Indie Devs to Get Access to Kinect Dev Tools Soon

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Although major developers are hard at work creating new experiences to go alongside Microsoft's motion-sensing camera peripheral, the creative force driving independent games on the Xbox 360 have yet to gain access to the technology. According to Microsoft Game Studios corporate vice president Phil Spencer, that will soon change.

Speaking with IGN, the Microsoft exec noted that the company is "close" to offering development tools for the Kinect peripheral to independent developers who publish XNA-powered titles on Microsoft's Indie Games channel.

"When [the] community will light up, we don't have a date lined up yet. It's not that I'm hiding it from you I just don't know. But getting a broad set of developers supporting our platform at all levels is important to our success," Spencer said.

According to Spencer, Microsoft is currently working with some universities--noting the company offered a Kinect course at the University of Southern California last spring for computer science and film students.

"I think we're close," Spencer confirmed. "When you can simply drop the things in and go away and it works perfectly, then you're ready. And I think we're close given we're so close to shipping."

Microsoft's Kinect launches on November 4 for $149.99.

Xav de Matos was previously a games journalist creating content at Shacknews.

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From The Chatty
  • reply
    September 22, 2010 12:01 PM

    has anyone yawned yet?

    • reply
      September 22, 2010 1:42 PM

      Yeah I've already got a full body motion, face and voice sensing setup hooked up into best of breed dev tools at a minimal cost able to distribute to 25 million people.

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