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AIAS President: 'Game Reviewers Are Lazy'

Jul 30, 2008 4:58pm CST tags: Game Reviews, AIAS
Speaking on the current state of video game journalism and criticism, Academy of Interactive Arts & Sciences president Joseph Olin has expressed his belief that "game reviewers are lazy" due to a reliance on scores and the desire to review a game quickly.

"When I just see a score, whether it's a Metacritic score or 5 stars or 4 thumbs, that doesn't tell me anything," Olin told Shacknews during an extensive interview, to be published in full at a later date. "I am never surprised when there's as much as a 40% or 50% variance between Metacritic numbers and user numbers."

"My pet peeve is that game reviewers are lazy," he said. "Not all, but in terms of the reviews [something like] 'This game isn't as good because let's compare it to that game over there and that game was great.' Who gives a, you know, bleep?"

"How can you review a game, how can you give a comment about a game like Grand Theft Auto IV, that has 40-plus hours or more of gameplay, if you've only spent 2 1/2 to 3 hours playing it," Olin asked, describing his query as a "challenge" to the industry.

"It would be like reviewing a movie but only seeing the opening, first reel... Read more

AIAS Honors Call of Duty 4, BioShock, The Orange Box in GOTY Awards

Feb 08, 2008 12:38pm CST tags: Infinity Ward, Valve, Crytek, Games: PC & Console, AIAS, Call of Duty 4: Modern Warfare
During an awards ceremony last night, the Academy of Interactive Arts & Sciences named Infinity Wards' Call of Duty 4: Modern Warfare (PC, PS3, X360) as 2007's Overall Game of the Year. The title also took three other awards: Console Game of the Year, Action Game of the Year, and Outstanding Achievement in Online Game Play.

Valve's The Orange Box (PC, PS3, X360) was named Computer Game of the Year, while Outstanding Achievement in Game Design, Game Play Engineering, and Character Performance all went to Portal, one of the three new titles contained within the bundle.

Harmonix's Rock Band (PS2, PS3, X360) was honored as Family Game of the Year along with awards for Outstanding Innovation in both Gaming and Soundtrack. Nintendo's The Legend of Zelda: Phantom Hourglass (DS) took Handheld... Read more

Blizzard's Mike Morhaime Joins AIAS Hall of Fame

Dec 12, 2007 11:47am CST tags: MMO, Will Wright, Peter Molyneux, Sid Meier, Activision, Vivendi, BioWare, Blizzard, Industry News: PC & Console, AIAS
Blizzard CEO Mike MorhaimeBlizzard Entertainment co-founder, president and CEO Mike Morhaime (pictured left) is the latest addition to the Academy of Interactive Arts & Sciences' Hall of Fame, the academy announced today.

Morhaime marks the eleventh inductee into the Hall of Fame, joining renowned industry figures such as Sid Meier, Will Wright, Shigeru Miyamoto, Richard Garriott, Peter Molyneux, Trip Hawkins, and Yu Suzuki.

"This is a great honor, and I'm proud to receive it," said Morhaime. "The success that Blizzard Entertainment has had over the years would not have been possible without the enthusiasm and support of players around the world, and the passion and dedication of our employees, so I thank all of them for contributing to this achievement."

Though Morhaime has contributed to beloved Blizzard franchises--including Warcraft, StarCraft, and Diablo--it is the company's work with its ludicrously... Read more

PlayStation Creator Kutaragi Will Receive Lifetime Achievement Award from AIAS

Nov 26, 2007 1:49pm CST tags: Industry News: Console, Sony, AIAS
Former Sony Computer Entertainment CEO Ken Kutaragi, the "Father of PlayStation," will receive the Academy of Interactive Arts & Sciences 2008 Lifetime Achievement Award at next year's D.I.C.E. Summit, the academy announced today.

The ceremony on February 7 will mark the second time a lifetime achievement award has been granted by the academy, with the first going to former Nintendo of America executives Minoru Arakawa and Howard Lincoln this year.

Kutaragi retired from his position as director, chairman and group CEO of SCEI on June 19, replaced by SCEI president Kaz Hirai. He now serves as honorary chairman and senior technology adviser to Sony CEO Howard Stringer.

During his tenure at SCEI, Kutaragi helmed the creation of every major PlayStation product, including the handheld PSP and PlayStation 3.

Late Night Consoling

Feb 07, 2007 10:00pm CST tags: Ready at Dawn, Activision, Bethesda, Capcom, Rockstar, Square Enix, Games: Console, Sony, AIAS, Relic Entertainment
  • Okami, Oblivion top GDCA award noms; Schafer to host

    [ps2] [xbox] [xbox360] [gamecube] [wii] [psp]

    This week, the full list of nominations for the always high quality Game Developers Choice Awards, hosted every year during Game Developers Conference by the International Game Developers Association, was revealed. Dominating the list of nominees with four nods each were Clover Studio's Okami (PS2) and Bethesda Softworks' The Elder Scrolls IV: Oblivion (X360, PC). The former was commended for Character Design, Game Design, and Visual Arts, and the latter for Game Design, Visual Arts, and Writing, while both games took nods for Best Game.

