X-Com 'Re-Imagined' as FPS by BioShock 2 Dev
"True to the roots of the franchise," according to 2K, the PC and Xbox 360 shooter named simply 'XCOM' will put players "in charge of overcoming high-stake odds through risky strategic gambits coupled with heart-stopping combat experiences that pit human ingenuity--and frailty--against a foe beyond comprehension" as an FBI agent.
"With BioShock 2, the team at 2K Marin proved themselves as masters of first-person, suspenseful storytelling, and with XCOM they will re-imagine and expand the rich lore of this revered franchise," said 2K president Christoph Hartmann in a press statement. "Players will explore the world of XCOM from an immersive new perspective and experience firsthand the fear and tension of this gripping narrative ride."
The X-COM series was begun in 1994 by Mythos with UFO: Enemy Unknown, blending base management, research and production with turn-based combat. The series was re-released on Steam and other outlets after 2K owner Take-Two picked up the rights.
Rumours had swirled since 2007 that BioShock creator Irrational Games would revive the franchise--which studio head Ken Levine has described as "sort of like my first love"--and resumes indicated that former Irrational studio 2K Australia was involved.
There's no word yet on when XCOM is scheduled to be released.
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One day developers (and hopefully casual gamers) will realize that everything is not necessarily better from a first-person perspective.
Proof: Imagine goatse. Now imagine it from an overheard 3rd-person perspective. Much less vile, isn't it?-
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Irrelevant to strategy games, where the strategic overview of the battlefield is more important than "becoming the character". You're not controlling one guy. You're overseeing the movements of a full team.
This is akin to saying Starcraft II should be first-person, because it would be "more immersive".-
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fine. http://en.wikipedia.org/wiki/Chess_variant.
now see, X-Com Interceptor, X-Com Enforcer -
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If I were to guess, I'd say that this has less to do with the game being "better" from a first person perspective, and more to do with this game also coming out on the 360. X-Com, being a real-time/turn-based strategy game is not exactly a formula for success on a console. Maybe that's the tinfoil hat talking.
I honestly wouldn't mind playing the combat portion of the game from a first person perspective, but that was only half of the game. I'm more curious about what they intend to do about the other half.
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