Prince of Persia: Forgotten Sands Details Arrive
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Coming to PC, PlayStation 3, Xbox 360, Wii, Nintendo DS and PSP, Forgotten Sands takes place between Prince of Persia: The Sands of Time (2003) and Warrior Within (2004), detailing the titular Prince's efforts to save his brother's kingdom from destruction.
Ubisoft promises "epic wow moments," noting that our Prince will "discover that great power often comes with a great cost" as he copes with a "new storyline, the introduction of new characters, and new powers over nature and time."
All versions of the game are due out in May 2010--the same month as the franchises' first theatrical outing--with Ubisoft noting that the PlayStation 3 and Xbox 360 versions will offer "a different gaming experience" than Wii, Nintendo DS and PSP.
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Meh, I'm kind of over this franchise. SOT was awesome but I didn't finish the other 2 sequels. I actually liked the latest PoP better than the other 2 sequels. I would have preferred they improved on it rather than try to go back to the earlier formula that didn't seem to do well after SOT.
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The last game wasn't bad at all, just repetitive. It actually reminded me a lot of the first Assassin's Creed in that regard.
I wish they could just stick to the tone of Sands of Time, as it seemed to hearken back to the original Prince of Persia. The main character in Warrior Within was an abomination, and even though the characters in the two more recent games were much better they were still annoying. -
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Ya you are probably right that most people would not agree with me. I just look at it like there are so many platformer/action games now, and they are much better than WW or TT. I really enjoyed the last PoP because it was such a departure. However it does need some tweaking to be a real hit. But since Ubi was able to improve on Creed I figured they'd do the same for the new PoP... guess I was wrong. :\
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I love the art direction, the blue/green saturation of the cleansed areas was just beautiful ... loved the vista shots of the cleansed areas, seeing all the bits of the city in the distance. The music was pretty good, and I liked just jumping around without purpose. I think I preferred watching the game to actually playing it.
It had the potential for awesome exploration gameplay, but the navigation was just too linear. Most of the time, you only ever had one choice: forward. There was exactly one path between any two points in the game, and every move lined you up perfectly for the next one. If they had added some more paths, more places to choose a direction, and maybe even some dead ends or a labyrinth-style puzzle, it would have been a significantly better game.
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Unlike the Sands of Time, where you pushed a button to undo your mistake and immediately restart from the previous platform?
The hilarious thing to me is that if the game went into slow-mo and gave you a 5-second window to smash the Y button, like Batman: Arkham Asylum does, a lot of haters would suddenly think it's fine. What's the difference?
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