S.T.A.L.K.E.R.: Call of Pripyat Screenshots Compare DirectX 10 and DirectX 11
To demonstrate S.T.A.L.K.E.R.: Call of Pripyat's support of DirectX 11, publisher bitComposer has issued some new screenshots from GSC Game World's...
To demonstrate S.T.A.L.K.E.R.: Call of Pripyat's support of DirectX 11, publisher bitComposer has issued some new screenshots from GSC Game World's latest.
Explained bitComposer: "S.T.A.L.K.E.R.: Call of Pripyat will support two of the most important features of DirectX 11: 'tessellation' and 'compute shaders.'"
The creepy post-apocalyptic PC action-RPG hits German-speaking countries (Germany, Austria, Switzerland) in November, then Europe and North America in Q1 2010.
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I really didn't see a big enough difference to give a shit. The shadows look different but good in both. It's like having a salt shaker on your table and saying "the past" *slides the shaker 2 inches to the right* "THE FUCKING FUTAR!"
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