Guild Wars 2 Delayed to 2010-11
According to the document, Guild Wars 2 is now slated for a 2010 or 2011 release. The MMO sequel was announced in March of 2007, and was originally expected to enter beta testing in 2008.
NCSoft's newest MMO, Aion: Tower of Eternity, has also been pushed back to a fourth quarter release in the United States. The NCsoft Seoul-developed title was released in Korea last November.
While NCsoft's 2008 revenue of $248.6 million represents a 5% year-over-year increase, the company's profits plummeted 40% to $20 million due to the late release of Aion.
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I never really got into guild wars.
It seemed a little too "korean MMO" for my taste.-
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I disagree and I will tell you some of the reasons why. people who worked on diablo left blizzard to make gw, and they did their best to differentiate themselves while cloning diablo. but the whole game is just building on what they knew from diablo. so they replaced the diablo skill system with a clone of magic the gathering.
not to mention the term massively multiplayer came about to describe games that let you play with like 50-100+ people in the same space, something gw doesnt let you do because it is a diablo clone and not an meridian 59 clone
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doesn't really make sense. the game is the total opposite of diablo really - diablo is about two things and everything else in that game is secondary. That's the reason it's so simple and so easy to pick up. It's about a) leveling your char and b) collection phat lewt(tm)
Guild Wars on the other hand was designed around the Guild vs Guild battles (gvg), it's about competitive team combat, about choosing the right combination of classes, skills and equipment, all of which I can choose from right now if I start the game.
If I play the game at a slow pace I reach the max level of 20 after 15-20 hours of playing time, at which point I can buy the max stats items for cheap in the game.
Of course they got distracted by $$$ along the way and shifted the focus more on pve because it sells. Still that only means on top of that pvp aspect you have a whole lot of shit to explore. But you can't gain levels and the items are 99.9% just for the looks (afaik there were 1 or 2 items which were conditionally useful in gvg but I don't know if they changed that)
ps: the diablo guys made Hellgate london, most of the ex blizz devs on GW were from starcraft respective WoW (if I'm not mistaken even the former lead designer on WoW)
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it took me a long time to become acclimated to their loot system such that I wouldnt instinctively think "worse than diablo" when I played it. now I'm tainted and wouldn't have though to complain about it, but this new generation of diablo 3 and guild wars 2 players end up liking the diablo system better, we'll know arenanet went a bit wrong
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I was never really into fantasy games/movies/literature. But Guildwars was a big exception for me. I didn't like any of the expansions though and I felt that Eye of the North really lost something important and lost me completely. This downward trend from my perspective doesn't bode well on my outlook for GW2.
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Guildwars got boring to me because the loot was boring compared to something like Sacred, Titan Quest or Diablo. Plus I found the PvP to be boring, which was supposed to be one of the main selling points.
The art and PVE environments were really great, but the loot, skill, and leveling systems were very lacking in enjoyment for PVE.
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