the only platform specifically mentioned by name is Nintendo's upcoming Wii. Ancel's latest effort will be a launch title for the system, making it Ubisoft's second confirmed Wii launch game after the platform-exclusive Red Steel. Rayman Raving Rabbids pits the titular (and limbless) hero Rayman up against the evil and insane rabbit-esque rabbids. At Rayman's disposal are a variety of creatures he can tame and control, as well as different costumes he can use to infiltrate the rabbid ranks.

    (Earlier today, Ubisoft released a Rayman Raving Rabbids screenshot that can, indeed, be described only as "zany." That image, however, was prematurely distributed and has been recalled. They did, however, also send, uh, this.)

    Rayman Raving Rabbids is in development by Ubisoft Montpellier. It will ship alongside Wii later this year, as well as for other systems this holiday season.

  • Sonic Speeds to PSP

    [psp]

    Sega's daily game announcements continue, with the latest reveal being Sonic Rivals, being developed by Death Jr. creator Backbone Entertainment for PSP. Featuring 3D environments and characters with 2D gameplay. Sonic Rivals puts classic Sonic platforming in a competitive setting. Playing as one of four characters, the player must reach the finish line before a computer-controlled character or a friend via local wireless. "In this heated rivalry, gamers are tested to prove not only who's the fastest but who has the best head-to-head gameplay strategy," said Sega's Scott A. Steinberg.

    Backbone Entertainment's Sonic Rivals ships this Fall.

  • Crash Crashes Into DS

    [ds]

    Crash Bandicoot will be coming to the DS platform for the first time with Crash Boom Bang!, developed by Dimps--largely known for its anime licensed games--and published by Crash owner Vivendi. Crash Boom Bang! collects 40 different mini-games that can be played via local wireless multiplayer, as well as the ability for players to bet on game outcomes and trade collectible items.

    Dimps' Crash Boom Bang! ships this October. - Screenshot.

  • Ubisoft at E3

    [ps2] [ps3] [xbox] [xbox360] [gamecube] [nintendo] [ds] [psp] [gba]

    In addition to its Rayman announcement, Ubisoft also sent along its official E3 game lineup, consisting of ten titles, including one not yet officially announced. They are as follows:

    - Assassin's Creed (PS3)
    - Brothers in Arms Hell's Highway (PS3, X360, PC)
    - Dark Messiah of Might & Magic (PC)
    - Enchanted Arms (X360)
    - "Game to be Unveiled," an as yet unannounced game from Timesplitters developer Free Radical
    - Open Season (PS2, Xbox, GCN, X360, DS, PSP, GBA, PC)
    - Rayman Raving Rabbids (Wii, "current and next-generation consoles")
    - Red Steel (Wii)
    - Tom Clancy's Splinter Cell Double Agent (PS2, Xbox, GCN, X360, PS3, PC)
    - Tom Clancy's Rainbow Six Vegas (PS2, Xbox, PS3, X360, PC)

  • Midway at E3

    [ps2] [ps3] [xbox] [xbox360] [gamecube] [nintendo] [ds] [psp] [gba]

    Midway is the latest publisher to reveal its E3 lineup, and it consists of fourteen games. They are:

    - John Woo Presents Stranglehold (PS3, X360, PC)
    - Unreal Tournament 2007 (PS3, PC)
    - Blitz: The League (X360, Wii, PSP)
    - Mortal Kombat: Armageddon (PS2, Xbox)
    - Spy Hunter: Nowhere to Run (PS2, Xbox)
    - The Lord of the Rings Online: Shadows of Angmar (PC)
    - Rise & Fall: Civilizations at War (PC)
    - Happy Feet (PS2, GCN, Wii, GBA, DS, PC)
    - The Ant Bully (PS2, GCN, GBA, PC)
    - The Grim Adventures of Billy & Mandy (PS2, GCN, GBA)
    - MLB SlugFest 2006 (PS2, Xbox)
    - RUSH (PSP)
    - Mortal Kombat: Unchained (PSP)
    - NBA Ballers: Rebound (PSP)

  • Nintendo Gears Up for E3

    [gamecube] [nintendo] [ds]

    With Sony, then Microsoft having launched their official E3 coverage sites, Nintendo has followed suit. The site promises live coverage of Nintendo's Wii unveiling press conference as well as show floor coverage.

