Reports: EA Layoffs Hitting Madden, Skate 2 Devs
Though EA has already said it will close Black Box, the studio's development teams and "associated game franchises" were said to be moving to a nearby office, with Kotaku's report suggesting that not all of the Black Box staff will make the transition.
Also responsible for the Need for Speed series, Black Box just shipped Skate 2 today.
As for the cuts at Madden and Tiger Woods developer Tiburon, Gamasutra reports that "multiple staffers" have been let go, but offers no additional details.
Electronic Arts has repeatedly said it will not provide specifics on the broad cuts until early February. Other divisions rumored to be affected include Warhammer Online developer Mythic Entertainment and Destroy All Humans! vets Pandemic Brisbane.
"As part of EA, all studios are expected to do their fair share to meet the expectations of our CEO," Mythic VP Mark Jacobs wrote yesterday in response to said rumors.
-
Well no wonder the physics in Skate 2 are all wrong, they had no incentive to get it right.
-
-
No, because every air has to account that you might try to foot plant out of it so the game forces you into predicted trajectories to be certain that it won't look awful if you do try to.
In the first game, your launches were speed + angles + ollie / nollie preload. Now it has parameters like "well, where can we make this guy land where he can do tricks X Y Z on the way out"
=\-
-
-
I'm not wrong, 2 push + full charge + ramp nets the same result as 3 push + charge + ramp way too often in order to make sure you have a preferred landing site. It's trying to predict what you'll do at takeoff.
The launches in Skate 1 were far more predictable.
I was an air guy, not a flatland technician, I have noticed the slower rotations, but that's not the new detriments I'm getting at. Airs are seriously altered.-
-
-
i kinda get what your saying. it's feels like you're holding the transfer button from tony hawk at all times... but, after going back to the old Skate 1 i realized it was the same way. its just now the gravity is more realistic and it transitions smoother. it gives everything a different feel. personally, i like the changes after i getting used to them.
as for the turning, it's just a matter of getting used to the controls. you have to move the analog exactly left or right to get the fastest spin now.
-
-
-
-
-