God of War 3 Director Discusses DLC Challenge Rooms
"It would make a lot of sense to be able to download [challenge rooms]," said Asmussen to GamePro. "That's something we might see in the future." He added: "So, maybe you'll see the game ship with a certain amount of challenges on it, then later on, we might put a download pack out with new challenges. It's a good way to keep the series going."
God of War 3 is scheduled for a March 2010 release on PlayStation 3.
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I love DLC articles about a game that hasn't even been released yet.....
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I do too. I especially love how it shows forethought and dedication by the development team.
Its great when i get a ton of extra content in a game I am already interested in.
And i really really dont mind paying for it. Making something as simple as a challenge room isnt easy, and takes many hours, so i will pay for those hours.-
Or.... the flip side of the coin....... why is it not in the game already? Are people just oblivious to this? Remember the days of when expansions used to take real development time AFTER the original game was released? Now all of the sudden DLC just so happens to be ready for release days after the games initial release. I guess the 360 Halo/CoDMW playing generation just missed the era of real expansions. Oh well I guess if I was the CEO of a major game developing company and I had a following of lemmings I would go with the flow too.................... YOU ARE GETTING VERY VERY SLEEPY
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When did he say it was ready to go, or that it would be available immediately after launch?
The game's coming out in early March. That's gold at the start of March or February. It's almost November. It's highly unlikely they're adding anything significant at this point, and they'll probably start rolling people off soon as it wraps up beta and goes into cert if they haven't already.-
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Their "launch day DLC" is a weird case in that it's included in the retail package for all new copies - more of an effort to combat/profit from used sales than a DLC-specific money grab.
Still, it's entirely reasonable and possible (and it does happen) that up to around 3 months before ship people start rolling off the project as changes. They're done working on the game at that point, and things are locked down hardcore for bug fixes and cert tweaks. They could just as easily be working on another new project, or even starting to ramp up on the sequel for a game if one is planned. At the end of a project, you've also got a lot of momentum in the workflow and turnaround times are pretty fast. In those few months, you can pound out a lot of content that's ready to go shortly after the launch of the game.
If content has been cut, you can always pull quick turnaround time - this is often perceived as a money grab, but lots of games lose lots of great stuff that there's just not time and/or funding to put together for the initial launch. This content has traditionally been forgotten forever, or handed over to traditional expansion packs.
That's not to say no one out there has the deliberate intent of selling less to sell more later - but applying that blanket statement to every team expanding their game on the sole perception that the game's not out yet isn't fair - especially in this case, where the guy's just saying "we're thinking about adding new stuff later"
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Or. On the third side of the coin...
These teams have seperate...Teams? That work on DLC before the game is released, so it is half done when the game is released and then it is actually launched in a reasonable amount of time, before people like me have beat the shit out of their un-challenging game and traded it in for my pretty pony 4.
Harmonix is the best example of this.
They somehow managed to release 800+ songs over the past 2 years while still working on the beatles and RB2. How did they do it? 120 hour work weeks? Or a seperate fucking DLC team.
You people need to get it through your head that DLC is not something they are taking away from you and giving later, but rather something they are working on at the same time , FOR YOUR BENEFIT.-
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The truth is in the middle. Yes, there can be separate DLC teams. Yes, devs can work on DLC during the testing bug fixing phases without impacting the main game. Yes, games cost more than ever to develop and DLC can recoup some of that. Yes, games take a long time to develop and DLC is one why to keep the game in the public. And Yes, content and features are being cut from release for later sale as DLC.
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It's because there are deadlines for content lock, standards submissions, etc. if games ever want to come out on time. When you see these types of announcements before a game's release it means that, instead of getting laid off after the game is asset and feature complete, a lot of people at the studio get to keep working. In this case, on more DLC challenge rooms.
That's a good thing.-
Well, that's true, but its more about budgets. You can only spend so much on the game in order for it to turn a profit. DLC is another way to make money, so the developers can keep making games. If you put all of the the planned DLC in the game, you aren't really going to sell more, but it will cost a bunch more, making hard to make a profit.
That's not really feasible.
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