    Strikingly unlike the AIAS Interactive Achievement Awards, which perennially snub titles from non-member publishers, the GDCA honors any game that receives enough nominations from its voting body, which includes professionals from throughout the games industry. Notably, Capcom, whose games have been absent from the AIAS awards for several years, tied with Nintendo for second most total GDCA nominations; each publisher garnered five. Capcom's non-Okami nod was in Technology for Dead Rising (X360). Nintendo's five were split between Wii Sports (Wii) and The Legend of Zelda: Twilight Princess (GCN, Wii), each of which is up for Best Game, making Nintendo the only publisher to have two titles in the running for the show's top honor. The top performing publisher was Microsoft, which saw developers Rare and Epic take three nods each for Viva Pinata (X360) and Gears of War (X360); the latter title is up for Best Game.

    The other games to receive multiple nods were Relic Entertainment's Company of Heroes (PC), Sony Computer Entertainment's LocoRoco (PSP), Rockstar Vancouver's Bully (PS2), and Square Enix's Final Fantasy XII (PS2), each with two nominations. Despite strong critical and commercial success in the portable segment last year, LocoRoco was the only portable game to make the list, though Daxter (PSP) developer Ready at Dawn was recognized in the New Studio category alongside fellow newcomers such as Iron Lore Entertainment for Titan Quest (PC) and Naked Sky Entertainment for RoboBlitz (X360, PC).

    The Game Developers Choice Awards will be presented during this year's Game Developers Conference at San Francisco's Moscone Center on March 7 at 6:30pm. Hosting the ceremony will be Double Fine Productions founder Tim Schafer, whose studio last year achieved four nominations and two wins for its excellent game Psychonauts (PS2, Xbox, PC). Mega64 and DJ Chris (by whom the IGDA likely means MC Chris) will be providing entertainment.

  • GTA: Vice City Stories to be told on PS2

    [ps2] [psp]

    Last year, Rockster Leeds' Grand Theft Auto: Vice City Stories was released a PSP exclusive, following up on the studio's prior PSP game Grand Theft Auto: Liberty City Stories. Liberty City Stories was eventually released on PlayStation 2 as well, though shortly before its release Rockstar representatives indicated that there were no such plans in the works for the second game in the spinoff series.

    Today, the publisher officially confirmed via a very brief press release that, as many have suspected, Vice City Stories is indeed coming to PlayStation 2 after all--and soon. The game will be on North American store shelves on March 6, 2007, to follow in Europe three days later.

  • ATVI to up Nintendo output, take Downhill Jam to PS2

    [ps2] [ps3] [xbox] [xbox360] [gamecube] [wii] [ds] [psp] [gba]

    After announcing record financial results today, publisher Activision held a followup conference call during which company executives discussed the announced figures as well as spoke on the company's plans for the near future. Chairman and CEO Bobby Kotick congratulated the company on its performance on next-gen (ie, current-gen) platforms, noting that Activision was the only company to be within the top three publishers on all three current home consoles. Kotick went on to speak more specifically on Wii, noting that the company plans to strengthen its output on that platform as well as on Nintendo DS. "Activision recognized the Wii opportunity on, and we had one of the largest lineups at launch. In fiscal 08, we will double our product offerings on Wii and DS as we plan to be even more successful on these platforms," he said, adding, "To date, there has been strong consumer response to all three next-generation consoles, which truly are delivering new gaming experiences to broader, more diverse audiences than ever before."

    Despite Activision's overall Wii performance, coming in at number two on the platform, Toys for Bob's Tony Hawk's Downhill Jam sold notably below Neversoft's main franchise entry Tony Hawk's Project 8 on PlayStation 3 and Xbox 360. Perhaps partially as a result, the company revealed that Downhill Jam will be released on PlayStation 2 in calendar Q2 2007. Also likely contributing to the decision was Activision's strong success on PlayStation 2, most significantly by way of the company's star performer, Harmonix's Guitar Hero II on PS2.

    Activision noted that it expects PS2 sales to stay strong through 2007, matching calendar year sales for Wii and PS3 and coming in close to sales for Xbox 360. It also projects continued strong sales in the handheld sector.

Misc. Media/Previews

PS2/PS3

Screenshots: The Elder Scrolls IV: Oblivion (PS3, also X360, PC).

Portable

Screenshots: Wario: Master of Disguise (NDS). Pokemon: Diamond Edition (NDS).

Artwork: Wario: Master of Disguise (NDS) character artwork.

Multi

Movies: Manhunt 2 (PS2, Wii, PSP). Ghost Rider (PS2, PSP, GBA).

Console Game Of The Evening [Submit Yours!]

The Three Stooges for the NES. "Hard as hell, but the soup game was fun! Who doesn't want to play as the Stooges? Plus the fake Ghostbusters opening was cute." (submitted by RevRaven)

DICE Summit Q&A

Feb 05, 2007 7:31am CST tags: Industry News: PC & Console, AIAS, DICE
FiringSquad has a DICE summit Q&A up, asking AIAS president Joseph Olin about this game industry conference and the related Interactive Achievements Awards.

