StarCraft Patch 1.16 Released

17
Ten years later, Blizzard is still releasing patches for StarCraft.

Today's update, now available at FileShack, comes in two flavors: one for those with plain old StarCraft and one for those with the Brood War expansion.

Patch 1.16 brings some CPU optimizations--the game "now only uses as much CPU as it needs to run smoothly." In-game chat but not whispers is now saved in the replays. There's also a few bug fixes and the removal of numerous exploits. Sorry Terrans, no more drop-anywhere nukes. Don't worry, the Zerg lost some exploits too.

    Feature Changes
    • In-game chat is now saved in replays. Note: whispers are not saved.
    • Hitting the Escape key while in the chat room will clear your typed text.
    • "/reply" (or just "/r") will send a whisper to person who most recently whispered you.
    Bug Fixes
    • Fixed localization issues with "from" and "to" in whispers.
    • Starcraft now only uses as much CPU as it needs to run smoothly.
    Exploits
    • Fixed an exploit which allowed Zerg players to gain minerals through mutations.
    • Fixed an exploit which allowed Zerg players to recycle an upgrading building.
    • Fixed an exploit which allowed Zerg players to extend their creep with a drone.
    • Fixed an exploit which allowed Zerg players to move Drones over impassable terrain.
    • Fixed an exploit which allowed Terran players to drop a nuke anywhere on the map.
    • Fixed an exploit which allowed players to pause the game while in the pre-game lobby.

Chris Faylor was previously a games journalist creating content at Shacknews.

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From The Chatty
  • reply
    November 26, 2008 7:32 AM

    "Starcraft now only uses as much CPU as it needs to run smoothly. "
    After 10 years... :D
    But, that bug was an icon of SC to be honest :(

    • reply
      November 26, 2008 9:27 AM

      I remember 10 years ago when I had to mute the game to play it smoothly on my 75MHz CPU. Now my dual core 2.4GHz processor doesn't really have a problem running the game. I work with data files that are larger than the game's hard drive footprint. Crazy...

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