Driver: Frisco E3 Walkthrough Shows Gameplay

A Driver: San Francisco walkthrough has emerged from E3, showing four minutes of kind-of sort-of mostly gameplay footage from Ubisoft Reflections' brum-brum sequel. "What we've do

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A Driver: San Francisco walkthrough has emerged from E3, showing four minutes of kind-of sort-of mostly gameplay footage from Ubisoft Reflections' brum-brum sequel.

"What we've done... is very much go back to the roots of what made the original Driver game such a unique experience," Reflections founder Martin Edmondson explains as the comatose Tanner chases his imaginary foe through The City That Knows How.

Driver: San Francisco is due out for PC, Xbox 360, PlayStation 3 and Mac in the fourth quarter of 2010. Driver: San Fran--as Frisco residents will call it--trailers have also shown Wii and Mac logos, though Ubisoft has not explicitly confirmed the platforms.

From The Chatty
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    June 18, 2010 8:30 AM

    I don't like the teleporting....

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      June 18, 2010 9:02 AM

      looks optional.

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      June 18, 2010 9:04 AM

      I think it is an over reaction to players of the original throwing thier computer at the wall after loosing someone 45 minutes into a chase for the fifth time.

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        June 18, 2010 9:30 AM

        Glad I'm not the only one who actually remembers the gameplay!

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      June 18, 2010 9:07 AM

      First I was like... WTF... and then I was like... seriously, WTF???

      But now that Ive heard its a limtied ability which has to be charged, then it kinda makes sense I believe - think of it as a quicksave feature.

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      June 18, 2010 12:16 PM

      If nothing else, it looks like it'd be fun to mess around with. Reminds me of back when I'd play Midtown Madness just to explore the city and have fun. :-)

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      June 18, 2010 4:24 PM

      Just an FYI that you have to build a meter to use it so it can't be spammed.

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      June 19, 2010 1:11 AM

      It's definitely a bit of a cheesy gimmick and will probably get old very fast, but then it also has a kind of spooky metaphysical aspect to it which gives a slightly poignant frisson to the action - the idea that everything we see is just a fevered hallucination inside a deluded coma-victim's brain. It brings strange, vaguely philosophical, Matrix-like overtones to the action (though I doubt that will be capitalised on).

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