Shadow of the Colossus, Fallout 3, No More Heroes Developers Talk New Projects

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During a joint panel at GDC 2009, the developers of Shadow of Colossus, Fallout 3 and No More Heroes all spoke of their new projects.

Mark MacDonald moderated the panel between Shadow of the Colossus/Ico creator Fumito Ueda, No More Heroes creator Goichi Suda, and Fallout 3 developer Emil Pagliarulo.

After opening up the panel for questions, Suda took the chance to ask one for the crowd: what games are Ueda and Pagliarulo working on next? A transcription of the dialogue follows:

Suda: I think I'll represent everybody's question in asking about [Pagliarulo] and Mr. Ueda's new game. Of course I can't say anything about what I am working on.

Ueda: The Japan studio bosses are probably here so I can't say anything specific. But it might be something similar to what's been done. Kind of a middleground...

Mark MacDonald: I'm sorry, the translation wasn't quite clear. Maybe if you could speak a little bit more about your next game.

Ueda: Hmm, well, let's see. Well, probably it will be similar to the past... we are struggling. The essence of the game is rather close to Ico.

Suda: Who is your partner?

Ueda: I can't talk about this anymore. Don't ask anymore questions please! As soon as I start talking they are going to shoot me.

Suda: [Resident Evil 4 lead designer Shinji Mikami] is making a horror game. I am working on that. Maybe I shouldn't have said that.

Pagliarulo: I can say we're working on lots of DLC. Really fun stuff. Future Fallout, lots of stuff brewing up here. God only knows where that may go. What famous landmarks can we destroy next? What landmarks in Japan can we destroy?

[The crowd and Mr. Suda/Ueda laugh.]

I just realized how stupid it was of me to say that. [laughs]

From The Chatty
  • reply
    March 25, 2009 11:51 AM

    I really don't get the point of having panels where interesting developers show up and then can't talk about the things people are interested in.

    Why even bother having the panel?

    • reply
      March 25, 2009 11:53 AM

      Panels at GDC are to learn about how they did X in the past, what lessons they learned, what worked well for them, what didn't, etc., not about what Y there are doing in the future.

    • reply
      March 25, 2009 11:55 AM

      You have GDC confused with E3

    • reply
      March 25, 2009 12:10 PM

      This is a game developer conference; the goal of the panel is to discuss things the developers are interested in as they relate to topics that other developers find interesting. Just because these developers aren't talking about the projects that they can't yet talk about doesn't mean that the panel participants aren't talking about something the conference attendees aren't interested in.

      This is not E3, despite how the gaming press seems to wish it to be.

      • reply
        March 25, 2009 12:14 PM

        Thanks for explaining that. The above article completely takes these comments out of context (I'm looking at YOU, Nick Breckon).

        • reply
          March 25, 2009 12:15 PM

          YEAH NICK BRECKON WAY TO FUCK UP.

          Kidding of course, Nicholas, you know my love for you is boundless.

      • reply
        March 25, 2009 1:50 PM

        That makes more sense. The Shack headline is what confused me.

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