Resident Evil 5 Demo Breaks Xbox Download Record
And while Microsoft merely referred to Resident Evil 5 as being "among the top demo launches on the service," the previous known record holder, Star Wars: The Force Unleashed, took eight days for its demo to reach a million Xbox Live downloads.
During those initial three days, the free zombie-shooting demo was restricted to Xbox Live Gold members. After January 29, it was made available to all Xbox Live members, with the PlayStation 3 demo available today via the PlayStation Store.
The strong North American and European performance follows that of the earlier Japanese demo, which was downloaded by 53% of Xbox Live Gold members in Japan.
Developed by Capcom, Resident Evil 5 hits PlayStation 3 and Xbox 360 on March 13.
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Too bad the controls are such a polarizing factor. Plenty of those 1.3 million downloaders have probably been completely put off from buying it.
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Ok maybe I should say I don't like it when video games don't let me perform 'basic' movements that I can accomplish in real life.
And, as another comment said, as a trained professional (as depicted in the game), I ought to be able to move and shoot at the same time, which is something I can do as a non-trained professional in real life. I know firing a gun isn't anything like as it is depicted in movies.-
Training has nothing to do with it. Yeah, cops *can* move and shoot at the same time and so can you, but they don't very often because it's next to impossible to hit a moving target that way. The restriction is in place so that you don't waste all of your ammo running around shooting your gun off trying to hit something that you're not going to. I don't care how good your coordination is, it's just not going to happen.
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I'd like to see you try and hit a moving target with a handgun while you're also moving in real life. I'd be impressed if you didn't manage to kill yourself in the process. Unlike the action movies, it isn't possible to run around like a maniac shooting at things from the hit and expect to hit something.
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I love the controls, mind you. I was just pointing out that so many people seem to dislike them.
The problem here really isn't the controls but that people EXPECT to be able to strafe while shooting in games with guns. Racing games that don't allow you to shoot missiles at the leader aren't necessarily worse because you're missing that dynamic.
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I really tried to like the controls. I knew about all the drama from all the RE4 threads and such. So I went at the demo prepared to give it a fair shot. Well, it just doesn't work out well for me. Maybe coming from a COD4 marathon into this demo might have been bad but still. Controls should be this difficult for a reason, and RE5 doesn't give me a reason like DMC4 did. I havent finished either of the two parts that are included, so i will keep trying to I at least beat those, then see where I stand.
But realistically speaking, it's unfortunate that they are releasing this so close to Streetfighter 4, because thats where my $80 are going.
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