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9,017 chatty comments by "GeorgeB3DR"
- Posted Dec 16, 2015 10:46am PST /bump for daywalkers. also added osx/windows builds you can download, vs playing in browser.
- Posted Dec 16, 2015 12:28am PST Made the art in an OSX program called Pixen. re: colors...just winged it and picked from the color picker and tweaked.
- Posted Dec 15, 2015 10:45pm PST there are basically no posters from the entire team signed back then. i don't even have one. you have a fairly rare thing. if he ever wants to gt...
- Posted Dec 15, 2015 10:27pm PST This may be bad form, but anyone wanna drop a reddit up vote on this thread? :)...
- Posted Dec 15, 2015 10:27pm PST Let me know. I wanna tweet that shit out.
- Posted Dec 15, 2015 10:23pm PST The only legit argument is say...5-10 years from now...what if your engine provider goes out of business or becomes evil? It's nice to assume Unity...
- Posted Dec 15, 2015 10:11pm PST They are. Unity, Gamemaker, Construct2, Stencyl, any number of Flash frameworks (FlashPunk, Flixel, etc), Unreal. Very few have their own engines,...
- Posted Dec 15, 2015 10:08pm PST Writing engines from scratch is totally 1995. :)
- Posted Dec 15, 2015 10:01pm PST Gameplay! :)
- Posted Dec 15, 2015 9:38pm PST re: 5 min...yeah normal. remember it was made in a 48hr time period and represents about 25-26 hours of actual work :) Not a lot of time. Still I...
- Posted Dec 15, 2015 9:32pm PST re: air jump....to be old school like Out of this World and not be Mario.
- Posted Dec 15, 2015 7:20pm PST Yes, the rocks. I varied the fall speed on them and it helped but they are still random. you can easily get into no win scenarios, but at the same...
- Posted Dec 15, 2015 7:05pm PST Glad to hear it's challenging and you got past it. Some ppl stop in the caves. Those people are weak! (also I could to rock spawning better)....
- Posted Dec 15, 2015 7:02pm PST I remember that :) I'm glad it pleased him and that he still has it! That's amazing.
- Posted Dec 15, 2015 6:46pm PST Have fun. Stop thinking so damned much.