  • Misc. Q&As/Features

    In case you still aren't convinced it's real, AGFRAG studio head Joseph Hatcher takes some time to speak about the upcoming Bob Ross video game for Wii.

    Hudson Entertainment has part two of an internal interview with company president John Greiner, discussing Hudson's past and future, as well as its role in opening up Nintendo platforms to third parties.

    GameSpot chats with Sega's Takashi Iizuka about the upcoming Sonic Rivals (PSP).

    IGN chats with Midway's Kraig Kujawa about the Wii version of Blitz: The League (also X360, PSP), internally referred to as "Blitz: The Wiigue."

Misc. Media/Previews

PS2

Movies: Rogue Galaxy (PS2).

GCN/Wii

Screenshots: Rayman Raving Rabbids (Wii, also "current and next-generation video game consoles").

Portable

IGN checks out SCEJ's Work Time Fun (PSP).

Screenshots: Crash Boom Bang! (DS). Sonic Rivals (PSP).

Movies: The Legend of Heroes II: Prophecy of the Moonlight Witch (PSP).

Multi

GameSpot takes a look at Traveller's Tales' LEGO Star Wars II: The Original Trilogy (PS2, Xbox, GCN, DS, PSP, GBA< PC). 1UP takes a first look at Neversoft's Tony Hawk's Project 8 (PS3, X360).

Screenshots: Cars (PS2, Xbox, GCN, DS, PSP, GBA, PC). Justice League Heroes (PS2, Xbox, PSP).

Console Game Of The Evening [Submit Yours!]

Alex Kidd in Miracle World for the Sega Master System. "You have to eat a hamburger to finish each level? Need I say anymore..." (submitted by MaverickUK)

Late Night Consoling

Oct 28, 2005 10:00pm CST tags: Infinity Ward, Denis Dyack, Capcom, Rockstar, Square Enix, Sega, Silicon Knights, 2K Sports, Games: Console
Comin' to you from the BlizzCon press room, it's Late Night Consoling: Quick Edition.

Note: The Xbox 360 story regarding single-threaded games has been updated.

  • Microsoft Discusses 360 Release

    [xbox]

    Microsoft announced its earning today for the latest financial quarter, with its Home and Entertainment Division (which contains the company's Xbox operations) posting a loss of $141M, up from a $131M loss last year. The increased loss can be attributed to slowing Xbox sales, which dropped $132M in revenue from last year in part due to the upcoming Xbox 360 devaluing the current-gen Xbox. Microsoft expects losses to continue to increase into the next quarter as the company spends more on the Xbox 360 launch and associated marketing and events.

    Notably, Microsoft indicated that analysts have actually been "expecting more of a launch spike than we were" in regards to initial Xbox 360 shipments, which is somewhat surprising because analysts have already been forecasting lower-than-planned ship numbers. The statement does not bode well for gamers who want a 360 but haven't already pre-ordered one (nor does it bode well for gamers who pre-ordered their consoles late in the game).

  • X360 Launch Titles Single-Threaded

    [xbox]

    Everybody's favorite industry muckraker The Inquirer has posted a claim that all of the Xbox 360 launch titles are single-threaded, using only one of the six available threads present in the machine's three double-threaded processing cores. This wouldn't be all that surprising, given that multithreaded programming is something that is entirely new to the game development world and many developers have outright stated that it will take some time to wrap their heads around the concept and develop a strong competency with it. That said, The Inquirer has not always been known for its rock-solid research, and this news should still be treated as rumor.

    As such, GameSpot has featured the story in its latest edition of Rumor Control, and it looks like Microsoft has not confirmed or denied the allegation.

    UPDATE: I have received confirmation from a designer at Infinity Ward, assuring me that the Xbox 360 version of Call of Duty 2 (X360, PC) is in fact running on at least two threads. While he could not elaborate into specific technical details, he is definitely aware that the game's AI is being run on a separate thread than the rest of the code.

    A developer at Pseudo has also written, confirming that Full Auto (X360) in fact uses all six threads across all three cores. So there you go!

  • THQ Touches On Next Generation

    [ps2] [xbox] [nintendo]

    THQ released its latest financial reports today, with a loss for the second quarter of $1.4M. The number is a great improvement over last year's second quarter loss of $6.4M, and was lower than analysts expected.