Capcom vs. AIAS, Round Two

Jan 29, 2007 10:24am CST tags: David Jaffe, Capcom, Tecmo, Industry News: PC & Console, AIAS
Last year, many gamers and industry members were surprised when the Academy of Interactive Arts and Sciences released its yearly list of gaming award nominations for 2005 and Capcom's highly praised Resident Evil 4 (PS2, GCN) was nowhere to be found. "Thank God for Capcom [not entering]. We're probably going to pick up some awards tonight," joked David Jaffe, designer of SCE Santa Monica's God of War, which indeed went on to win seven awards on twelve nominations. It turned out that Capcom had declined to join the AIAS--and pay its corporate membership dues--and meaning its games were not eligible for the ballot. AIAS voters wrote-in the game in high numbers but Capcom was informed the votes could not be counted without its membership.

Cash-strapped publisher Majesco was unable to join, leaving Double Fine's acclaimed Psychonauts (PS2, Xbox, PC) out of the running. For the larger Capcom, however, it appears to be a matter of principle as much as anything else. This year two well received Capcom games were missing from the 10th Annual Interactive Achievement Awards, its own Dead Rising (X360) and Clover Studio's Okami (PS2), the latter in particular a frequent recipient of awards from various publications.

This year, Capcom has posted a frank, full-length reply to the AIAS' methods via its forums, originally sent to GameSpot. Calling the awards "of dubious merit, at best," Capcom asked whether its company, "really [needs] to pay tens of thousands of dollars in order to present awards to our own games?"

"Again, from the AIAS webpage, their awards are supposedly about 'Recognizing the best games of 2006.' Evidently, they meant, the best games that paid to be recognized. As a company, we find ourselves questioning the value or credibility of awards that seem to honor developers for their creative work, when the truth is that their marketing departments have to pay to obtain consideration," reads the statement, which went on to add that were indeed many "fantastic" nominated games from member companies on the list of nominees.

In closing, the statement reads, "Capcom Entertainment would like to thank the gamers who have made Dead Rising and Okami so successful, the media who were similarly moved by the creativity and innovation found within the games and the teams at Capcom and Clover Studios who poured their outstanding passion, talent and creative energies into both ground-breaking games (coincidently, all things supposedly recognized by the Interactive Achievement Awards)."

In it story on the matter, GameSpot learned from AIAS representatives that in addition to Capcom and Majesco, publishers Eidos and Tecmo are not paying members; no games from the four publishers have been nominated for awards in the past three years. Apparently, the membership requirement is long standing AIAS policy but has only been enforced for the last few award shows. An AIAS representative noted that it contacted Capcom in advance soliciting membership, but the publisher declined.

The 10th Annual Interactive Achievement Awards will be presented on February 8, 2007, during the D.I.C.E. Summit in Las Vegas.

M.U.L.E. Creator Dani Bunten Berry to Join AIAS Hall of Fame

Joining a group whose ranks include industry luminaries such as Will Wright, John Carmack, Shigeru Miyamoto, Sid Meier, Peter Molyneux, Richard Garriott, and Trip Hawkins, late M.U.L.E. designer and multiplayer innovator Dani Bunten will next month become the latest inductee into the American Interactive Arts and Sciences Hall of Fame.

Bunten's seminal 1983 multiplayer turn-based strategic simulation M.U.L.E., delivered by her studio Ozark Software for Electronic Arts, was not a commercial success but became a widely played and massively influential work, one frequently cited to this day among designers. The less ambitious but more commercially palatable adventure The Seven Cities of Gold followed, and was a rare strong seller for Bunten, spawning the successor Heart of Africa. Continuing with her multiplayer innovation, Bunten released the modem-compatible Modem Wars, which suffered due to low modem penetration at the time. Two more networked games followed, Command HQ in 1990 and the four-player landmark Global Conquest in 1992, both at friend Sid Meier's studio Microprose.

In 1992, Bunten--born Daniel Bunten--underwent a male-to-female sex change operation and took the name Dani Bunten Berry. Around that time she became less publicly involved in the games industry and her design output dropped. Nonetheless she continued working on games on a more infrequent basis, gave talks, and published her writings on her personal site. About her chosen field of multiplayer items, she remarked, "Art, animation, sound, music, and people playing together! Who could ask for more in a medium!" In 1998, Bunten passed away at the age of 49 due to lung cancer.

Bunten's legacy remained strong in the development community, particularly PC design circles, during and after her life. Just prior to her passing she received a Lifetime Achievement Award from the Computer Game Developers Association. Will Wright dedicated his 2000 hit The Sims to her.

The award will be presented at the annual D.I.C.E. summit on February 8. Legendary designer Sid Meier will accept the award on her behalf.

Nintendo of America Execs Honored by AIAS

Dec 20, 2006 3:50pm CST tags: Electronic Arts, Games: Console, Nintendo, AIAS
The Academy of Interactive Arts and Sciences has announced that it plans to present its inaugural Lifetime Achievement Award to former Nintendo of America executives Minoru Arakawa and Howard Lincoln. Arakawa, NoA's founding president, and Lincoln, its initial legal counsel and eventual chairman, established Nintendo's significant North American presence following and defined many of the sometimes controversial practices and underpinnings that remain fundamental parts of the games industry's structure today. The duo, particularly Lincoln, was also well known for establishing Nintendo as a sometimes ruthless legal heavyweight when challenged by lawsuits.

