Modern Warfare 2 PC System Requirements Listed (Updated)
OS: Microsoft Windows XP, Windows Vista and Windows 7 (Windows 95/98/ME/2000 are unsupported)
Processor: Intel Pentium 4 3.2 GHz or AMD Athlon 64 3200+ processor or better supported
Memory: 1 GB RAM
Graphics: 256 MB NVIDIA GeForce 6600GT or better or ATI Radeon 1600XT or better
DirectX: Microsoft DirectX(R) 9.0c
Hard Drive: 12GB of free hard drive space
Sound: 100% DirectX 9.0c compatible sound card
Internet: Broadband connection required for Multiplayer Connectivity. Internet Connection required for activation
Original story: Provided you're not busy signing petitions and making other plans, the minimum specs to play Modern Warfare 2 on your PC are now known.
GameStop has the specs on their site, and sharp-eyed Shacker manlyman alerted us. Check them out below:
Hard Drive Space: 16 GB free hard drive space
Operating System: Windows Vista/XP
Processor: AMD 64 3200+ or Intel Pentium 4 3.0GHz or better
RAM: 512 MB RAM (XP) / 1 GB RAM (VISTA)
Video Card: Shader 3.0 or better 256 MB nVidia GeForce 6600GT / ATI Radeon 1600XT or better
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Too bad half of your sales were lost with your lack of Ded. Server support.
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I'm pretty sure the cracked server files from CoD4 (which pretty much are the server files from Q3), with a little bit of Hamachi magic will do the trick. Only thing needed for the equation is an actual tcp/ip client backend for MW2. It's just a matter of time, before they find a workaround for that.
Xfire can act as a server browser middleware =)
Yea, wish it was this simple =)
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I'm just guessing, but from the sounds of it you don't play shooters that much? Maybe you do, maybe you don't, but FPS games are my favorite game genre and for me a the removal of the server browser and dedicated servers is an issue. Perhaps you don't mind the change but for those of us who do you are upset that we let IW know? I don't think potential customers are overreacting when a major feature that was in all previous games was removed.
The CoD series isn't even my favorite FPS series, but seeing a company remove what to many is a standard feature in PC games in the shooter genre is reason enough to voice your displeasure with the company making it IMO. Personally, I'm speaking with my wallet, no sale of future CoD products to me.
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For every person that signed the petition there's probably on average, a half dozen people buying it because of or in spite of whatever changes. It's the sequel to one of the best shooters of the last 5 or 10 years, which has amazing multiplayer to boot. Plus, it's infinity ward, and uh, they don't miss.
So yeah, way to go vocal minority, when there's many thousands of hardcore pc gamers like myself who are (mostly) excited about the changes.-
PC sales are in a minority themselves. This game will clean up on x360 and more than the previous on PS3's because there will probably be more of them around this holiday.
What some people dont agree, is the absurd pricetag and an additional slap in the face of no dedicated will actually end up not getting pirated more. It seems like plain logic that they are only angering people that might have picked it up otherwise.
My point to which many disagree, this will get pirated much more than MW1.-
I think the reasonable thing will be to see if we get a demo or wait to see IW's response to the massive unhappiness from the PC community (rightfully earned, I might add) before going down that dark path. It's simpler just to write the series off as a waste of money and play other better games down the road. But I wouldn't blame anyone who went that route - no sir, not at all.
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Hopterque1987 aka stock-holder in Activision said, "So yeah, way to go vocal minority, when there's many thousands of hardcore pc gamers like myself who are (mostly) excited about the changes."
Fail for trying to make the detractors a smaller sized demographic than they are - 120, 000 petition-signers is a bit more than just a vocal minority as you can figure that just as many more were too lazy to sign a petition. That's a significant loss of money. You can try to paint it to be a minor thing but you're failing to achieve believability here.
If you're a PC Gamer who is ostensibly "excited about these changes," I'd have to say you're not much of a PC gamer or at best you're a badly misinformed and confused PC gamer. None of these changes is in any way a good thing. But hey, if you like blowing extra money on your PC games, feel free to buy a bunch of us some STEAM gift certificates or something - clearly money doesn't mean much to you.-
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Well I wouldn't call him a douchebag or whatever - I just think he's badly missing the big picture here - either that or he simply doesn't care about dedicated server support and doesn't play Multiplayer (because anyone who did play MP would probably care a LOT about MP Dedicated Server support). Frankly I was surprised more people aren't as pissed about the rip-off $10 increase for the PC version. That already had me ready to drop this game. I don't mind sneaky, somewhat legitimized reasoning for raising a price - but to not mention the price hike and casually hope that people don't really notice it on Gamespot AND to not have any other justifiable reason for the increase?? I'm sorry but that makes ActiSUCK look just gawd-awful.
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Millions over all platforms sure. But 120,000 vs the amount sold on PC is a substantial amount of people. I am beginning to think the people that think no dedicated servers is a good thing are people that play console shooters where they don't have a choice or PC users too ignorant to understand what it means.
Sure some of you may be excited to not have to play mods or deal with over zealous admins, but what you don't realize is that the game will be seriously crippled by the P2P system the consoles use. Who wants to play with someone hosting the game from their PC with a connection that has far less bandwidth than a dedicated server would have access to. And to the people thinking IW will host the games on their servers with anything other than a listen server to facilitate match making, they are delusional.
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Well, according to numbers I saw during recent years and from several industry sources, an average of less than 10% of all customers ever touch the Multiplayer if a game offers SP and MP modes. Now, with a title like CoD: MW, where the MP was very popular, it would be safe to say that a higher percentage (probably between 35-40% of all customers) tried Multiplayer at least once, but even if all these people would not buy MW2 because it lacks Dedicated Servers (which is highly unlikely), your prediction would still be wrong. In reality, only a couple of self-proclaimed "hardcore players" will actually not buy it because of no Dedicated Servers - but I also don't believe this will reduce piracy, because it gives people another excuse for getting it for free...
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