    The company also made a few announcements regarding the next console generation. For one thing, Volition's GTA-esque Saint's Row (X360), once speculated for the Xbox 360's launch window, has been delayed. The title will not ship until the first quarter of THQ's 2007 fiscal year, which begins next April.

    THQ also has 13 games in the works for the three next-gen consoles, and claims that four will be released in its current fiscal year--which, of course, means before next April. Considering the publisher stated that it expects both PS3 and Revolution to ship in the second half of 2006, one would assume that all four of those titles are set for Xbox 360.

    In regards to all three consoles, THQ is currently planning on devoting approximately 40% of its development budget to Xbox 360, 40% to PS3, and 20% to Revolution. The company is currently increasing its Revolution development, and explained that its lower Revolution budget is due to the console still being largely unrevealed. In regards to Nintendo as a company, THQ president Brian Farrell told IGNCube last month that "Nintendo is waking up," and that "We're seeing more from Nintendo now [for Revolution] than we have on any other Nintendo platform," though at the time he declined to elaborate due to nondisclosure agreements.

  • Tool for GTA:LCS Soundtracks

    [psp]

    Owners of Rockstar's Grand Theft Auto: Liberty City Stories (PSP) who wish to take advantage of the game's custom soundtrack support will need to download a special tool to convert music files into a format accepted by the game. The utility is conveniently mirrored on FileShack right here.

    In the readme, Rockstar notes, "RCT is designed not to work with personally created CDs or CDs containing music encoded via MP3, WMA or other compression techniques. By using RCT, you acknowledge and agree that all conversions created through RCT are solely for your private use to enhance your enjoyment of the gameplay of Grand Theft Auto: Liberty City Stories and may not be reproduced or distributed to others."

  • Misc. Q&As/Features

    GameSpot chats with Silicon Knights president Denis Dyack regarding the studio's long in the works title Too Human (X360).

Misc. Media/Previews

Xbox/X360

GameSpot checks out People Can Fly's Painkiller: Hell Wars (Xbox).

Portable

Game Informer has movies and a preview of Alphadream's Mario & Luigi: Partners in Time (DS). GameSpot has Famitsu-sourced details on Marvelous' Ys Strategy (DS) (so does IGN), Square Enix's Final Fantasy III (DS, also NES) (so does IGN), and Capcom's Resident Evil: Deadly Silence. IGN previews Nintendo's Super Princess Peach (DS), Genius Sonority's Pokemon Torouze (DS), and Planet Moon's Infected (PSP).

Multi

GameSpot previews 2K Sports' College Hoops 2K6 (PS2, Xbox, X360). IGN looks at Harmonix's Karaoke Revolution Party (PS2, Xbox, GCN). IGN checks out Sega's Shadow the Hedgehog (PS2, Xbox, GCN).

Late Night Consoling

Okay, so... I'm not really sure what kind of response I expected from that Electroplankton review, but suffice to say I didn't anticipate that. It's cool, though! Got some interesting feedback. I was gone the whole day (covering non-wacky games for you guys!) so unfortunately I didn't get to respond to the thread at all. One thing to bear in mind is that as of now I've only done one actual review for this site. Shack isn't even known for having reviews ever, so it would seem odd to take that lone exception as a precedent. I like reviewing games though, so if you guys want me to do it more often I can. Electroplankton was not chosen as "my inaugural review," it was just a game I wanted to play so I figured why not let Shackers know what I thought? Likewise, in terms of previews, Osu! Tatakae! Ouendan! is just one out of a whole bunch I've done here so far. Two titles do not a rule make.

So, yeah! Hopefully that's sort of cleared up. Thank you to those in the comments who voiced either side, just remember that I'm not trying to lay down some manifesto one way or the other. Basically: I like games, lots of different ones. Sitting on my shelf next to Kirby Canvas Curse is Max Payne 2. Well, not right next to it, but you get the point.

  • Be Charitable, Buy Crazy Game Stuff

    [ps2] [xbox] [gamecube]

    The Entertainment Software Association holds yearly benefits to improve the quality of life for children in America, aiming to create positive social impact by being a large contributor to such organizations as the Boys and Girls Clubs of America, the Juvenile Diabetes Research Foundation, the Starlight Children's Foundation, and more. Right now, the ESA is holding a rather large eBay auction to raise money, and the items up for bidding range from the extremely rare (a Star Wars lightsaber signed by George Lucas) to the oddly mundane (an HP Photosmart printer).

