DRM 'A Waste of Time,' Says World of Goo Dev

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Utilizing digital rights management as a means to prevent piracy is "a waste of time," according to 2D Boy co-founder and World of Goo co-creator Ron Caramel.

"Don't bother with DRM," he said during a GDC 09 talk attended by GameSpot. "You just end up giving the DRM provider money. Anything that is of interest gets cracked, and the cracked version ends up having a better user experience than the legit version because you don't have to input in some 32-character serial number."

The topic of digital rights management has become increasingly controversial, as publishers feel they must make some effort to prevent piracy while protesters complain that DRM punishes legitimate buyers with install limits and online activations.

"We don't see the point in having DRM," he added. "Anybody who wants the game is likely to find it on BitTorrent sites. It's going to get cracked even with DRM, it's going to be available very quickly."

Chris Faylor was previously a games journalist creating content at Shacknews.

From The Chatty
  • reply
    March 23, 2009 3:03 PM

    did you put "to prevent" twice on accident? or am i not reading that right?

    • reply
      March 23, 2009 3:03 PM

      I made a mistake, yes.

      • reply
        March 23, 2009 4:46 PM

        WE DO NOT TOLERATE MISTAKES AROUND HERE!

        Please report to Work Camp Delta for Reconditioning.

        • reply
          March 23, 2009 6:34 PM

          Work Camp Delta was closed a WEEK AGO, pleasedpig! Report to Work Camp Omega for psychological realignment.

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