Gran Turismo 5 Patch Adds 608MB of Fixes and Tweaks
The list of changes is quite massive and includes some much needed fixes and tweaks. Players can now earn experience and rewards for racing online and the amount of money awarded for winning events in A-Spec and B-Spec events have been "increased for a limited time only" through the end of January 2011.
The full list of changes can be found below.
A new update has been released for Gran Turismo 5.
The main contents of the update are as follows:Seasonal Events
[Seasonal Events] have been added to the upper left side of the [GT Mode] - [GT Life] screen. From here you can participate in official online events from the Polyphony Digital team.
Online Dealership
In these events, all participants race under the same regulations, and if you complete the event you will win rewards and experience. In Time Trials and Drift Trials, compete on the leader boards with players around the world.An [Online Dealership] has been added to the left center of the [GT Mode]-[GT Life] screen. In here you will find popular and rare used cars.
Online Race Rewards and Experience
You might just come across that one car you've always been looking for, that you haven't been able to find in the [Used Car Dealer]When you complete a race in the [Open Lobby] or [My Lounge], you will now gain rewards and experience points.
Driving Distance and Number of Wins in Online Races
Therefore if you are focused more on playing online, you'll still be able to gain rewards and levels that you need to progress in [GT Life].The driving distance and the number of wins you achieve when you complete a race in [Open Lobby] or [My Lounge] will now affect your stats in [Profile] and the [Garage].
Improved Rewards
Here again the results from your online play will cumulate within [GT Life].The rewards for winning races in both A-Spec and B-Spec in [GT Mode]-[GT Life] have been increased for a limited time only. (This applies until the end of January 2011)
Race Information Display
This is a great chance for those who were previously having difficulties getting ahead in the game, due to a lack of funds for tuning and purchasing required cars.[Race Information Display] is now available in [Start]-[Quick Options]. (You can also see this in [Race Display] in [Options]).
Save Data BackupYou can now copy and restore your save data. For details, please refer to the in-game [Manual].
Personal BGM (Menu)From [Options]-[Hardware]-[Audio], it is now possible to set the [Personal BGM] (Menu)]. (This can also be accessed from the [Music Library] within [GT Mode]).
Car Name ChangeThe official name of "Red Bull X1" has been changed to "Red Bull X2010".
Integration with the WebsiteThe main features within [GT Mode]-[Community] can now also be accessed through the "gran-turismo.com" official website.
[Important Note:]* We have made improvements to the [Log] within [GT Mode]- [Community] section, in order to make its operation more stable. Please note that the information that was here before the update has been reset.
* Some contents of the update will not be applied unless you sign in to the PlayStation Network when you play the game.
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The beginning of the end.
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Maybe he means that this patch has increased his interest in the game, therefore, he'll be spending more time on it because this was a much needed patch, and it came swiftly. X-mas break is just around the cornor (the beginning) and he's gonna play as much as he can, possibly neglecting whatever is deemed "important" (the end).
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Seeing as the game itself nears 50GB, 600MB isn't that much.
Though, the patch isn't actually that big, it's how the game needs to process it. Sometimes files cannot be patched and need to be redownloaded entirely in order to keep them consistent.
A good example of this is Bad Company 2, where patches that only fix the placement of a tree in a level and the stats of one fun can go up to 1GB, because the files that need to be changed are packed in the main game files in such a way that if you try to patch them in, you'll probably end up corrupting the entire file. Kalms (the guy responsible for patches in BC2) gives a good explanation of this on the UK BC2 forums: http://forums.electronicarts.co.uk/battlefield-bad-company-2-pc/1350772-so-how-about-modtools.html
It's a long read, but it explains why patches on especially console games can be quite large.
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