    Other items up for grabs include two tickets to E3 along with a pass to Nintendo's private E3 party, two tickets to E3 along with a pass to Sony's private E3 party, an Xbox 360 signed by Bill Gates, and a six-foot-tall statue of Halo's Master Chief.

    Most of the auctions end in the next few days, so if you have cash to burn for a charitable cause, get on it!

  • Microsoft Worried About 360 Launch

    [xbox]

    For those who wonder why console manufacturers always take so long to launch their machines in certain territories, Microsoft's Peter Moore has this to say: "There's a reason no-one has done this before and we are figuring that out. If we knew what we were getting into, we might not have done it."

    A BBC report indicates Microsoft is getting rather worried about its ability to keep its upcoming Xbox 360 console stocked worldwide in a far shorter timeframe than has ever been attempted before with a major console. Moore seems determined to see the problem through, but don't ask him how he's going to do that; he doesn't know. "We're going to ship all around the world; how we're going to do that, I don't know," said Moore. "We're going to rent every 747 we can find."

    The article also brings up the issue of launch titles, a topic Microsoft seems to want to avoid answering conclusively until the last possible moment. In regards to Microsoft-published anticipated titles such as Rare's Perfect Dark Zero and Kameo: Elements of Power as well as Bizarre's Project Gotham Racing 3, Microsoft Chief XNA Architect J Allard said, "These games are not far from being done, and if they're three weeks after the launch or they're on launch day I don't think it makes a significant difference." Moore echoed those sentiments: "Games will arrive with a thousand bugs and get into the certification process. They make it or they don't. It's no big deal if a game takes another week. The consumer will get a strong line-up."

  • Real Time Worlds Licenses Unreal 3

    [xbox]

    Real Time Worlds, the studio founded by Lemmings and Grand Theft Auto creator David Jones, announced today an agreement with Epic to license the Unreal Engine 3 for use in any of the studio's games. The first title to take advantage of the deal is the upcoming MMO All Points Bulletin (APC) (X360, PC). Real Time Worlds is also working on Crackdown for Xbox 360, but it was not specified whether it will make use of Unreal technology. The game sports a very stylized visual aesthetic, in large part due to its atypical color palette.

    Webzen, the Korean firm publishing APB, has also obtained several licenses of the engine.

  • Nintendo Announces Two Bundles

    [ds] [gamecube]

    Nintendo just announced two upcoming hardware bundles, one for its DS console and one for the GameCube.

    I've seen quite a few people ask about this in chatty, so here's your answer: Two weeks after Mario Kart DS hits stores, Nintendo will launch a Red Hot Nintendo DS bundle. Like the recently-announced Nintendogs bundle, it goes for $149.99 (the price of a standalone DS before its recent price cut), comes in a limited edition color scheme, and includes a full game. In this case, the game is of course Mario Kart DS and the limited edition color is a deep red. The deal also comes with a checkered-flag wrist strap as well as various decals. Mario Kart DS ships November 14, and the bundle will follow on November 28.

    Nintendo also announced another GameCube promotion, following the recent Super Smash Bros. bundle. November 7 will see the release of a bundle containing a GameCube, Mario Party 7, a GameCube microphone, and two controllers--all for $99.99. Separately, the items would retail for about $175, with the upcoming Mario Party 7 priced at $49.99.

  • 24 Hour Dance Dance Fitness Revolution Alpha Extreme

    [ps2] [xbox]

    Konami has announced a deal with major U.S. gym club chain 24 Hour Fitness to include DDR machines in 24 Hour Fitness locations. The machines will be featured in grand openings of the chain, as well as in 24 Hour's Kids Club section. 30-day trial passes to 24 Hour Fitness will be included in copies of Dance Dance Revolution EXTREME 2 (PS2) and Dance Dance Revolution Ultramix 3 (Xbox).

  • Misc. Q&As/Features

    IGN asks a few questions of Silicon Knights president Denis Dyack regarding the studio's upcoming Too Human (X360).

    1UP has a developer interview with The Creative Assembly's Clive Gratton regarding Spartan: Total Warrior (PS2, Xbox, GCN).

    Iain Simons at Gamasutra has a feature up on the processes followed by Xbox 360 design director Jonathan Hayes.

