LittleBigPlanet Water Update Soaking Sackboys Soon
LBP developer Media Molecule released a short, rather humorous trailer to introduce the feature.
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The game already feels like you're underwater anyway... they're gonna make it even floatier?
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I know this is probably really hard for them to do, but they should add the ability to manipulate character physics on your user-made levels. Let you change the rise/fall speed of jumps, movement speed and momentum. I'm sure they'd have to change a lot of their physics code and stuff to allow this kind of flexibility (i.e. two physics systems going at once, one for player and one for environment, I really have no idea what I'm talking about), but I think it could totally change the game and bring in a lot of new players and veteran platformers who were alienated by LBP's extremely floaty player physics.
Don't get me wrong, I love LBP... finished the single player campaigns, messed with level creation and published one level that I'm actually kind of proud of. I really want to love this game... but whenever I play it, I wish I was playing something like Super Mario World, or Megaman, or Symphony of the Night.