Said Arakawa, "I wish I could say that when we took the first Nintendo machines to sell in New York City in 1985 we knew we had a hit. But that was hardly the case. The fact that video games became popular so quickly with tens of millions of people around the world is both gratifying, and honestly, still a little amazing." Lincoln commented, "There may be no other business where fortunes can change so quickly, and that makes it great fun. This is a pure entertainment industry where you place big bets, rely on creativity and reshuffle the deck every time a new generation of machines arrives."

Electronic Arts CEO Larry Probst will deliver the award during the Interactive Achievement Awards cerimony at the D.I.C.E. Summit 2007 in Las Vegas next February. "I am honored to present the AIAS Lifetime Achievement Award to Minoru Arakawa and Howard Lincoln," said Probst. "Both are pioneers whose contribution to Nintendo and to the game industry has had a profound impact on interactive entertainment. These men personify the industry's highest ideals for integrity, creativity and innovation."

Late Night Consoling

Feb 10, 2006 10:15pm CST tags: Namco, David Jaffe, LucasArts, Capcom, Blizzard, 2K Games, Square Enix, DLC, Games: Console, Sony, AIAS
I actually preordered one of the Japanese DS Lite units last night, the Enamel Navy one. I couldn't resist; what if it takes them ages to actually release it outside of Japan!? That's a risk I was not willing to take. And hey, that LEGO Star Wars: Real Trilogy Edition rumor was real!
  • PS3 to Feature Hard Drive?

    [ps2] [xbox360] [xbox] [gamecube] [ds] [psp] [gba]

    The PlayStation 3 may not be a game machine according to SCEI president Ken Kutaragi, but Kenji Hall writing for Business Week worries that it may be difficult for consumers to figure out exactly what it is. After mentioning the PSX, an expensive PS2/media player hybrid that never took off, Hall suggests that Sony's current marketing angle might put off certain consumers. "Another risk is that Sony could undermine software sales by positioning the PS3 as something other than a game machine." Given Sony's history, this could actually work out either way. While the PSX failed at retail, the PSP is selling much more strongly in North America, where it has more UMD films available than games, than it is in its home country of Japan. Sony will likely attempt to take multiple marketing strategies based on individual demographics, strategies that may end up being much more divergent than has been possible for past game machines--er, machines that do things including play video games.

    But what's that about a hard drive? Despite Kutaragi and other Sony officials insisting that the PS3 would not feature a hard drive, because "no matter how much we put in, it won't be enough." When recent rumors surfaced regarding possible digital video recording capabilities in PS3, however, the no-HDD stance seemed odd. In the Business Week article, Hall casually refers to the PS3 as including "a huge hard drive to store photos, music, and TV shows," presenting the information as if it is a given fact rather than a frequently debated rumor. Is he mistaken or does he have insider information? My gut tells me we're going to have to wait for Sony's next big PS3 reveal to find out.

  • LEGO Star Wars Surrounds Us and Binds Us Together

    [ps2] [xbox] [gamecube] [ds] [psp] [gba]

    Confirming recent rumors that another edition of Lego Star Wars is in the works, LucasArts announced today that Lego Star Wars II: The Original Trilogy will be released this fall. Though original publisher Eidos is not involved, developer Traveller's Tales will again be helming development. The game of course focuses on the original three Star Wars films, referred to as episodes 4-6.

    The game will ship on PS2, Xbox, GameCube, DS, PSP, GBA, and PC.

    Press release, screenshots

  • Quantic Dream Goes Next-Gen

    [ps2] [xbox360] [xbox] [gamecube] [ds] [psp]

    In an interview with Working-Title, Quantic Dream COO Guillaume de Fondaumiere revealed his studio's current plans. Having shipped Indigo Prophecy/Fahrenheit last year to a strong reception, the company has now secured a publishing deal for its next title, which will be announced at E3 2006. The game is slated for PS3, Xbox 360, PSP, and PC. No details have yet been released. It was also revealed that preliminary work has begun on KARMA, a sequel to the company's 1999 adventure Omikron: The Nomad Soul (PC). That game will not ship until at least 2009, as it is a lower priority than the current project.

  • Rare Content to Become Common

    [xbox360]

    In Rare's always entertaining letters page, the studio confirmed that progress is being made on downloadable content for both of its current Xbox 360 titles. In regards to Perfect Dark Zero, a representative said, "We're working on DLC maps now." In addition to the new multiplayer maps, some bug fixes are on the way: "We'll be doing a title update to fix some of the annoying issues players have with the game. More news on when exactly that's going to happen will come later on down the line. Clan functionality was supposed to be available from the MGS side, but it didn't make it in for launch."

    On the Kameo front, it looks like the long promised Live-enabled co-op mode is coming in the near future: "Co-op over Live is currently in the last stages of debugging and should be available very soon. And there are firm plans to release more downloadable content soon after - details of which will be made available soon."