Misc. Media/Previews

PS2

1UP keeps going with day 3's coverage of Fumito Ueda's Shadow of the Colossus (PS2), today looking back on Ico (PS2). GameSpot previews Harmonix's Guitar Hero (PS2).

Screenshots: Dynasty Warriors 5: Xtreme Legends (PS2). Mobile Suit Saga (PS2). WWE SmackDown! vs. RAW 2006 (PS2, also PSP).

Xbox

Screenshots: Shadow of Aten (X360, also PC).

Movies: Shadow of Aten (X360, also PC). Top Spin 2 (X360, also DS, GBA).

Portable

IGN digs up some info on Nintendo's Mario Kart DS (DS), Square Enix's Children of Mana (DS), and Mistwalker's ASH (DS). Eurogamer also scrounges some info on Nintendo's Animal Crossing: Wild World (DS). Meanwhile, GameSpot gets a non-exclusive look at the multiplayer in Raven's X-Men Legends II: Rise of Apocalypse (PSP, also PS2, Xbox, GCN, PC) as well as a preview of Sony Online's Field Commander (PSP). IGN checks out Sony Online's Untold Legend: The Warrior's Code (PSP).

Screenshots: Viewtiful Joe: Double Trouble (DS). Burnout Legends (DS, also PSP).

Movies: Viewtiful Joe: Double Trouble (DS).

Multi

IGN previews Rockstar's The Warriors (PS2, Xbox).

Screenshots: Crash Tag Team Racing (PS2, Xbox, GCN, DS, PSP).

Console Game Of The Evening [Submit Yours!]

Chrono Cross for the PS1. "Innovative combat system, pretty graphics (for the time), and interesting characters, locations, and story made this my most favorite RPG of all time." (submitted by rotten element)

Late Night Consoling

May 12, 2005 10:00pm CST tags: Denis Dyack, Capcom, Tecmo, Square Enix, Games: Console, Sony, SOCOM, Gauntlet
Okay, my quick-hit reaction: glad there's only one version, happy for the included hard drive, and kudos on the semi-free Xbox Live Silver. Boo-urns to paying for a WiFi adapter and battery controllers. All this news today has basically focused on the hardware, which is fine, but as they always say, it's all about the games, and that's what E3 will be for. There was a rumor floating around form respectable organizations that some devs immediately switched from Xbox 360 to PS3 after seeing Sony's hardware in action. Will the huge amount of hardware features win out over pure technological prowess?
  • More on Xbox 360

    [xbox]

    Your first order of business is to read this if you haven't yet. Many sites have updated with their large overviews of the console. Here they are: Game Informer, TeamXbox, GameSpot, and IGN. Quite a bit of reading, so enjoy! Also, this video surfaced today with overly-excited Xbox 360 engineers discussing the hardware. Trust me, this six minute clip is twenty times more informative than the MTV show.

  • PS3 This Year?

    [ps2]

    It's a possibility according to Sony's chief financial officer Takao Yuhara. Speaking to a Japanese news service, he said, "For the year end sales season, simultaneously building up both the PlayStation Portable system in America and Europe as well as the next generation PlayStation is one option that we have." A plausible scenario or some early smoke-blowing prior to the announcement of the Xbox 360?

  • Capcom's Latest: Devil Kings

    [ps2]

    Capcom revealed their newest game, Devil Kings, for the PS2. You will control different heroes from warring nations, each of which has special and unique abilities, with the goal to eventually unify the country. Experience points play a big role as each character is upgradable. More will be seen at E3. Screenshots inside the link.

  • Q Entertainment's Xbox 360 Title

    The first screenshot of Q Entertainment's Xbox 360 has been discovered. Information is very scarce, but it'll be called Ninety-Nine Nights and judging from the screenshot, looks like large armies will play a significant role. Hopefully more will be revealed soon.

  • Dead or Alive 4 for Xbox 360

    A boatload of screenshots for Dead or Alive 4 have surfaced and it has been supposedly confirmed that it will be an Xbox 360 game. The game shows plenty of returning characters and some new ones, but Tecmo has said these are unofficial shots. An official announcement at E3 is expected.

  • New MechAssault 2 Content

    [xbox]

    Microsoft released today new premium downloadable content for MechAssault 2: Lone Wolf. For $4.99, Xbox Live subscribers can purchase six new maps (each supporting up to 12 players) and the new Goblin armored vehicle.

