Next F.E.A.R. 2 DLC Pack Hits Consoles Next Week
Unlike the first pack, which brought three free multiplayer maps, "Armored Front" delivers two new maps--Conductor and Decoy--and four new character heads at the cost of 540 Microsoft Points ($6.75) to Xbox 360 players and $6.99 for those on PS3.
No word on when or if "Armored Front" will hit PC, but maps details follow:
Conductor Map: Push your way out of a train yard into the vast and open-ended junction station built around a turntable. EPAs will battle their way through the ground floor, as infantry can choose to either support from below or scale the heights of the station and engage in long-range combat.A third DLC pack, due this summer, will feature additional single-player levels and multiplayer maps. However, no idea on the pricing for that one yet.Decoy Map: Put your skill to the test in this full-scale training ground for Replica soldiers! Once a controlled arena for combat exercises, now it is under a full-blown assault for control between Replica and ATC. Watch out for ambushes, and don't let the pop-up target dummies fool you!
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No dedicated servers or anti-cheat... why bother with a PC release? Is anyone even playing it?
Hows it doing on the consoles? Are there a lot of people hosting or what? I'm thinking most just said: "oh, that's cool" and went back to CoD4.-
To answer your first line of questions: Nope. It just wasn't that great or anything special AND it had the stigma of not really feeling like it was even made for the PC from the ground up. Just another quick console cash-in by the looks and sounds of it. Oh well, their loss in potential money - PC sales may not have provided a TON of extra money but, as the saying goes, "extra money is, well, extra money."
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agreed. I didn't have an autographed Jace Hall toilet seat cover, but if I did, I would have burned it after playing through FEAR 2.
The combat parts can be good, but they seemed to copy Valve's pacing and ultra-scriptedness even more this time around, plus the console-rific non-absolute weapon slot buttons and hardcoded sprint lock. Multiplayer was just plain NOT designed with the PC in mind.
For FEAR 2, I had $50 of disposable money, saw that they were tying in to Steam for DRM, so I thought, "Oh well, what the hell." I'm not even considering Monolith's next PC title (if they do one) unless it's a genre-redefining title that has a firm focus on the PC platform. Chances of that happening are almost zero.
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