    In answer to a question regarding whether the downloads will be free or paid, Rare responded, "That decision is not ours to make." While the Perfect Dark Zero bug fixes will certainly be offered for free, as well as most likely the Kameo co-op patch, it seems reasonable to assume that the multiplayer maps will be made available for the standard Live downloadable content price of $5.

  • Nintendo Reveals DS Lite Colors

    [ds]

    Nintendo yesterday announced the three launch color options for DS Lite in Japan on the company's official website. They are Crystal White, Ice Blue, and Enamel Navy. Though it is unlikely these will be the same colors chosen for the North American and European territories--Nintendo usually offers different color choices for its machines based on individual markets--the company has suggested an intent to launch with three colors in North America and Europe. Expect to see Crystal White sold worldwide, given the heavy focus Nintendo has given the iPod-esque shiny white look as featured in the company's Revolution prototypes. Enamel Navy would be another likely choice outside of Japan, given Nintendo's frequent choice of blue-hued hardware. DS Lite launches in Japan on March 2, with release dates elsewhere not yet set.

    The site also features a Flash-based 3D animation showing all three of the color options in use.

    DS Lite image gallery

  • AIAS Gives Out Some Awards

    [ps2] [xbox] [xbox360] [gamecube] [ds] [psp] [gba]

    Last night, the Academy of Interactive Arts and Sciences presented its Oscars-of-the-games-industry-wannabe Interactive Achievement Awards, hosted by wisecracking mainstream-legitimizing celebrity Jay Mohr. The awards came into some controversy when the nominees were announced, as critical favorites Resident Evil 4 (PS2, GCN) from Capcom and Psychonauts (PS2, Xbox, PC) from Double Fine were nowhere to be found in any of the 30 categories. When questioned, the AIAS revealed that publishers Capcom and Majesco had not signed up and paid the entry fees to the Academy, making their games ineligible. "Resident [Evil 4] got written in, but [Capcom] chose not to play," a representative told GameSpot several weeks ago, while Majesco "couldn't afford to join the Academy" due to its current dismal financial situation. God of War designer David Jaffe was jokingly relieved last night that Resident Evil 4 would not be competing against his title: "Thank God for Capcom [not entering]. We're probably going to pick up some awards tonight." That they did.

    Of the publishers that did pay up, Sony garnered the most total nominations with 26, almost entirely due to SCEA Santa Monica's God of War (PS2) and SCEI's Shadow of the Colossus (PS2). The publishers with the highest number of distinct games nominated were Nintendo and Microsoft, each with 8 (though it should be noted that one of Microsoft's titles was Reflexive's Wik and the Fable of Souls, which was already fully developed and self-published before it was released on Microsot's Xbox 360 Live Arcade service).

    The awards for Overall Game of the Year and Console Game of the Year went to God of War. Computer Game of the Year went to DICE's Battlefield 2, which picked up all three of its nominations. God of War managed to win 7 of its 12 nominations, which also included Outstanding Achievement in Original Musical Composition and in Sound Design. Shadow of the Colossus picked up 2 of 8: Outstanding Innovation in Art Direction and Outstanding Achievement in Visual Engineering. One semi-surprise was that Guitar Hero managed to garner 7 nominations, winning a very strong 4: Outstanding Innovation in Gaming, Outstanding Achievement in Soundtrack, Outstanding Achievement in Game Play Engineering (tied with Nintendogs), and Outstanding Achievement in Game Design.

    Full list of nominees and winners.

  • Gold This Week

    [ps2] [xbox360] [xbox] [gamecube] [ds] [psp] [gba]

    The following games reached "gold" status this week, indicating that they have been completed and are ready for manufacture:

    - 24: The Game (PS2); SCE Studios Cambridge, 2K Games; out February 28.
    - Black; PS2, Xbox; Criterion, EA Games; out February 28.
    - MS Saga: A New Dawn (PS2); BEC, Namco Bandai; out February 21.

  • Misc. Q&As/Features

    Kiziko manages to get hands on with an alleged PS3 dev kit. Revelations include; games outputting to 720p (as opposed to the rumored 1080p), does "more stuff simultaneously" than Xbox 360 (graphically speaking), Cell is "weird and difficult to work with" according to a developer, release dates projected by source are summer for Japan, fourth quarter for US, and winter or spring 2007 for Europe.

    John Callaham at Gamecloud speaks with Stainless Games' Patrick Buckland regarding the Xbox 360 Live Arcade port of Crystal Quest, originally a classic arcade shooter.

    GameSpot has a developer interview on Nippon Ichi's Blade Dancer (PSP).

    You may love the Power Glove (you know, because it's so bad), but if you don't happen to have any reservations about taking it apart and fusing it in unholy matrimony with a gyroscopic mouse, you can actually make a crazy Windows spacial pointing device glove.

Misc. Media/Previews

PS2

GameSpot checks out Nippon Ichi's Disgaea 2 (PS2) (so does 1UP).

Movies: Onimusha: Dawn of Dreams (PS2). Atelier Iris 2: The Azoth of Destiny (PS2).

