Far Cry 2 Version 1.01 Patch Out Now

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The first Far Cry 2 patch has been released by Ubisoft, updating the recently released shooter from Ubisoft Montreal to version 1.01. A 42MB update, the patch offers multiplayer, singleplayer and map editor bug fixes.

Multiplayer

- Server's IP address now displays in lobby, beside the match's name (for direct IP join to work)

- Dedicated Server can now be launched in command line.

- Improved match start conditions. Ranked games can now also start if the player max is attained and everybody but the host is ready.

- Fixed a bug causing random crashes when joining a game.

- Ranked matches in progress will no longer display in the match list.

- Fixed players with same name by using identifiers instead of names.

- Fixed crash when creating a LAN game without a network cable.

- The diamond pool is now always validated after class upgrades, reset or rank up to avoid getting more diamonds than you are supposed to for your rank.

- When creating a dedicated server with PunkBuster enabled, then close it to create another but this time with PunkBuster disabled, PunkBuster will still be considered ON, on this new server.

- Fixed a problem where a player could get stuck (and couldn't get killed) after pressing the interaction key while wounded and getting rescued by a teammate at the same time.

- Fixed players getting disconnected if they have too many user maps and try to enter the map rotation menu in a Player or Ranked match.

- Vehicles will now always respawn even if they are never used.

- Fixed users not being able to see a match if the host switched match mode after a rank.

- Fixed a glitch that could make a player invisible to another.

- Fixed incorrect check for negative values when adjusting diamond count.

- Fixed a problem where a player would render through objects if healing a wounded playing while being wounded at the same time.

- Fixed reload not being interrupted on the host when a client picks a weapon while reloading.

- Fixed Field Manuals not unlocking after game mode change.

Singleplayer

- Fixed health not changing with the difficulty level.

- Keyboard controls remapping in single mode now carry into multiplayer mode.

-A buddy will no longer get stuck when healing him while player is receiving damage.

- Stats of favourite weapon are now properly reset between loaded save games.

- The mortar will no longer move the player through wall.

- Mission objectives markers are now show properly after loading a save game.

General

- Fixed glider key remapping.

- Game will now minimize in order to show the website when clicking on ubi.com.

- Dolby 5.1 is now supported for most sound cards.

- Fixed a random crash that could happen when pressing ESC to cancel a Benchmark run.

- Added CPU Intensive benchmark test run.

- Fixed Jackal Tapes and Partner Tapes pages.

Map editor

- Fixed crash in editor when deleting many objects in very rapid succession.

- Fixed crash in editor during parsing of the map headers.

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From The Chatty
  • reply
    November 5, 2008 11:39 AM

    some nice fixes but this is what i really wanted fixed:

    1. It's nice that they show the IP of the server in the lobby but I want an easier way to join a friend in a game ESPECIALLY on a ranked server!!!

    2. Why can't you join a ranked server while the match is in progress. This is ridiculous. It's not the fucking GPL!

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