Assassin's Creed 2 Patch Hitting This Week

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Fresh off word that two downloadable add-ons for Assassin's Creed II are due in early 2010, publisher Ubisoft had announced it will be patching both the PlayStation 3 and Xbox 360 versions of the open-world action game this week.

Owners will be prompted to download the free PlayStation 3 update beginning today, December 8, with the Xbox 360 release available Friday, December 11, according to Ubisoft community coordinator kazzoo.

A breakdown of the various fixes and improvements, such as 5.1 LPCM support, follows, but be warned that the list contains some minor spoilers:

Patch notes

Fixed: Situation specific bugs

  • Glyph
    After the player has resolved a glyph (when the unlock code message appears), if the player presses A and B (for 360, X and O on PS3) repeatedly and quickly, the video will appear in full screen, and he will get stuck in "the truth menu".
  • Fast Travel
    Some feedback states that Ezio loses the ability to interact with the fast travel stations.
  • Free roaming/Parkour
    In extremely rare occasions a bug allows Ezio to walk on air.
  • Auditore Cape
    When first equipping or re-equipping the Auditore cape, users in the Villa become notorious even if the cape description says otherwise.
  • Altair's armour
    While wearing Altair's armour the game crashes when performing multiple consecutive double assassinations.
  • Toscana
    The game occasionally crashes if the player dies in Toscana, the player is stuck in the animus loading screen.
  • Water
    Ezio and NPCs may get stuck beneath map if pushed in water.
  • Animus Loading Screen
    There were reports of the game crashing while the player is in the Animus loading screen
Fixed: Mission specific issues
  • Sequence 05 Mission 01
    The game froze after completing the mission and following certain steps.
  • Sequence 06 Mission 02
    An extremely rare issue could make the game freeze while Ezio is fighting the guards.
  • Sequence 07 Mission 02
    Sometimes the civilians knocked down by Rosa could "float".
  • Sequence 07 Mission 07
    When the user is in an open conflict, under specific situations the game crashed.
  • Sequence 08 "Venezia"
    If a player desynchronises during the flying machine sequence, the player sometimes spawned near Leo's workshop and not on the tower.
  • Secret Location: "Vizitatione"
    The user remains stuck after locking onto the agile guard with the gun.
  • Sequence 11 Mission 05
    The user cannot continue gameplay after quitting and loading the game. They are stuck in the hideout.
  • Sequence 14 Mission 02
    The user falls through the texture if he is hit with rocks by the guards while climbing
Sound enhancement:
  • 5.1 LPCM support

Chris Faylor was previously a games journalist creating content at Shacknews.

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From The Chatty
  • reply
    December 9, 2009 10:25 AM

    Those sound like some very frustrating bugs.... like brake a controller bugs....

    • reply
      December 9, 2009 10:33 AM

      never saw any of them though on my playthrough. I think because the game's so full of stuff there was bound to be a lot of rare ones.

      • reply
        December 9, 2009 10:55 AM

        I had it crash once, I think, over the course of the entire game.

    • reply
      December 9, 2009 11:11 AM

      They do, but I never saw any bugs in 25-30 hours with the game.

    • reply
      December 9, 2009 12:53 PM

      I ran into a few "hangs" on loading screens when I played through it, and I think I had one when in-game as well. A restart of the console and I was back on track. It auto-saves super frequently so I never really lost any progress.

      • reply
        December 9, 2009 1:06 PM

        Same here.

        It was just mildly annoying. I didn't get that mad about it since it gave me an excuse to go eat something. :P

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