Left 4 Dead 2 Screenshot Reveals 'Swamp Fever'
In all, the zombie shooter sequel will sport five new campaigns, with only one other, "The Parish," having been revealed thus far. Valve is also being cautious in revealing the "20-plus new items," which will deliver a frying pan, cricket bat and chainsaw, among others.
During E3, Valve's Chet Faliszek briefly mentioned that the game's AI Director now has control over weather, and can summon blinding rainstorms without warning.
While Left 4 Dead 2 won't hit PC and Xbox 360 until November 17, those attending the San Diego Comic Con will be able to play "Swamp Fever" at the EA Gaming Lounge, which will be located at the Hilton San Diego Gaslamp Quarter Hotel on 401 K. Street.
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Yay, more Left 2 Die crap. Valve screwed up big time with this one. They could have just added these stuff to the original l4d, you know, just like tf2. New characters update, new weapons update, ai director 2 update, new campaigns update, etc.
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waste of money? Do you know how Valve has got where they are today? It's not because they release a sequel every year that's adds some maps and melee weapons. It's because time after time they heavily support their games post release. HL2 got DM, we got Lost Coast, TF2 got maps and items, CS:S ended up with double the maps it started with + character models Releasing free stuff, even if it was only a few levels is reputation building and makes people buy their products.
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You have no fucking idea what your talking about. I've created a survival map and just getting the navigation of the AI to work properly is a pain in the ass. Moreover the L4D is more fun when there's are new environments which means a lot more work on props and textures. TF2 really rehashes the same textures and props (but in a very elegant way). Valve simply adds a few detailed props here and there to make the new maps look unique.
I'm not a big fan of L4D. Loved it in the first 2 months, but ... I grew bored of it a lot faster than TF2. Also the gameplay is so nuanced that it's hard to really be great at it (unless you know all the various exploitable areas or your entire crew really knows what they're doing). -
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Anything that is single player is MUCH more time consuming to make. I don't know what the exact figured are for L4D but lets just go with it takes me at least 3x the hours to make single player content. Maybe more depending.
But if you are dealing in man months a 4 month period required for something like say TF2 now becomes 12 man months of work.
I mean these are not exact figures right but just stay with me here. When it comes to free content, you don't want to spend a ton of man month time on free stuff. That is just bad business sense.
Think of it like asking your friend to help you build a deck for free, and after they help you with that for free, you then expect them to help you build a house for free? But the house is a massive project compared to the deck.-
Not always. Multiplayer maps have emergent dynamics, and you have to spend a lot of time balancing it out because it is usually a zero-sum game. Singleplayer takes time for AI programming, but it you are usually slightly overpowered.
You are right in general, but if a company is really perfectionist about multiplayer map balance, multiplayer tweaking could take considerably longer (e.g. Blizzard & Starcraft) than single player design.-
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I can't find the original thread that shows the development of this level, but it was done quickly.
http://forums.steampowered.com/forums/showthread.php?t=719638
Of course it is smaller and uses all or almost all pre existing assets, but it can provide many many hours of fun and weighs in at a much lower man hour cost. SP content is just slower to make for FPS style games.
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