Team Fortress 2 Closed Beta to Test Pro Tweaks
"The TF2 Beta is something we've just started running," said Walker to Shacknews. "It's aimed at filling a hole in TF2's iterative development model." European and American competitive TF2 clans are being recruited for the beta, which will incorporate changes to the game ahead of an update's release to provide Valve with valuable balancing data.
"To iterate effectively, we need to be able to measure the impact of our changes," he said. "Up until now we've been successful at measuring that impact on the non-competitive TF2 community, because we have good internal proxies for it--the TF2 team itself, plus other internal and external playtesters. Our proxies for the high end competitive play aren't as good, and that's lead to us making some design decisions that have hurt it."
Walker pointed out that the beta does not represent a shift in Valve's approach to the casual community.
"This doesn't reflect any change of our attitude towards non-competitive TF2 play, it's just going to give us more data," he added. "We'll continue to talk and listen to the non-competitive TF2 players, as we have done in the two years since we shipped. The more data we have, the more effective we'll be as we continue striving for design choices that work for all TF2 players."
European TF2 clan FokkelBrigade says that a small group of top European and American teams have been selected for the beta, and that the first stage is focusing on tweaking the Sandman bat-and-ball unlockable, a weapon routinely banned from competitive TF2 play. Rumors of a fire-repellent suit for the Spy are also circulating.
Walker has previously expressed a desire to "get more insight" into what Valve can do for the competitive TF2 community.
"I'd like to build some more bridges to organizers within the competitive community, which is something we've tried to do but still continue to have trouble with," he said in a recent CommunityFortress interview.
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"Pro" players ruin every game whose balance they get to influence. No doubt they will also ruin TF2 with their constant moaning.
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Online Gaming Zeitgeist is NOT a reliable source for statistics. They selectively choose which servers to record and omit others. It's bullshit and people who try to argue TF2 is "dying" have used it and ignored more reputable sources since the beginning. Valve records their own stats of every single person playing games on Steam. According to Valve themselves, there are 17,000 people playing Team Fortress 2 right now. This lines up with Game Monitor, another tracker of video game stats, as well the number of servers and the continued sales of the game (TF2, not even including the Orange Box, has been in the top 10 sellers on Steam since launch).
Steam stats showed TF2 at approximately 18,000 players during the beta. A week after launch, it dipped to around 12,000. It bottomed out at 8,000-10,00 until the class updates started to come out and ever since it has gradually increased back up to around 16,000-22,000. This fits with the fact that there are now 4,000+ servers. During the low point, there were roughly 2,000.
So no, TF2 does not only have 800-1,000 players at any given time. It is, and with all likelihood, continue to be one of the most popular online games on the PC.
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I tend to agree /partially/ in that I compare pro players (who undoubtedly awesome at certain games) to chess grandmasters - absolutely no fun for an average player to play against as I will be pulverised each and every time.
i enjoy playing TF2 with a wide gamut of players abilities on show - better players inspire me to get better, worse players are worth teaching - but ELITE players are just too far removed from what I can relate with and as such are no fun (for me). -