  • FF7: Advent Children Dated

    [psp]

    Square Enix revealed that their animated film project, Final Fantasy VII: Advent Children, will receive a simultaneous release in both the US and Japan on September 14th of this year. As for the US launch, it appears it will only be available on DVD. Hopefully E3 will provide clarity.

  • Misc. Q&As/Features

    [ps2] [xbox]

    IGN has a video interview with Silicon Knight's president, Denis Dyack, even discussing their split with Nintendo.

Misc. Media/Previews

PS2

IGN showcases The Warriors. Games Domain takes a look at SOCOM 3.

Xbox

We have the first shots of Ghost Recon 3 here at the Shack. The Magic Box has new images for Ninja Gaiden Black. IGN shares shots of Kingdom Under Fire: Heroes.

GameCube

GamesAreFun has a few image collections of Mario Baseball and Pokemon XD.

Portable

Shots of Bomberman DS are at GameSpot.

Multi

GamerFeed previews State of Emergency 2 (PS2, Xbox). GameStop has new trailers for Mortal Kombat: Shaolin Monks (PS2, Xbox) and Gauntlet: Seven Sorrows (PS2, Xbox). IGN posts a few screens for The Living Dead (PS2, Xbox, GCN).

Console Game Of The Evening [Submit Yours!]

Major League Baseball Featuring Ken Griffey, Jr. for the Nintendo 64. "Can't beat the simple but fun gameplay in this baseball title." (submitted by RogeR1).

Late Night Consoling

Mar 12, 2004 10:00pm CST tags: Konami, Denis Dyack, Capcom, Tecmo, Sega, Silicon Knights, Games: Console, Sony
I'm only on the third or fourth mission of the first chapter of Final Fantasy X-2, but I think I need to take some time to figure out the battle system before I proceed. I haven't had too much trouble with the regular or boss fights in the previous missions, but on this new one, I found myself having to use Phoenix Downs in regular random monster encounters, and that's really not a good thing at all. I thought I understood the whole "dressphere" and "garment grid" system, but clearly it didn't sink in much. I figure I'll either RTFM or find a FAQ online to figure this stuff out (I already tried IGN's guide, but that's absolutely worthless in this regard). I hear from a lot of people that once you get the hang of it it's really a cool system, but it just hasn't clicked with me yet. Anyone have any pointers for a newbie?

