John Daly's ProStroke Golf Hands-On Preview
We got some hands-on time with a near-final build of John Daly's ProStroke Golf, which adds a new pro-golfing namesake and motion-controlled gameplay to the PlayStation 3 version of the physics-based golfing sim. It'll be one of the very first games to fully implement PlayStation Move support, but is also heading to PC and Xbox 360 utilizing standard controls.
Based on what we played, PlayStation Move controls have been implemented quite well. One of the more interesting aspects of John Daly's ProStroke Golf's presentation is that after selecting a club and lining up a shot, you'll hit the ball from a first-person view. Not only does this make it easier to focus on delivering a proper swing, opening or closing your club face to achieve the perfect draw or fade feels natural, since it's based on the actual swing you deliver. If you're prone to slicing or hooking shots in real life, the foibles of your swing will also translate naturally into the game.
Challenge, Tournament, Exhibition and Practice modes will be included in the final package. The game is planned ship with a mix of twelve real-world and fantasy courses, with four more planned as DLC, post-release. While not 100% confirmed, new golfers and possibly tournaments may also be included in the DLC.
John Daly's ProStroke Golf is headed to PC, Xbox 360 and PS3 (with Move support) on October 5.
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First person view when hitting? Does that feel weird looking at a TV when you should be looking down at an imaginary ball near your feet when attempting to mimic an actual golf swing?
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