Rare Calls Unclear SDTV Text in Banjo Kazooie: Nuts & Bolts 'Too Expensive' to Fix

47
Addressing complaints that text in the Banjo Kazooie: Nuts & Bolts demo was too small for SDTV owners to decipher, developer Rare has admitted that the problem is "simply something that's too expensive in terms of time, resources and money to alter."

"Please don't kill me," begged Rare community manager George Kelion in a NeoGAF post, noticed by CVG. "This *doesn't* mean we don't care about or respect the community. This *does* mean that, when all's said and done, we're only human."

Capcom's 2006 zombie-killing Xbox 360 action game Dead Rising suffered from a similar issue. Like Rare, Capcom was unable release a fix, and instead resolved to keep the problem in mind as it created future games.

An Xbox 360 exclusive, Banjo Kazooie: Nuts & Bolts will bring its unique mix of vehicle customization and platforming elements to the system on November 11.

Chris Faylor was previously a games journalist creating content at Shacknews.

Filed Under
From The Chatty
  • reply
    November 5, 2008 11:43 AM

    Oh, not again. Seriously... you developers need to test this.

    • reply
      November 5, 2008 11:44 AM

      I don't understand why they don't. Step 1.) Get a normal tv. Step 2.) Find text problem

      So stupid that this problem is still occuring, they reallly need to have a text setting in video games these days. One for ZOMG SD HUGE and another for HDtvs.

      • reply
        November 5, 2008 11:50 AM

        I seriously doubt they forgot, it more like everyone has a high def screen who cares about the minority is more reasonable explanation.

        • reply
          November 5, 2008 1:03 PM

          valcan, you seriously live in some fantasy world. Last statistic I've seen puts HDTV owners at the 30% mark (http://www.engadgethd.com/2007/04/13/28-percent-of-americans-now-own-an-hdtv/). Trust me, most people don't have as much spending money as you and your friends apparently do.

          • reply
            November 5, 2008 1:35 PM

            I guess I do (or is it called having a full time job and spending portions of your paycheck on a hobby one loves)... the thing that strikes me odd is that most off the people that have responded to any of my posts seem to take them as a personal insult and find them offensive?

            WTF... I have no idea why so many of you think its offensive that I think HD TV are a majority? Maybe your chocked you cannot offered one.

            The thing is both games systems cost around $300 bucks give or take games are around $59 so I personally picture shelling out $500 to $600 one time for a HD LCD not a big deal. Anyone that has been gaming for a long time must know how expensive hobby it is, and I personally think buying a HD LCD screen is redundant and would never be such a big deal. But I guess I am seriously wrong, man those with the hate have to chill out, holly shit this whole argument seem ridiculous.

            I guess those with the issue will be shitting all over Rare.


            • reply
              November 5, 2008 1:38 PM

              You probably also forget that ADULTS with jobs arn't necessarily the majority of gamers. Kids who asked for an Xbox and got the game as a give maybe.

              Non Tech parents aren't going to go drop another $500+ on an HDTV when the current TV still works.

              • reply
                November 5, 2008 1:59 PM

                "Respect" You know you may have the best response to this argument, well done.

                At least you have done it tastefully, unlike others. You are 100% right I guess I take the industry I work in and the salary I get as the norm, but apparently its not. I know allot of friends and others in the industry I work in that laugh at that I rent a place and don't own one. So I guess that’s why to me $600 appose to a house that is $300 000 - $500 000 is something I think is an insane amount of money and bitch about.

                You 100% right about everything you said and that my friend makes sense why one in those cases would not be able to get a LCD and be pissed off.

                • reply
                  November 5, 2008 3:15 PM

                  i'm sorry dude, but you are one of the people not making tasteful comments. you keep insinuating that people are poor because they don't have an HDTV or even if they make the argument (accurately) that the majority really doesn't have HDTV.

                  you don't even realize that your experience may be relegated to your neighborhood

            • reply
              November 5, 2008 1:41 PM

              I do own an HDtv as well but to think the majority of those who play games do own one is absurd. The fact that consoles and games are so expensive does make me picturing most people buying an expensive hd tv even less common. Most save up and budget for these expenses. Just because they can afford a console doesn't mean they can afford a nice TV.

            • reply
              November 5, 2008 8:22 PM

              you're talking out your ass. you have no idea what you're talking about. just accept you're wrong and move along.

          • reply
            November 5, 2008 2:53 PM

            [deleted]

      • reply
        November 5, 2008 1:27 PM

        You're missing something: Step 3.) Reimplement the entire UI supporting SDTVs.

        That's the part that keeps it from happening.

        It's frustrating, I know, but there are real technical and logistical challenges to creating and supporting multiple resolutions. It's not impossible, but it is real, nontrivial work, particularly from an art and memory budget standpoint. If your code wasn't written with support for this sort of thing, then it's a potentially HUGE amount of engineering work to support correctly. There are not unlimited resources in the world, and fixing this problem would result in other issues not being resolved.

        I happen to agree that it's pretty ridiculous to ship a game like that, but there are valid arguments for doing it. Welcome to the real world... :(

        • reply
          November 5, 2008 1:40 PM

          Your step is wrong. You shouldn't have to reimplement anything. You should design your UI from the beginning to support both types of screens. Poor design decisions don't need defending.

          • reply
            November 5, 2008 1:52 PM

            If you're writing the system from scratch in the HD age, then yes, I agree. However I wouldn't be surprised if the UI they were using had roots in the previous generation - it's rare to rewrite something like a UI system from scratch when you already have something that works pretty well.

            In this case I agree the transition to HD calls for a major rework of any existing UI system to support both HD and SD. Again though, this is a major task, and I can understand the decision not do do it if they already had what they considered a "fully functional" UI system.

        • reply
          November 6, 2008 6:16 AM

          Reimplement the entire UI? How about an Options/Font Size setting?

      • reply
        November 8, 2008 7:59 PM

        And their retort was: "We're only human".

        Hahahahahahaha

Hello, Meet Lola