Nintendo Possible DS Specs Leaked
An image said to be from Nintendo's official spec sheet for their DS system has made its way around the web over the last 48 hours. The image, which you can read all about at IGN, is labeled here as "Nitro" which was confirmed as an older codename for the system. The spec sheet has some surprising features listed, including a touch-sensitive screen, 802.11b support (suggesting online gameplay) and some serious horsepower, as it's able to produce as many as 120,000 polygons per second. It should be pointed out that those polygon figures are almost always supreme exaggerations, and don't reflect anything resembling actual gameplay. Still, it's an impressive list of features for the system. IGN has also posted another article containing all the information known to date about the system.
Xbox Pro Evolution Soccer Announced for Xbox
Somebody restrain pup...Konami of Europe has announced plans to release Pro Evolution Soccer (known here and in Japan as Winning Eleven) for Xbox. Before you get too excited, you should know that only the European release is officially planned at this time, and no decision has been made as to whether or not it will see the light of day elsewhere in the world. Still, the question on everybody's mind is whether or not it will support Xbox Live (down pup, down!), but those scruffy brits at Computer and Video Games point out that in an older interview, the creator of the series expressed his desire to work on Xbox Live. My guess is that if there's even a tiny chance of this happening, Microsoft will push for it as hard as they possibly can.
Xbox Ninja Gaiden Intact in Europe (For Now)
Eurogamer.net is reporting that the rumors that the decapitations have been removed from Ninja Gaiden for its European release are sheer rubbish. But there is a catch: Tecmo has acknowledged that the standards in certain European countries are stricter than here in the US and in Japan, so changes may have to be made. But for now, they intend to submit the game 100% intact for approval in those countries.
PS2 Xbox CNN/Money on N.A.R.C.
The latest edition of the Game Over column over at CNN/Money looks squarely at N.A.R.C, the upcoming overhaul of the arcade classic. It would appear that this game is being developed with controversy completely in mind, as the game will actually reward you for taking the drugs you capture from felons, so if you've always wanted to play a game where you can smoke some crack, well then here you go. While the original is hardly a classic, it was a game that was adamantly anti-drug (complete with that corny "WINNERS DON'T USE DRUGS" icon with the Presidential seal) so it's a bit disappointing that Midway is so set on turning the name on its head.
PS2 Harry Potter and the EyeToy
Proving that the EyeToy is very much mainstream and very much here to stay, EA announced today that their upcoming title Harry Potter and the Prisoner of Azkaban will contain special games designed for use with Sony's camera add-on. Adding to the game's cachet of gee whiz features is support for the USB headset, as the game will take voice commands as well. For more on these features, consult CVG's hands-on look at the game.
GameBoy Advance Nintendo Announces Joy Spots For GBA
Nintendo of Japan has announced an interesting initiative to support their GBAWireless Adapter, which recently shipped in Japan with Pokemon Leaf Green/FireRed. Called Joy Spot, the service will be installed in special retaillocations, and will allow GBA owners with the adapter to compete against eachother, as well as unlock special features in supported games. The first gamessupported will be the aforementioned Pokemon of course, butalso the upcoming Mario Golf: Advance Tour.
Xbox Xbox Bigwigs Keynote at GDC
Those rumors about some sort of Xbox 2-Xenon-Ybox-Josephine announcement at the Game Developer's Conference got a bit louder today, as it was announced that Robbie Bach and J Allard will be presenting the keynote address. Details of their speech are of course impossible to find anywhere, but it's being called "Getting to the Game" which suggests...well, nothing really. Use your imagination. I'm coming up with squat.
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New Bionic Commando in the Works?
From the unsubstantiated rumors department comes thisitem at Games Are Fun that Capcom's Studio 8 is working on a revival of the venerable Bionic Commando series. Studio 8 is the same group of people that produced the two Maximo titles, which basically means if this is true, the series' legendary difficulty won't be lost in the revival.
GameBoy Advance Nintendo Cracking Down on GBA Emulation
Slashdot Games is reporting that Nintendo has been awarded a patent for emulating a handheld system in software, which they are using to try and shut down a planned Game Boy Advance emulator for the Tapwave Zodiac.
PS2 Tekken 5 at E3?
Computer and Video Games hasposted a news item relaying a rumor that Tekken5 may be debuted at E3 in May. The bigger question of course, is willanyone care? I don't know about anyone else, but Tekken 4 cameand went without my even noticing it for a second, and unless it features amazingonline support, or something that separates it from the pack, there's nothingthat will get me to even glance at the game.
Nintendo Gumpei Yokoi Article
An article over at GamersEurope talks about the life of Gumpei Yokoi, one of the true visionaries of this industry, and a man who played an instrumental role in the success of Nintendo. The article isn't particularly long, but it does detail the history of the Game & Watch, one of Yokoi's biggest achievements. It's not quite as detailed when it comes to his other two biggies (the Game Boy and SNES) or his one big failure (the Virtual Boy) but it's definitely worth a read nonetheless.
Xbox New Weekly Halo Update
The latest weekly Halo update is out, and this time canbe foundat Halo Babies. This week's update contains info on a recent visit by themakers of that freaky Master Chief armor,hints at two upcoming magazine previews of Halo 2 and more.
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Misc. Interviews
GameInformer has conducted an interview with Denis Dyack, the president of Silicon Knights, talking with him about their just-shipped Metal Gear Solid: The Twin Snakes and other topics (including his desire to remake Kid Icarus). And on a totally different subject, 1UP has posted an interview with Kudo Tsunoda, the producer of the upcoming Fight Night 2004.
  Misc. Media/Previews
GameCube New looks at WWE: Day of Reckoning are up at GameSpot, GamerFeed, IGN and Planet GameCube.
PS2 GameSpot has new shots from Bujingai: The Forsaken City and impressions of Resident Evil Outbreak, IGN has new looks at Onimusha: Blade Warriors and Black Wind and new details from Street Fighter III: Third Strike and 1UP has an exclusive preview of Sly 2: Band of Thieves.
Xbox Updated impressions from Sudeki are up at GameSpot tonight and IGN has new shots from Dead or Alive Ultimate and Sudeki.
GameBoy Advance GameSpot has some new details from Sonic Advance 3, The Magic Box ha