LittleBigPlanet Cleans Up at AIAS Awards
The title took Overall Game of the Year, in addition to Console Game of the Year, Family Game of the Year, and achievements in Game Direction, Art Direction, Visual Engineering, Character Performance and Innovation in Gaming. The Sackboy himself took home the award for Outstanding Character Performance. Valve's Left 4 Dead also did well, winning the Computer Game of the Year category and being recognized for its achievements in Online Game Play.
The full list of categories and winners follows:
Overall Game of the Year:
LittleBigPlanet
Console Game of the Year:
LittleBigPlanet
Computer Game of the Year:
Left 4 Dead
Outstanding Achievement in Game Direction:
LittleBigPlanet
Casual Game of the Year:
Braid
Fighting Game of the Year:
Super Smash Bros. Brawl
Handheld Game of the Year:
God of War: Chains of Olympus
Massively Multiplayer Game of the Year:
World of Warcraft: Wrath of the Lich King
Cellular Game of the Year:
Spore Origins
Role-Playing Game of the Year:
Fallout 3
Racing Game of the Year:
Burnout Paradise
Outstanding Achievement in Game Design:
World of Goo
Adventure Game of the Year:
Mirror's Edge
Sports Game of the Year:
NHL 09
Strategy/Simulation Game of the Year:
Command & Conquer 3: Red Alert
Action Game of the Year:
Dead Space
Family Game of the Year:
LittleBigPlanet
Outstanding Achievement in Animation:
Prince of Persia
Outstanding Achievement in Art Direction:
LittleBigPlanet
Outstanding Achievement in Visual Engineering:
LittleBigPlanet
Outstanding Character Performance:
Sackboy in LittleBigPlanet
Outstanding Achievement in Story - Adapted:
Star Wars: The Force Unleashed
Outstanding Achievement in Story - Original:
Fallout 3
Outstanding Achievement in Online Game Play:
Left 4 Dead
Outstanding Innovation in Gaming:
LittleBigPlanet
Outstanding Achievement in Original Music Composition:
Metal Gear Solid 4
Outstanding Achievement in Soundtrack:
Rock Band 2
Outstanding Achievement in Sound Design:
Dead Space
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It's weird. I was dying to play this game when it released. Now that I own it, I played it probably for no more than 8 hours total. It's collecting dust on my shelf.
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Opposite for me, I have put in tons of hours both alone and with various groups of friends/family. I love this little game, not that it doesn't have issues (platforming needs to be tightened up) but I really enjoy going through the user created content and trying to unlock everything in the career. It's also a blast making something with 1-3 friends in the editor, even if you're all just tossing together random shit and watching it go.
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Same here- I think i've been every level of the single player at least twice if not more trying to figure out all the unlockables. Playing the user-generated content can be time-consuming since so many levels are just mediocre, but its worth it when you find something that someone really put some effort into.
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"platforming needs to be tightened up"
Problem is... it's a platform game. :-/
A very pretty one where people can make neat-yet-pointless contraptions, I admit, but it's still a platform game. With poor controls and irritating, slippery movement physics and fairly boring gameplay.
It does seem more fun with other people but, even then, I really don't get the love for the game beyond the presentation and some of the concepts (which while neat did not result in a game that was actually fun to play, IMO).
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Ditto, I thought it looked awesome, I played it for about 4 hours and haven't touched it since, and have absolutely no desire to ever load it back up.
I imagine it would be more fun with more people though.
Also the UI in your little TV box thing is really super confusing for me, I can't figure out how to do pretty much anything with it.
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