Xbox/X360

IGN checks out the multiplayer in Pseudo's Full Auto (X360, also PS3). GameSpy previews Square Enix's Final Fantasy XI (X360, also PS2, PC).

Screenshots: Painkiller: Hell Wars (Xbox).

Portable

GameSpot goes hands on with Nintendo's Tetris DS and Brain Age: Train Your Brain in Minutes a Day (DS) as well as Bigbig's Pursuit Force (PSP).

Screenshots: DS Lite.

Multi

GameSpot goes hands on with EA Canada's FIFA Street 2 (PS2, Xbox, GCN, DS, PSP, PC).

Screenshots: LEGO Star Wars II: The Original Trilogy (PS2, Xbox, GCN, DS, PSP, GBA, PC).

Console Game Of The Evening [Submit Yours!]

Rock'n'Roll Racing for the Super Nintendo. "One of the first games created by Blizzard, one of the first racing games to combine racing with weapons and a vehicle upgrade system. Not to mention a kick'n midi soundtrack to boot!" (submitted by belal)

Lord British Q&A

Feb 08, 2006 5:35pm CST tags: Lord British, Industry News: PC & Console, AIAS
An audience with Lord British is a new GameSpot Q&A, asking Richard Garriott about his induction into the AIAS Hall of Fame, his proudest achievements, and if he's worried his biggest contributions to the industry are already behind him.

Richard Garriott Joins Gaming Hall of Fame

Nov 10, 2005 4:30pm CST tags: Will Wright, Peter Molyneux, Lord British, John Carmack, Sid Meier, Insomniac, Games: PC, Sony, AIAS
Richard Garriott, of course renowned for his pioneering Ultima series, will be the next inductee into the Academy of Interactive Arts and Sciences' Hall of Fame (a markedly different affair than Sony's somewhat less serious Walk of Game). The designer, who is best known by his pseudonym Lord British, will be the ninth addition to the roster. He joins fellow industry luminaries such as Shigeru Miyamoto, Will Wright, Yu Suzuki, John Carmack, Sid Meier, Hironobu Sakaguchi, Trip Hawkins and Peter Molyneux.
"Richard Garriott has inspired countless game designers over the past 20 years and his influence can be seen in many of today's most popular games," said Ted Price, president of Insomniac Games. "He has become an icon inside and out of the games industry; because of his accomplishments and leadership within the field of interactive entertainment, Garriott deserves to be a member of the AIAS Hall of Fame."

After leaving his former studio Origin Systems, Garriott co-founded Destination Games in 2000 as a partnership with NCsoft. In 2001, the studio was renamed NCsoft Austin.

Late Night Consoling

Feb 09, 2005 10:00pm CST tags: Activision, id Software, Tecmo, Ubisoft, Games: Console, AIAS
Ubisoft has been on a PR rampage; I believe they've sent out eight press releases in the last 48 hours. They appear to be taking the portable market very seriously, announcing title after title, throwing most of their support behind the Nintendo DS, but definitely not forgetting about the PSP. This new handheld war is a blast; two exciting platforms, before offering a unique way to game, going head to head. With the PSP's release a month and a half away, now we'll begin to see some titles for the DS worth buying. Prior to the PSP's release, the DS will receive WarioWare Touched!, Pokemon Dash, Bomberman DS, Yoshi Touch & Go, and Rayman DS.
  • Lumines Coming Stateside

    [psp]

    Ubisoft, not satisfied with loading up the Nintendo DS lineup, announced that it will bring the off-beat Japanese game Lumines to the United States. The press release describes the game: "Lumines brings a unique puzzle experience to PSP handheld system owners, offering gameplay reminiscent of Tetris while including new innovations and enhancements in technology that fuse music, puzzles and luminescence." The US version will feature quicker load times and changeable skins. It'll release in March, but Ubisoft did not indicate if it was a launch title. Screenshots can be found here.

  • Tecmo Goes After Hackers

    [xbox]

    With a lawsuit already underway in Japan, Tecmo revealed it opened one in the U.S. as well, seeking to put an end to hackers who create, host, and contribute in any way on infringing on Tecmo's games. The heart of the lawsuit is it wants to stop those hacks that add nude patches. Tecmo is also seeking recovery of damages for the infringement. Tecmo general manager John Inada told GameSpot, "What we've invested [in our games] is millions and millions of dollars…this is real cash, not play money. Regarding the M-rated skins, it's not an issue of nudity. It's simply the violation of our IP (intellectual property) and the code."

  • First Details on EA vs. Marvel

    While it's been known that EA and Marvel were working together on a comic/game crossover, no details were revealed aside from the working title, EA vs. Marvel. However, in an interview with Newsarama, comic book writer Greg Pak explained, "...it's a super cool crossover miniseries which throws a team of classic Marvel characters against a team of brand new superheroes created by the brilliant folks at EA." The new title appears to be Marvel Nemesis: The Imperfects.

