World of Warcraft Ordered to Shut Down in China
The General Administration of Press and Publication's order that NetEase suspend account signups and cease charging is due to the firm collecting fees and allowing registrations during an open beta which began in July, according to Times Live.
The beta ran when NetEase took over from previous licensee The9 and was awaiting approval for the relaunch from the Ministry of Culture--a separate entity which recently took over aspects of online game regulation from GAPP. Blizzard ultimately had to institute several changes--including replacing dead players' skeletons with sandbags and red blood with black--before World of Warcraft relaunched in China in September.
"The chaos is mainly due to the vague demarcation of responsibilities between GAPP and the Ministry of Culture," said Chinese analyst Liu Ning. "It is not yet certain what will happen--to be honest, it depends on who will finally win: GAPP or the culture ministry."
-
Oh how glorious it would be if it was shut down forever
-
-
I don't share the desire for the game to be shut down entirely but it can be argued that WoW hurts gaming in general and PC gaming in particular because many people just keep playing WoW instead of buying more games. I know a few people who are proud of all the money they've saved in not having to buy additional games or upgrade hardware, they just keep playing WoW.
Granted it's not WoW's fault this is the case really - sure there will always be some people who just play one game to the expense of everything else, but people can be lured away from good games by even better games. But the timing is bad - at a time when PC games are selling less than their console counterparts, all sales numbers are being blamed on piracy when in some cases (WoW obsession, outrage over no dedicated servers) the PC version is not selling for other reasons.-
Whoa, people save money by playing wow? In the short term you may be right but long term that might not work out.
$15/mo * 12 = $180
$180 is approximately three PC games a year. Does the *average* PC gamer buy more than three games a year (one every four months)? Obviously on here we're all going to buy that many easily (I know I do). We're talking about 11 million people (according to blizzard) so I am guessing the answer trends to less than three.
Given the system requirements of WoW I would suggest that a decent amount of the subscribers don't have PCs that are quick enough to allow copious purchasing of games.
I've known people who bought one game and played it literally for over a decade. People still play starcraft, half-life, quake, diablo 2, etc... Those dudes, they're definitely saving money by NOT playing WoW. -
My mindset has always been one of bounty, not scarcity. I think that the number of games that are not bought because of WoW is probably pretty small, except perhaps other MMOs that try to do what WoW does and fail. If a game is a standout, it will be bought. Dragon Age will do just fine, for example, regardless of whether the kid that buys it logs onto WoW later in the day.
Hell, I could take this in the other direction. WoW is also another avenue for people to talk about games that they like. I love Borderlands, so I was on Vent telling my fellow guildies what a great game it was just last week. I know that a couple of them went and bought it based on my recommendation, because they told me so.
-
-
-
-