Reports: EA Layoffs Hitting Madden, Skate 2 Devs

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As Electronic Arts continues to implement its cost-cutting plan, which will see the company shed 10% of its global workforce by March's end, new reports indicate that Madden developer Tiburon and Skate 2 developer Black Box are among the latest hit.

Though EA has already said it will close Black Box, the studio's development teams and "associated game franchises" were said to be moving to a nearby office, with Kotaku's report suggesting that not all of the Black Box staff will make the transition.

Also responsible for the Need for Speed series, Black Box just shipped Skate 2 today.

As for the cuts at Madden and Tiger Woods developer Tiburon, Gamasutra reports that "multiple staffers" have been let go, but offers no additional details.

Electronic Arts has repeatedly said it will not provide specifics on the broad cuts until early February. Other divisions rumored to be affected include Warhammer Online developer Mythic Entertainment and Destroy All Humans! vets Pandemic Brisbane.

"As part of EA, all studios are expected to do their fair share to meet the expectations of our CEO," Mythic VP Mark Jacobs wrote yesterday in response to said rumors.

Chris Faylor was previously a games journalist creating content at Shacknews.

From The Chatty
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    January 21, 2009 12:50 PM

    Well no wonder the physics in Skate 2 are all wrong, they had no incentive to get it right.

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      January 21, 2009 1:04 PM

      I've heard it's improved... no?

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        January 21, 2009 1:26 PM

        No, because every air has to account that you might try to foot plant out of it so the game forces you into predicted trajectories to be certain that it won't look awful if you do try to.

        In the first game, your launches were speed + angles + ollie / nollie preload. Now it has parameters like "well, where can we make this guy land where he can do tricks X Y Z on the way out"

        =\

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          January 21, 2009 1:33 PM

          not interested in the game then.

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            January 21, 2009 1:35 PM

            You should at least try the demo first. The physics are a bit different, but it's still Skate, not Tony Hawk. A lot of people like it more, and some people like it less.

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            January 21, 2009 2:05 PM

            [deleted]

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          January 21, 2009 1:34 PM

          "game forces you into predicted trajectories"
          As in the player has to account for the angle +speed + ollie in order to make it onto a rail persay? I'm not following this argument or I'm missing something.

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          January 21, 2009 2:00 PM

          [deleted]

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            January 21, 2009 4:20 PM

            I'm not wrong, 2 push + full charge + ramp nets the same result as 3 push + charge + ramp way too often in order to make sure you have a preferred landing site. It's trying to predict what you'll do at takeoff.

            The launches in Skate 1 were far more predictable.

            I was an air guy, not a flatland technician, I have noticed the slower rotations, but that's not the new detriments I'm getting at. Airs are seriously altered.

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              January 21, 2009 5:08 PM

              [deleted]

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              January 21, 2009 5:09 PM

              i kinda get what your saying. it's feels like you're holding the transfer button from tony hawk at all times... but, after going back to the old Skate 1 i realized it was the same way. its just now the gravity is more realistic and it transitions smoother. it gives everything a different feel. personally, i like the changes after i getting used to them.

              as for the turning, it's just a matter of getting used to the controls. you have to move the analog exactly left or right to get the fastest spin now.

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          January 21, 2009 2:02 PM

          so it's more like tony hawk? I don't get it

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      January 21, 2009 1:06 PM

      I actually think the physics are tighter in skate 2. the board snaps up into the feet more realistically, Less floaty feel, and combined tricks just look better (a kickflip one-eighty looks more like it should in real life).

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      January 21, 2009 1:24 PM

      First off, most people are saying they are improved. Secondly, the physics were wrapped up long before the cuts were announced, so no, that was not an issue.

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      January 21, 2009 1:37 PM

      "I'm an expert at making skateboard games, and let me tell you, the physics in Skate 2 are all wrong and I know exactly why because I'm an expert and they are clearly not any good at it."

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      January 21, 2009 1:41 PM

      I think this game is excellent. I didn't play the original so I can't compare 2 to 1, but the physics blow the Tony Hawk series away.
      Just because they changed one aspect doesn't make the physics 'all wrong.'

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