Warhammer Online Regains Cut Classes Soon
Patch 1.1 will bring the Black Guard and Knight of the Blazing Sun classes along with free server transfers for over- and under-populated servers, "major additions to the chat system (item linking and more), as well as continued work on our targeting system," which includes the addition of Main Assist and Target of Target.
The title's RvR play will be revised as well--improved gear drops, increased drop rates, an RvR-influence system and "more incentive to engage in open RvR"--with other tweaks including 14 new quest chains, two new Lairs, more Tome of Knowledge unlocks, and changes to the nearly all of the game's careers.
"Almost every career is going to see some changes and love coming their way," Mythic VP Mark Jacobs explained in the first State of the Game letter. "There are very, very few changes that will be seen as reductions to a career's abilities."
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Item rewards for rvr are the most retarded idea ever. It's why pvp'ing for WoW is pointless.
+10 extra stat is not worth going out there and earning the renown. Skills that separate your rank 50, 60, 70, or 80 from a rank 1 like those found in DAoC means something and actually enhances your character more than +10 stat.
Trying to copy WoW's lame gameplay-aspects is what is killing this game.-
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Well first of all, looks live you have played the game: my apologies.
I don't think most of the players are expected to reach an MMO's endgame in under a month. You're right to expect more from the content but it is just too soon. If you remember all this awesome stuff from DAOC, you also remember that the game is like 400 years old and when it shipped it was so feature-barren you thought you had installed a Lady of the Lake ascii screen saver.
The size of PVP lands-- smaller is better! You don't want to have to run all over T'zeentch's purple earth just to find someone to fight, do you? Keeping the lands less-than-huge would encourage more player interaction.-
At the same time you have objectives for that - concentrating players to one or a few points so that there is anyone around to fight.
Defacil, if you're disappointed with the size of the RvR-areas, maybe you should try an Open RvR-server? Not that those expand on the RvR-scope of the game by much, but at least they give you a sense of danger and constant threat - war if you will - that is not present on Core-servers.
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You also level up while you RvR, so those skills you are talking about are acquired as well. If you're talking about Renown specific powers that you would get at RR 50, 60 etc... jesus the game just came out. It is hard enough to balance 40 levels of PvP & PvE content. They can start adding neat tricks to the super high tiers later.
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