Alpha Protocol Trailer: Shocking Door-unlocking Minigame Revealed

Okay, as door-unlocking minigames go, the one in Obsidian's upcoming RPG Alpha Protocol isn't exactly shocking. However, as a door-picking minigame connoisseur, a master of unlocking, this developer diary represents a fascinating glimpse of future crimina

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Okay, as door-unlocking minigames go, the one in Obsidian's upcoming RPG Alpha Protocol isn't exactly shocking. However, as a door-picking minigame connoisseur, a master of unlocking, this developer diary represents a fascinating glimpse of future criminal recreation.

Alpha Protocol arrives on PC, PS3 and Xbox 360 in February 2009.

From The Chatty
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    November 26, 2008 2:29 PM

    Obsidian is GOOOD, okay!? They do GOOD games, I bet it will have a GREAT story cause they're awesome over there.

    Breckon = jerckon!

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      November 26, 2008 2:38 PM

      Obsidian has had a really poor track record so far...

      *Knights of the Old Republic 2 - Incomplete, buggy, barely a shadow of it's predecessor.

      *Neverwinter Nights 2 - One of the most boring and drawn-out RPG campaings. Engine ran like a dog. Gamers spent more time fighting the interface and controls than fighting bad guys

      *NWN2: MotB - Ok, this was good. It's like they learned from all the mistakes of the core game and have a campaign that moves along very well and is interesting. Engine still sluggish in spots, even on new rigs.

      So for their released titles they're 1 for 3. Not a good average by any stretch. Granted, you can blame LucasArts to a degree for KOTOR2, but NWN2 was just a huge disappointment. Maybe they just need to work with their own IP and not be tied to Bioware sequels.

      Can AP be good? Sure, the possibility is deffinitely there, especially if Mask of the Betrayer is an indication of where they're headed, but I'm not holding my breath based on the last two full games they did. Time will tell.

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        November 26, 2008 2:40 PM

        Don't forget Storm of Zehir: http://www.1up.com/do/reviewPage?cId=3171538&p=1



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          November 26, 2008 2:46 PM

          I had forgotten about that one. I'll have to give that one a try after the holidays to see if it's as good as MotB was. That's a pretty positive review to start with.

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        November 26, 2008 2:48 PM

        Obsidian is Black Isle post-Cain and Boyarsky, that being Urquhart and Avellone primarily (plus there's gotta be a bunch of former Troika people there too) which means Fallout 2 and Planescape Torment, so actually, despite a few hitches their track record is GLORIOUS.

        Plus Storm of Zehir is going to be awesome as well you KNOW this.

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          November 26, 2008 2:52 PM

          After so many industry veterans who once turned out gold now turn out crap, I don't take anything for granted. Yes, Black Isle did some fantastic stuff in the day, and I own most BI/Bioware RPGs and loved them to death, but it's been a long time since their last home-run game.

          They have to prove to me that they can still do good games (their expansions are turning out well it looks like).

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          November 27, 2008 12:48 AM

          There is no way Obsidian has the same writing staff that Fallout and Planescape had. have you played NWN2?!

          'i'm a gruff dwarf, ask me anything and i'll tell you the answer is to get into a fight!'

          'i'm a ditzy thief, ask me anything and i'll, like, tell you we should steal it! shyah!'

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            November 27, 2008 12:55 AM

            YEs I am aware of NWN2 as are they, the game was just too big and they acknowledge that they did a shitfuck of a job on it, that's why they have the expansions, where they can do what they're good at on a scale that they can manage.

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              November 30, 2008 6:16 PM

              i don't see how the size has anything to do with the character design and dialogue of the main characters in the game. they reminded me of characters from Dragon Lance rip-off stories i used to write when i was 12.

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        November 26, 2008 6:09 PM

        *Knights of the Old Republic 2 - Incomplete, buggy, yet still a great improvement over its predecessor

        I think that's a better assessment.

        NWN2 admittedly had a dull start and end-game, but mid-game was pretty damned riveting.

        Alas, I don't think Obsidian's games have lived up to the work of BIS or Bioware from the good old days... but I'd say Obsidian and CD Projekt are closer to the mark than anyone else these days.

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          November 26, 2008 6:18 PM

          Yeah, I really liked KotOR 2 despite its 'ending'. The first game's roleplaying ranged from average to straight-up shitty, especially the endgame. Bioware's idea of morality is you're either an irrational dickface or a preachy do-no-wrong faggot.

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            November 26, 2008 6:49 PM

            Call me an irrational dickface then, because making Zanzibar smackdown is friend is still one of my gaming highlights; ever.

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            November 26, 2008 8:29 PM

            I realize that my opinion on the matter seems to break from the consensus, but yeah, I thought the role-playing elements of the first game were weak. Maybe that's because my expectations were too high - all the hype suggested that KotOR was some kind of ground-breaking, revolutionary role-playing experience with massive freedom provided to the player. I believed the hype because, come on, it was Bioware. I was deeply disappointed to find out that it was ground-breaking only for a console RPG, and paled in comparison to what PC RPGs had been doing for ages. I started playing the game as a Dark Side character, but found that the evil role-playing choices were much more "petty thug" than "Sith mastermind." I got sick of that, and had to restart as a Light Side character before finishing the game. KotOR 2 made the Dark Side much more interesting, although it was much less black and white in general.

            Ultimately, I thought the first game relied too heavily on a big plot twist in a story that was pretty bland up to that point. Also, it had possibly the worst ending I've ever seen in an RPG (at least the worst since Silver). "The Republic is in your debt, thank you!" is about all you get. I hear the Dark Side ending is more interesting, but you have to put up with being a petty thug for the whole game to get there.

            Anyway, here's hoping that Dragon Age is a return to form for Bioware, even if it doesn't look so great yet. Same for Alpha Protocol.

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