Ghost Recon: Future Soldier Officially Announced, Splinter Cell: Conviction Includes Beta Access

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The new entry in Ubisoft's tactical shooter Ghost Recon known previously only as 'Ghost Recon 4' will be named Tom Clancy's Ghost Recon: Future Soldier and be released during the 2010 holiday season, the publisher announced today.

Few details were given, other than it's coming from Ghost Recon Advanced Warfighter developer Ubisoft Paris and a press release boasts of "cutting-edge technology, prototype high-tech weaponry, and state-of-the-art single-player and multiplayer modes."

Invitations to a multiplayer beta running this summer will "for a limited time" be bestowed upon players buying Splinter Cell Conviction on Xbox 360, whose release date has been set in stone for on April 13 in North America then April 16 in Europe.

The Xbox 360 and PlayStation 3 versions will be released simultaneously in the 2010 holiday season, according to Ubisoft senior community developer Kimi Matsuzaki on Twitter, while she also says "We will tell more about the PC version later."

'Ghost Recon 4' was initially scheduled for release before the end of March 2010 before being pushed back to between April 2010 and the end of of March 2011. Apparently development has picked up pace since Future Warrior was last heard from.

From The Chatty
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    February 9, 2010 7:51 AM

    [deleted]

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      February 9, 2010 9:44 AM

      I just want to be able to use cover mechanics in co-op modes and I'm be a happy dude!

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        February 9, 2010 10:35 AM

        GRAW had cover mechanics? Was the console version that different from the PC version?

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          February 9, 2010 10:55 AM

          [deleted]

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            February 9, 2010 1:01 PM

            Just watched some videos on youtube. Wow, that's different. 3rd person, cover instead of lean, in-game characters who talk instead of weird disembodied "helicopter pilots" who keep popping up on your intercom for no reason, tracers everywhere, heavier use of the real-time team mate controls instead of the planning out on a map mode. What I thought was a very abrupt jump in gameplay style from GRAW to Vegas makes a lot more sense now, GRAW and Vegas look to be much more related on the consoles but only Vegas was actually ported over as-is to the PC.

            It looks like GRIN basically made their own game and didn't use much more than the graphical and voice assets. They even did entirely different missions and maps, while reusing the console briefing movies. That explains why there were so many small differences between what the generals were going on about and what had just happened / would happen.

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              February 9, 2010 1:39 PM

              Wow.. I didn't realize the PC version was so different. Strange.

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