  • DOOM 3 Dated

    [xbox]

    Earlier in the week, DOOM 3 for the Xbox was delayed until April. Now, Activision and id Software revealed that the port will ship during the week of April 4. There will also be the release of the Limited Edition, featuring behind the scenes goodies and playable versions of Ultimate DOOM and DOOM II.

  • Fable Soundtrack to Release Next Week

    [xbox]

    Riding high on its success, recently winning the AIAS award for Outstanding Achievement in Original Musical Composition, the soundtrack for Fable will be released next week on February 15. It'll feature 13 tracks, including the theme that was composed by Danny Elfman.

  • Two New Ubisoft DS Titles

    [ds]

    Ubisoft announced it has two new Nintendo DS titles in the works: a DS version of Splinter Cell: Chaos Theory and a videogame adaptation of Peter Jackson's King Kong. Both games were given loose release dates of later this year. Ubisoft also confirmed the speculation that it'll be publishing Bomberman DS and Star Wars: Revenge of the Sith in the states.

  • Misc. Q&As/Features

    [ps2] [xbox] [gcn]

    Slashdot addresses a few "misconceptions" regarding the Cell processor. Ars Technica also dissects the Cell here and here. GameSpy talks with Marc Ecko about his Contents Under Pressure. IGN has some behind-the-scene shots of Resident Evil 4.

Misc. Media/Previews

PS2

Game Over previews God of War. DeadAlfs take a look at Nanobreaker.

Xbox

WorthPlaying has a few shots of the adventure game Still Life.

Portable

Let's start off in-house with these shots of Lumines (PSP). EuroGamer has impressions of WRC (PSP). IGN previews Pac-Man Pinball (GBA) and WarioWare Touched! (NDS). Plenty of PSP sports screens at GameSpot: 989 versions of NBA, Gretzky NHL, and World Tour Soccer. They also have shots of Puzzle Bubble Pocket (PSP), AC Formula Front (PSP), Yoshi's Touch & Go (NDS), and Pac Pix (NDS).

Multi

GamerFeed has a first look at The Godfather (PS2, Xbox). Movies of MLB 2K5 (PS2, Xbox) and FIFA Street (PS2, Xbox, GCN) at GameSpot. IGN has a few new shots of Rainbow Six: Lockdown (PS2, Xbox).

Console Game Of The Evening [Submit Yours!]

The Guardian Legend for the NES. "Part Metroid, part shmup, part RPG, transform from a death dealing starship into a walking anime android annihilator in top down shoot 'em up action coupled with adventure on foot as you explored a massive labyrinth. One of my favorites!" (submitted by Dungeonbuster).

AIAS Award Winners

Feb 02, 2005 9:42am CST tags: Industry News: PC & Console, AIAS
The Academy of the Interactive Arts & Sciences handed out the eight annual Interactive Archievement Awards awards last night, as part of their D.I.C.E. summit. There were the usual Action/RPG/RTS GOTYs as well as outstanding archievements in various categories. Game of the Year was Half-Life 2, which got a whopping nine awards total. Here are a few of the winners
- Game of the Year: Half-Life 2
- Console Game of the Year: Halo 2
- Console Platform Action/Adventure Game of the Year: Prince of Persia: Warrior Within
- Console Action/Adventure Game of the Year: Grand Theft Auto: San Andreas
- Console Racing Game of the Year: Burnout 3
- PC Action/Adventure Game of the Year: Tom Clancy's Splinter Cell: Pandora Tomorrow
- PC Strategy Game of the Year: Rome: Total War
- PC Massive Multiplayer/Persistent World Game Of The Year: World of Warcraft

AIAS Award Winners

Mar 05, 2004 8:26pm CST tags: Games: PC, AIAS
The Academy of Interactive Arts and Sciences has announced the winners of the 7th annual AIAS awards, dished out at the Palms Casino Resort in Las Vegas. As usual they had awards in all kinds of categories, here are a few of the winners
- Overall & Computer Game of the Year: Call of Duty
- Console Game of the Year: Prince of Persia: The Sands of Time
- Computer Action/Adventure Game of the Year: Prince of Persia: The Sands of Time
- Computer & Console Role Playing Game of the Year: Star Wars: Knights of the Old Republic
- Computer Strategy Game of the Year: Command & Conquer: Generals
- Handheld Game of the Year: Final Fantasy Tactics Advance
All in all Prince of Persia ended up winning 8 awards, not sure I agree with all of them.

AIAS Award Winners

Feb 28, 2003 5:22pm CST tags: Industry News: PC & Console, AIAS
The AIAS sent out word of their awards ceremony that went down last night awarding all those hip cool games that came out in 2002 some hip and cool awards. You can have a look at all of the winners here. Some of the notables:

- Computer Action Game of the Year - 2002 : Grand Theft Auto III
- Computer First Person Action Game of the Year - 2002 : Medal of Honor: Allied Assault
- Computer Game of the Year - 2002 : Battlefield 1942
- Computer Strategy Game of the Year - 2002 : Warcraft III: Reign of Chaos
- Console First Person Action Game of the Year - 2002 : Metroid Prime (Yay Jack & Zoid)

Developers, if you worked on a game that didnt win your life has been pointless, sorry. :(

