Prince of Persia PC System Requirements Released
"There are no recommended specs as basically anything you have over this will run it nicely," Ubisoft representative UbiRazz wrote in the game's official forum.
Minimum System RequirementsSupported OS: Windows XP/Windows Vista
Processor: Dual core processor 2.6 GHz Intel Pentium D or AMD Athlon 64 X2 3800+ (Intel Core 2 Duo 2.2 GHz or AMD Athlon 64 X2 4400+ or better recommended)
RAM: 1 GB Windows XP/2 GB Windows Vista
Video Card: 256 MB DirectX 10.0-compliant video card or DirectX 9.0-compliant card with Shader Model 3.0 or higher (see supported list)*
Sound Card: DirectX 9.0 or 10.0-compliant sound card (5.1 sound card recommended)
DirectX Version: DirectX 9.0 or 10.0 libraries (included on disc)
DVD-ROM: DVD-ROM dual-layer drive
Hard Drive Space: 8 GB
Peripherals Supported: Keyboard, mouse, optional controller (Xbox 360 Controller for Windows recommended)
* Supported Video Cards at Time of Release:
ATI RADEON X1600*/1650*-1950/HD 2000/3000 series
NVIDIA GeForce 6800*/7/8/9 series
Thanks to Shacker Alpha for the heads up.
-
i don't buy it, system specs are so far fetched these days. these look very similar to what i was told i would need for L4D, and my athlon 3200 with 2gb ram and a geforce 6800 runs l4d at 50+fps at 1280x960 with high shader/textures... and Prince of Persia games tend to have fairly simple environments, and limited numbers of models running around...
-
-
Ehh, not really, no. The explosion of dual-core processing has forced developers to write efficient game engines. The rapid escalation of clock speeds in the Pentium 4 days gave developers a free ride and removed the need to optimize their code. That ended when dual cores became the norm and clock speeds stabilized, forcing programmers to write code that's well threaded.
-
-
Yeah. And?
Of course the Core 2 architecture is more efficient clock for clock than Netburst was. That has little to do with the number of cores - if there was a Core 2 Single, it would also trounce a Pentium 4.
The "explosion of dual-core processing" has indeed put pressure on programmers to produce more efficient code. If they fail to do so, they end up with half the power of a C2D being unused, or three quarters in the case of a Quad.
This was not the case in the Netburst era. Programmers could feel free to be lazy, because they could safely assume that each new processor would make their software run faster. They can't do that when processors are moving forward with thread level parallelism instead of instruction level parallelism or raw clock speed.
-
-
-
-
-
-
-