BioShock 2 'Kill 'Em Kindly' Mode Trailer: Fore!
Our old pal Andrew Ryan returns to remind us of the importance of a strong golf swing in a trailer for BioShock 2's free new golf clubs-only multiplayer mode, Kill 'Em Kindly. Bot
Both the free Kill 'em Kindly mode and the $10 (800 Microsoft Points) Rapture Metro map pack DLC are out now on Xbox 360, weighing in at 659.39MB apiece, and are slated to hit PlayStation 3 later today. A new patch with multiplayer fixes also comes to Xbox 360 today, having arrived on PlayStation 3 yesterday.
The Kill 'em Kindly Mode, Rapture Metro pack and new patch will hit PC at a later date.
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The whole BioShock series is such a shame. It could have been brilliant.
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Didn't want to say it cause I'd get howled down, but yes, that's a big part of it.
The sequel appears to have given up on any grand ambition of the first game - you're a big daddy for the whole game now (which was the worst part of the original). Now with the DLC it seems like they've just said "Fuck it, DEATHMATCH" and here we are.
MEH.-
Yeah, this is how I pictured the game back in February after hearing some of the reviews:
Single-player: picture the Proving Grounds level of Bioshock 1. That's the entire game.
Multiplayer: Weee, deathmatch! With achievements and powerups, so it progressively unbalances itself!
Last but not least, Games for Windows Live required to play the game, single-player or multiplayer.
And that's why I decided to not buy it.
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But it wasn't as great as people make out. The combat wasn't particularly intelligent - freeze someone, frag them, repeat. I'm bored, lets set fire to them instead.
The levels were for the most part large empty places. Not empty in the sense there was little AI roaming the halls, but empty in that there was nothing to interact with, other than 'bullet, meet bad guy', and those absurd recordings that were scattered nonsensically about the levels for you to collect.
Bioshock 2 is someone saying "Hey, Bioshock made money. If we bring out another one we can make twice as much money." They just forgot about the things that could have potentially made Bioshock great, with tweaking. Potential is a very dirty word these days.
In 10 years time, I do hope someone goes back to the original Bioshock and does a re-make, focusing on making the combat more interesting - but not as necessary - and tightening up the story in the last 2 hours shortly after Ryan has himself clubbed to death. The whole 'be the Big Daddy' angle was so poor it ruined the game.-
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Don't be a child about it. System Shock 2, the predecessor to the Bioshock series, was far and away a superior game to Bioshock. Why? Because Bioshock made so many compromises to better suit the console market and your average console consumer. That doesn't make it a bad game. It's fun, it is good, and the story shines...for a console game. But it could have been so much -more-.
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