AIAS 6th Annual Awards Nominees

Feb 04, 2003 3:45pm CST tags: Industry News: PC & Console, AIAS
The AIAS Interactive Achievement Awards finalists have been announced (Thanks Fred) on the AIAS website, not a ton of surprises but here are a few of the more notable categories for this years awards:

Finalists for 2003’s Game of the Year include:
- Animal Crossing for the NINTENDO GAMECUBE
- Battlefield 1942 for the PC,;
- Ratchet & Clank for the PlayStation 2
- Metroid Prime for the NINTENDO GAMECUBE
- Grand Theft Auto: Vice City for the PlayStation 2
Finalists for 2003’s PC Game of the Year include:
- Age of Mythology
- Battlefield 1942
- Medal of Honor Allied Assault
- Neverwinter Nights
- Warcraft III: Reign of Chaos
Finalists for 2003’s Console Game of the Year include:
- Splinter Cell for the Xbox
- Ratchet & Clank for the PlayStation 2
- Metroid Prime for the NINTENDO GAMECUBE
- Grand Theft Auto: Vice City for the PlayStation 2
- Eternal Darkness: Sanitys Requiem for the NINTENDO GAMECUBE
- Animal Crossing for the NINTENDO GAMECUBE

TNN Gaming Awards on TV?

Dec 19, 2002 2:08pm CST tags: Industry News: PC & Console, AIAS
Well it appears that we just might see some of our favorite game industry figures on TV in the future. TNN of all networks has decided to put together a 2hour gaming awards TV show Yeah, the network formerly known as The Nashville Network. They are fresh and in our faces these days though:

The show will run in the fourth quarter of 2003, but much still must be locked down, including the qualifying rules, date and location. Hecht said he wants to hold the event in Las Vegas and hopes to attract as presenters and performers a range of talent from movies, music and sports, all of which increasingly appear in video games. Other categories include coolest villain, hottest heroine, soundtrack, hottest graphics, pro sports game, celebrity actor and actress in a game and "most addictive." The show also will honor "Game of the Year" and give out at least one award whose winner may not be thrilled: "Most Difficult to Master."

The choice of running the show at the end of the year is really pretty strange though to say the least, and from the AIAS agrees:

"The game industry is not interested in supporting a show that honors games they don't even have on the shelf anymore," said Paul Provenzano, president of the Academy of Interactive Arts and Sciences, which runs the 6-year-old Interactive Achievement Awards.

The TNN folks say that they will try to put a bit of focus from the show towards upcoming titles though. I would like to nominate Maarten to host the awards show.

Game Developers Choice Awards

Mar 22, 2002 8:00am CST tags: Electronic Arts, Rockstar, Games: PC, Sony, AIAS
The International Game Developers Association announced the winners of Game Developers Choice Awards last night at GDC. Unlike the AIAS awards, all game developers are eligible to make nominations for the GD Choice Awards (see this story for all the nominated games). This year's winners

Game of the Year:
Grand theft Auto III (DMA Design/Rockstar Games)

Rookie Studio of the Year:
Bohemia Interactive Studio for Operation Flashpoint

Original Game Character of the Year:
Daxter from Jak & Daxter: The Precursor Legacy

Excellence in Audio:
Marty O'Donnell & team for sound effects in Halo: Combat Evolved

Excellence in Game Design:
GTA3 team for game play in Grand Theft Auto III

Excellence in Level Design:
Fumito Ueda & team for level design in Ico

Excellence in Programming:
Richard Evans for artificial intelligence in Black & White

Excellence in Visual Arts:
Fumito Ueda & team for art direction in Ico

Game Innovation Spotlights:
Black & White (Lionhead Studios)
Grand Theft Auto III (DMA Design/Rockstar Games)
Ico (Sony Computer Entertainment, Inc.)
Majestic (Electronic Arts)
Rez (United Game Artists)

A Lifetime Achievement Award went to Yuji Naka, president and CEO of Sonic Team.

AIAS Award Winners

Mar 23, 2001 5:05pm CST tags: Electronic Arts, Ensemble, Blizzard, Industry News: PC & Console, AIAS
The Academy of Interactive Arts and Sciences Award winners have been announced at GDC. You can see a run down of who won what here. I grabbed the listing of the PC gaming winners since that's what most of the guys here play:

Deus Ex Action/Adventure Game of the Year Ion Storm/Eidos Interactive
Diablo II Role Playing Game of the Year Blizzard Entertainment
MechWarrior Simulation Game of the Year 4 Microsoft
FIFA 2001 Sports Game of the Year (TIE) EA Canada/Electronic Arts
Motocross Madness Sports Game of the Year (TIE) Rainbow Studios/Microsoft
Age of Kings II: The Conquerors Strategy Game of the Year Ensemble Studios/Microsoft
Deus Ex Innovation in Computer Gaming Ion Storm/Eidos Interactive
Diablo II Computer Game of the Year Blizzard Entertainment/Blizzard Entertainment
Diablo II Game of the Year Blizzard Entertainment/Blizzard Entertainment

There is also a write up of how the awards went down over at CGO (Thanks Blues) if you're wanting to read a bit more about it.