Guitar Hero 5 Song Importing Explained
Instead, gamers will be downloading the songs Guitar Hero: World Tour and Guitar Hero Smash Hits as if they were DLC. "Within the Guitar Hero 5 song import menu, gamers will key in their unique ID from the manual of the previous game, pay a small re-licensing fee and then be given access to download the available songs (like DLC) in a big batch," explained an Activision spokesman to Joystiq.
Activision notes that the downloading process allows the Guitar Hero team to recreate the songs with support for Guitar Hero 5 features such as band moments, expert+ drumming and vocal star power.
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What the hell are they smoking. "pay a small re-licensing fee and then be given access to download the available songs (like DLC) in a big batch."
Like i am going to pay more for the games i already bought just to play it in GH5.
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No, it was a $5 license that you got through DLC.
http://marketplace.xbox.com/en-US/games/offers/0ccf0099-0000-4000-8000-000045410829
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The musicians are why the fee is needed. They licensed the music to be used for one game. Using it for a second means "relicensing" and paying the artist again.
In the future I believe we COULD end up with a more familiar setting for all these music games. The songs could sold separate from the games (perhaps you could even connect it to your itunes or zune account to have it know what songs you have the "right to hear"). Those would cost a dollar each. Then the games would be more like "software mp3 players". You would still have to "buy" that track for that song in that game. A dollar per track. And you would have to buy the capability to use it in other music games. What you're buying, for the game version, is the all the work they put into making it a fun track to play, and the animations of the band players, etc...
Then, when the next version of that game comes out, you could pay a small upgrade cost per track if the game needed further work per track for additional features. The releases of the games would probably be yearly-ish or less often, sort of like iLife releases or ms word or other software.
Also, if you later decide to buy Rock Band instead of Gutiar Hero, you'd only need to buy the capability to use that track in that game. Of course, not every track would work for every music game series, but that's fine. There'd be easy ways to simplify the whole process for the consumer and make it seamless and still provide details to the buyers.
My guess is, they might have already thought of doing this. I bet you Rockband would be in favor of doing this, but Guitar Hero wouldn't.
I wonder what Rock Band 3 will have, when it will come out, and if they'll need to add in additional content for each track to make it compatible or feature enhanced.-
That's never going to happen. It's a useless system. DLC works, you pay for the .oggs and the .chart (a pretty reasonable price). It takes like 6+ hours to chart a single Buckethead song. Half an hour to chart an indy song. The song count is only in the hundreds. You can't just get any song and expect to have a chart for it; noone's gonna bother doing that. Plus, ACTIVISION HAVE TO PAY THE BANDS TO HAVE THEIR MUSIC IN THEIR GAME. REGARDLESS OF WHETHER YOU BOUGHT IT. Plus, you want them to make a deal with APPLE or MICROSOFT? You think that's a good idea. For "a dollar each". Not likely, mate. Keep dreaming. In fact, this whole system is crap because it's less convenient than downloading it straight off your console and there's such few songs charted that there's no point.
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