Trine PC Patch Removes Copy Protection

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Trine developer Frozenbyte has released patch 1.06 for its delightful physics-driven action platformer on PC, available now in a 14MB download from FileShack.

The removal of copy protection from North American and European editions of Trine is chief among the patch's changes, which also include oodles of bug fixes.

Steam and Impulse editions of Trine have already been updated to version 1.06, while Russian, Polish and GamesPlanet releases will need a separate patch.

If you have yet to experience the joys of Trine, the 460MB demo is also available over on FileShack. The full changelog for patch 1.06 follows.

  • removes copy-protection from some retail versions of Trine (Europe, North America)
  • adds new resolutions to the Launcher (uncommon resolutions can still be forced by editing configoptions.txt and setting the resolution with lines screen_height_and screen_width)
  • adds support for manually configuring which input devices to use in configoptions.txt (player1_keyboard_ID, player1_mouse_ID)
  • adds Turkish language support (text), thanks to 23 Studios (Semih Sancar & Devrim Sahin)
  • fixes "Up" control to be separate from "Jump" (configurable in the Customize controllers screen)
  • fixes Windowed mode titlebar support
  • fixes mouse cursor in widescreen (aspect ratio)
  • fixes a rare crash when the player touches a falling rock as it breaks
  • fixes a rare crash when a water splash effect is played while the player exits to menus
  • fixes a rare bug that occurred when the player switched characters and died simultaneously
  • fixes final boss animations sometimes not working properly (Tower of Sarek)
  • fixes a co-op respawn bug with the last checkpoint (Tower of Sarek)
  • fixes a collision issue in the Iron Forge level (caused the Thief to take damage from lava)
  • fixes several oxygen gauge bugs
  • fixes autoaim bugs in Tower of Sarek
  • fixes the Boots item to work properly (reduces spike/goo damage)
  • fixes random failure of overwriting save slots in the New Game menu
  • fixes incorrect behavior with menu select confirms when using a gamepad
  • fixes menu behavior during fade outs
  • fixes Credits section names again
  • note: a check for Radeon 5000 Series (5400-5900) for Vista/Windows 7 has been added to disable high quality videos that cause random crashes with these systems; this check can be disabled with the option "force_high_quality_video = 1" in configoptions.txt (which may be useful if e.g. new graphics drivers fix the problem eventually).
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From The Chatty
  • reply
    April 9, 2010 8:20 AM

    Next to Torchlight, this game was a complete joy to play (and pay) for. Kind of makes me glad I'm still keeping up with PC Gaming.

    • Ebu legacy 10 years legacy 20 years
      reply
      April 9, 2010 8:23 AM

      It's also on PS3 and 360

    • reply
      April 9, 2010 8:28 AM

      was on PC way before console.

      I thought it was an OK game.. but most of the enemies are basically the same. upgrade all the females arrows and you can just stand there and kill anyone. and that stupid jumping challenge at the end turned me off of playing through it again.

    • reply
      April 9, 2010 8:33 AM

      one of my very favorites.

    • reply
      April 9, 2010 10:51 AM

      For me too. It really is a great game. Torchlight is a lot of fun, too. Trine was a very creative take on platformers.

    • reply
      April 9, 2010 11:21 AM

      Hate to say it but I had more fun playing Trine than Torchlight. And I still play DiabloII and have since it came out.

      Trine = such a great, great game. Very well done.

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