Gran Turismo 5 Updated: 3 Free Cars, Screenshots

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Gran Turismo 5 Prologue has been updated to include three head-turning cars from the ongoing Paris Motor Show and a number of tweaks to the core of Polyphony Digital's PS3 racing sim.

It's an update full of "grand touring" cars, as the game gets the "GT by Citroen" concept, Ferrari California, and the Lotus Evora for free, as announced on the PlayStation Blog.

The racer has also received a number of gameplay tweaks in the latest evolution of "Prologue," a nearly fully-featured preview version of the racer expected as late as 2010. The update changes the penalty system, tweaks difficulty and winnings in Race events, and improves responsiveness for wireless controllers, among smaller updates.

The progress will come at a price, as "rankings, arcade time trial times, drift trial records, as well as vehicle-specific quick tune settings and custom key layouts will all be reset with the new update." The blog adds that replay data from before the second update will be made unviewable, and users can check their current version number in the in-game manual.

From The Chatty
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    October 3, 2008 10:08 AM

    I wanted the damage modeling they said was coming in the fall of this year. :(

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      October 3, 2008 10:13 AM

      [deleted]

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        October 3, 2008 10:17 AM

        More appropriately is comparing it to Forza Motorsport 2 which also has damage modeling.

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        October 3, 2008 10:19 AM

        I don't understand the market emphasis of damage. I don't really care about that at all - being a sim fan - when I crash in forza 2 I need to restart anyways because the car is broken. Same thing in Richard Burns Rally. And those are pretty much the only driving games I enjoy (not having a PS3 for GT5P)

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          October 3, 2008 10:22 AM

          But in GT5 you can use other cars as less-punishing bumpers, which is absurd.

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          October 3, 2008 10:42 AM

          One of the things I like best about Forza 2 is how well damage modeling is tied to your car's performance. In short races you can often get away with driving a bit more physically/aggressively, but in longer races the damage takes its toll on your car visibly, but also in terms of performance.

          Plus it's great to take someone's bumper off. :)

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            October 3, 2008 11:11 AM

            It's cool but you still can't total your car or roll it over like you can in Richard Burns.

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              October 3, 2008 2:35 PM

              It's ages since I've played Forza 2 but I thought you could roll them and total them (or at least damage them so much they won't accelerate worth a damn)? My memory may be faulty, though.

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                October 3, 2008 5:37 PM

                Some manufacturers weren't okay with rollovers and terminal damage, so Turn 10 disabled it. So while you can damage the car to the point where it will barely move, you'll never be able to knock the wheels off or cause it to roll over during an accident.

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        October 3, 2008 11:27 AM

        Those are two very different racing games you are comparing, I feel that its a very bad thing that every game is jumping on the damage modeling bandwagon. Yes, I agree that it does add a bit more realism to the mix, but I don't like when a game tries to do something that it shouldn't. In this case its NFS and acting like a SIM, which it's not. When they introduced damage they took out the whole arcade feel of the game and left me feeling very confused about what kind of a game it was.
        EA: Stick to the old NFS formula: new exotic cars, cool locations, arcade racer and multiplayer insanity. None of this SIM stuff... leave that to Forza or GT5.

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