Brothers in Arms Media Promotes Team Work

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A new Brothers in Arms: Hell's Highway (PC, PS3, X360) video has been released, offering a minute of gameplay footage focused on teamwork. New screenshots are available too.

Gearbox recently revealed that their World War 2 tactical action game sequel would ship in September.

From The Chatty
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    August 15, 2008 3:47 AM

    LOL at the first picture, and the fuzzy guy on the left!

    I'm getting HUGE depth of field issues looking at these pictures. The guy on the right facing away is clearly supposed to be closer to us, but the fuzzy guy on the left looks like he is behind the person who is focused!

    Which makes the fuzzy left guy FRICKIN HUGE.

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      August 15, 2008 3:55 AM

      Man that's weird as hell, he looks like a giant!

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      August 15, 2008 3:58 AM

      Yeah I thought that too. I'm guessing it isn't so bad in game when everything is moving but I would have probably thought twice about sending that screenshot out.

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      August 15, 2008 6:38 AM

      the focus is set farther away than the fuzzy guy he is closer. the helmet on the right is also fuzzed.

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      August 15, 2008 8:00 AM

      LOL.. ya.. REALLY weird.. wonder why they would release that as a screenshot?!

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        August 15, 2008 8:03 AM

        To get the effect proper, I think the fuzzy guy on the left, should be causing a fuzzy overlay (almost like a HDR bleed) into the guy in focus where they overlap...

        Right now the guy in focus has a clear set outline, that makes it appear he's in front of the fuzzy guy...

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          August 15, 2008 8:04 AM

          Not to mention, the amount of fuzziness compared to crystal clear is a little high considering how close they are...

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      August 15, 2008 9:16 AM

      this is a *very* common side effect in modern games, due to the common technique many studios use for real-time depth of field. Most games have the same problem, it's just not as noticeable in motion. Some games use a more "proper" technique, but it's much more expensive.

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