It was during a turret sequence, as the repetitive sound of the gun cycled for what seemed like minutes, that I had the familiar thought: "Maybe we really don't need another World War II shooter right now."
I have always dismissed the usual complaints of World War II oversaturation. After all, without more games based on The War, we wouldn't have something like Company of Heroes. Who cares what the setting is, as long as the game is solid?
But do we really need a new version of Stalingrad every two years? How many times can we plant the same charges on anti-aircraft guns, and fire the same bazookas at scripted tanks, before we give up and start to root for the Nazis? Even the Hollywood cycle allows some time between genre exploitation. Sometimes you need a little Blackhawk Down between your Private Ryans.
Treyarch had the same thought. After finishing Call of Duty 3, the studio didn't want to do another World War II game. But after seeing the success of Infinity Ward's Call of Duty 4, and admiring the level of polish, Treyarch wanted another crack at the genre--a chance to prove that it could take the Modern Warfare mold, fill it with Thompsons and Nazis, and justify the purchase of another trip to Berlin for burned out gamers.
And after getting my hands on the game, I have to admit--the designers... Read more