PlayStation Move Commercial Slams Competitors ...FROM THE FUTURE
Along with extolling the virtues of the PlayStation Move, Butler takes several pot-shots at the motion-sensing competition, including a not-so-subtle jab at Wii Sports ("because real boxers don't hit like this") and the Xbox 360's Project Natal add-on ("[buttons] turn out to be pretty important to...anything that doesn't involve catching a big red ball").
But that's just the tip of the iceberg. What other subtle disses and ironies can you find? Feel free to take your time. After all, the PlayStation Move, much like Project Natal, won't hit until the fall. Pricing has yet to be determined, though Sony's aiming to release a starter kit (packing the Move, the PlayStation Eye camera and a game) for under $100.
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Hey look everybody, it's a douche holding a dildo.
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In the end, microsoft and sony get owned.
I don't really like the wii, but no one with a 360 or ps3 is going to be buying this and it isn't going to draw in the casual crowd. Nintendo has already won. Even though their motion control will end up being the worst of the three, anyone who wants motion control doesnt give a damn.-
Sony does seem very late to the game here (as they were with the PS3) but as far as motion control with widgets it's looking like a far superior hardware implementation (as they did with the PS3, except for their inexplicably stringent memory allocation limitations). Plus they've got the extra hurdle of all these added peripheral costs and clutter than a lot of people simply won't want to deal with.
Microsoft's setup might be able to move a lot more units if all that's really needed is one widget to attach. Lower costs, lower clutter. It does initially seem to limit what you might be able to do in a game. Even if the hardware is good enough it's going to take a really smart developer looking at it from the proper perspective to actually remove a lot of limitations and open up some intuitive control options. Plus, if they do it right, it can have utility outside of the standard games as a general 360 interface for browsing through movies, videos, or playing casual games.
It's all beside the point until we see what they do with software to make this motion-control stuff compelling. Nintendo has moved an absurd quantity of consoles and managed to produce maybe five really good games amidst a vast lagoon of shovelware.
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