Bionic Commando Rearmed Sells 130K, Sets a 'Standard in Digital Gaming'

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Bionic Commando Rearmed, GRIN's downloadable remake of Capcom's classic shooter, sold over 130,000 copies in its first week, claims producer Ben Judd.

In a blog post, Judd boasted high Metacritic ratings (ranging from 86.2% to 91.3%, depending on platform) and explained that in the digital distribution realm, "that is a friggin JUGGERNAUT!"

Judd, a first-time producer, is quick to recognize his own team's success: "And while it's great to have my first title be not only a critically acclaimed one but also a financial success, there is a bigger picture at play here that we need to look at. Consumers voted with their dollars."

He added, "Basically, we have set a standard in digital gaming. The bar has been raised and you have let developers around the world know that if they invest the time, money, and heart into making (and remaking) some great games, you will support that initiative."

The game launched in the week of August 10th on Xbox Live Arcade and PlayStation Network for $10 and on PC for $15, but sales figures were not broken down per platform. The PC version was set to debut on Steam but was pulled before launch, prompting community outcry.

From The Chatty
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    August 25, 2008 9:06 AM

    Best $10 I have spent in a LOOOOOOOOOONG time.

    Would have been worth it at $20. Glad to hear they did well with this.

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      August 25, 2008 9:13 AM

      they could have sold it at retail for 50$ and it would have done just as well

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      August 25, 2008 9:15 AM

      Agreed. There's a lot of content for $10.

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      August 25, 2008 9:20 AM

      Yup, excellent value for what you get. It should have been at least $15. In the SNES and Genesis days... this would have been a full priced title. Evertying is there and the production values are top notch.

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        August 25, 2008 9:47 AM

        except the game was layed out for them, the didn't need any gameplay designers or anything their prodction should of been quiet cheap (as you can tell they sold 130k at say $10 each and made a profict, less than 1.3M for a game product is pretty dam cheap.

        I'm 100% certain if it was more than $15 i would not of bought it. Therefore if it was $50 each it wouldn't of done just as well (in terms of numbers...profit maybe)

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          August 25, 2008 10:11 AM

          The basic game was there already yes... but I can only imagine it helped so much. They had to redo everything from scratch so they definitely earned their money.

          I think it would have sold a bit less at $15 (on XBLA) but maybe the extra $5 per unit might have balanced it out? Now sure. I've heard a lot of people on message boards etc say they would have payed more for it.

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            August 25, 2008 11:59 AM

            even if you read 1000, theres still 129 000 you don't know about

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              August 26, 2008 9:11 PM

              That would assume that all people who did not post a message that I read think the opposite of me. Which is not a logical argument.

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      August 25, 2008 12:02 PM

      I wish people would stop saying "I would pay more!" because eventually it will be, everything will be because you said you would.

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        August 25, 2008 1:33 PM

        The market takes care of itself though usually. If they overcharge next time... it wont sell. And they will have to adjust back.

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        August 25, 2008 2:32 PM

        hah and then they'll complain it cost too much

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